So I have to buy more memory for my commercial server?
Posts by angriff
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)
Latest hotfix: 0.8.0.1 (2024-12-20)
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Fixed using a VPN as suggested by Red in another thread.
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those are not bugs.. they are unintended features.
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What about the person that is trying multiplayer for the first time and finds themselves stuck in a well!... asking for a friend... I swear this didn't happen to me! This is why we need 400 stone axes in every chest
A stone axe will not help you on my server. You just better send an ingame email to the Admin.
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I know I know but seems I still get repeaters. It is just a very tedious thing to have to edit 16 different files (yes I have that many groups to get what I want out of my server) to get what you want and a simple space can make it pass through the loading process with no errors then not work in game. One too many spaces creates a completely different signal that the game ignores. There has to be a better way it is already hard enough for people to create servers and use plugin. Would be nice to have a PNB style editor for group permissions.
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As long as the syntax is correct, the permissions should always work. Yaml has a pretty strict syntax and a wrong indenting results in the permission file being invalid. When working with permissions, it's recommendable to keep an eye on the server console/log, since an erroneous permission file will always give an error.
Nevertheless, the next RCON tool (which is currently in the works) will have a built-in permissions editor. It allows you to set up and edit permission files easily without having to worry about the syntax or indenting or anything like that.
I get no errors in the console and guess what they can still craft the denied stuff. I am on the 7th revisions and still issues. I use a yaml editor and still they can make repeater rifles.
The YAML syntax is complete bogus for the use of a casual game server owners. Do you want this game to grow or what?
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I have worked and worked and denied and typed and spaced.. the permissions thing is way to difficult to make work. It works sometimes then does not work. It is so hard to edit that it takes a degree in computer science. Can you simplify this thing a little so we can customize our servers to the way we want them to grow?
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Thanks Red ..I was thinking something that was going on and was going to put a timer to delay the command but I thought I would see if there was something else. It will be nice to change the initial spawning with the respawn for a couple of reasons. One is you put a few things in an initial spawn for a new player and some guy found a work around some of my restriction with committing suicide all day long to get the specialized items. The other is no need for 400 stone axes in all the chests in the game.
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Sorry for the delay, we will release an updated converter soon
I am awaiting that having issues I believe tied to SQLite
Would love to convert .....
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Basically what I am trying to do is reset or change the Respawn vs the Spawn first time inventory. I guess I have to find a different way and remove it one by one since this does not work. Or do I have to clear and and then set it as an attribute.. not sure. I will try something different.
@EventMethod
public void onPlayerRespawn(PlayerRespawnEvent event){
// Inventory inventory = player.getInventory();
event.getPlayer().getInventory().clear();
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Landmark had a fair amount of servers that you could choose from but it was a finite number, so the result was that there were always others around.
The problem was that there was always a rush for the best spots. Those who got them had joy. Those who didnt had grief.I think where RW might succeed where Landmark didnt is that is that not only are the servers procedurally generated but that after a while you realize that areas repeat (layout-wise), so if you found a spot that spoke to you and was occupied you could just wander a bit and you would eventually find it somewhere else.
Instead of allowing single servers for everyone they could instead have a set number of servers to choose from with pre-set rules. PvP, PvE, Animals dont attack, etc. That way people could still choose what best works for them while forcing people into the same server.
Even if the term "forcing people" doesnt sit well with someone, consider that the world is endless and its technically? possible to never see another person.I guess the discussion on that should center about whether JIW gets any income stream from servers.
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If you inventory.clear() on Respawn is it just the inventory that the player had on his body as a standard game start or will it delete his body inventory too?
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I don't have a Celtic ancestry for nothing full of double consonants.
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Which other thread? could you provide a link for me to see what was said exactly?
I know Nitrado for example do provide us with a MySQL database by default but ofc we can choose if we use it or not. We had to set it up ourselves else our server used an SQLite one (i.e. the Rising World default)
The main difference between the two is that MySQL supports many concurrent connections while SQLite does not thus MySQL is obviously better suited for multiplayer.PS: it is "SQLite" not "SQL Lite"
Ok thanks .I am going to ask for that to try or change my server too many crashes.. as for the PS .. semantic semantics.. I bet if you pronounce it you use two Ls. -
OOOH WILBURRRRRRRR!!
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That is a pretty wonderful body bag wagon. Hope someday you will able to pull it behind horses in game.
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I just saw this feature in a video on Life is Feudal, I think. Is that where you got the idea?
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Well IF Rubber Trees were to be put-in and you have to tap them to get raw rubber then there are huge variations in crafting diagrams from there. While tires is the most obvious another would blend into the game in a different way. Rubber inflatable Rafts comes to mind to go along with the rowboats proposed to enter the game. While I don't see a need for rubber galoshes I am sure there are those that would love them but on the other hand the addition of a rubber football of either side of the Atlantic types and some small (probably not in programming effort) physics mechanics to move this ball could open up a soccer/football game, rugby or American football. . I have already seen a soccer/football pitch and stadium in player screenshots.
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Ok I was searching on DB issues and found a thread where they provided a routine to change SQL Lite to MySQL. The discussion indicated that for multiplayer it was better to run My SQL over SQL Lite.
My question is that my Commercial Server runs SQL Lite returns when I query it for DB type. So do I lobby my provider to get me MySQL or is there something I am missing here?