Posts by angriff

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    Guess I should have looked around a little more.. It is sort of different than I thought


    int id = player.playSound(<soundinfofiletag>);

    Cant seem to find out how to get the Sound File ID from a SoundInformation file. The only way to turn it off is with = void stopSound(int soundID but I cant to find out how to get the soundID number.

    Well thanks for that I figured it out ok .. but Lua does not register them with the server. I have to load them. That is ok I only want a few for execution of codes.. The lua can handle the ones for the protections. For the next guy this is what I used.


    cannon = new Area(-6,0,-2,8,55,10,-3,2,2,9,6,9);
    Server server = getServer();
    server.addArea(cannon);


    Then the event method


    @EventMethod
    public void onPlayerEnterArea(PlayerEnterAreaEvent event){
    Player player = event.getPlayer();
    if (cannon == event.getArea()){
    player.sendTextMessage("you are detected in area cannon");
    }
    }
    Thanks again


    PS dont put the add in the onplayerspawn or you get tons of them.

    Well I am just looking at it with notepad++ and did a search for the PlayerEnter and it does not show up. The code seems to be tracking the player with vectors and then check the point is in the area. It is supposedly old script it does not use UID for sure but DBID which is ok for an individual server like mine. I like it but I bet it causes a performance hit for some people in some areas. (hoping they make a comparable version in the API).


    Thanks I have to teach myself how to detect the AreaEnterEvent (player area) not sure if area is a name or the ID. Also how to get the area ID or name whichever is stored in the server. The Lua checks it's database for group permissions once it has the ID but I dont want that information I was wanting to detect you re in a certain area for some other routines.

    Thanks.. I have been running my own server with the lua script for sometime so I am aware of the pitfalls. I was writing another script to do something else in the area and wanted to understand if I had to redefine the areas again. The Lua script uses a database and theon PlayerChangePosition Event to track people so it can negate a movement into an area. I just want to piggyback onto the area to do other things. I could read the database but since it is always using it I wanted to avoid the conflict possibility. I will try your suggestions.

    The question more direct is are the areas capable of being used in the Player Enter even or does every plug in have to define its own areas? Are the Areas defined in Area Protection stored in the overall program so that other plugins can use them or are they hidden and a total rewrite of the script is needed to allow them to be used in a general sense?

    Seems that if you load a sound information file the file sound is located in the direction you a looking at. If you rotate while the file is still playing you hear the sound move around in the speakers/headphones attempting placing the source back at the direction you started the file.


    Just an observation.

    I agree I am being a little far fetched but it is a theory we can use to our advantage in the future when power supplies are required. Until then I suggest we use the florescent lights for the grow lights. When I first started the game I thought plants would be light reliant and still have my original hell hydroponics setup when I started my hell build :)

    hell hydroponics LOL X/ Well I guess if the Morlocks in this game are to flourish it is better they eat corn and broccoli grown underground than having sirens blowing so they can eat the surface dwellers. :rolleyes: It is probably more healthy too! :D

    if you keep the water in an enclosed , replenishing system there is no need to add water once full. the heat would be an unlimited source from the lava. water heats to a boil and the steam rises and turns a turbine and goes into a cooling chamber to be condensed back to water and returned to the boiling chamber. No replenishing of water needed. The heat source is unlimited because of the lava. It doesn't even have to be placed into the lava, just close enough to use the heat source. A dynamo is hooked to the turbine to make the electricity. In reality they use a similar system for thermal electric plants here in Arizona where I live. I am not shure about this though. I believe they use cooling ponds for the condensing of the water but principal is basically the same as described :) you can possibly get an added amount of electricity by adding a water turbine to the return lines after the steam condenses, this will run off gravity, returning the water to the boiling chamber and turning another turbine, connected to a dynamo, producing even more power. I don't know how it would be done in reality but think of the power that can be collected off a geyser like old faithful? I may be wrong about a plant being in Az but have a look at this :) http://www.arizonaexperience.org/land/geothermal-energy

    LOL the perpetual water machine. Spent 8 years running steam boiler powersystems not including the 4 years in University learning design of steam power plants. Makeup water is needed if nothing else to do but to keep the chemistry correct in the waterflow. Lets think of a better system. Moving parts just don't retain steam very well always need some bleedoff even in labyrnth sealing and recondensing of the sealing bleed. Even nuclear system have the need for makeup water.


    But I know you just want some way for the darker side of this game to flourish and I think the dungeon/hell aspect takes away from the beauty of it.

    Out of pure curiosity why don't we just enjoy the update we've got now? We all have a massive wish list on the back of our minds for this game from enemies, villages, towns & even new gadgets; possibly block elements to play around with. The modding API is limited as I talked to the developers of Minecraft Forge about it. They could build a better version allowing us to create our own workbench's, biomes & more but they won't because unlike Minecraft the original modding API dev also works for Mojang. So there is a contract involved and in order to build a modding API that would allow access to the full game code they would need to meet with @red51 . I don't know why I keep seeing comments popping up wondering when the next update will be when either we could A) Enjoy what we've got or B) Make a mod to improve upon it. If you could answer this I am all ears. Marking this thread as unwatched.

    Somewhat negative approach to a positive message.



    Oh well I enjoy the horses.. it has run it's course as far as player attractors at least for my server... But that does not stop me from using the API to develop new techniques to play the game and understand the difficulty in getting something to run correctly. A server operator can create their own biome or whatever in Creative mode. It is a lack of imagination that thinks one cannot.


    The API includes the entire gauntlet of JAVA 8 API. That is huge... as a BigDecimal as far as possibilities for the game!!!! :thumbsup:

    Not really a suggestion but more of an observation that without resetting the entire world how this is corrected? I very often travel around my server and notice that players tend to dig down find a bunch of stuff then lose interest. They get in the dungeons store dozens of weapons and suits of armor in their abandoned chests. They have holes with red markers to show themselves the way. Some even have signs directing themselves to check this way first or second. There is holes of digging out small pockets of resources then a tie into a dungeon. In the dungeon there are empty chest or no chests at all all destroyed for no reason so they cannot be restocked. bridges and stone bridges across spike pits and other obstacles.. make the dungeons appear littered and awful. Reminds me of the pictures of Mount Everest of litter all over the mountain. Rising World has dungeon litter. :/X(

    why don't you just pick their crops yourself? As in you can go there with a sickle or a pickaxe and steal/destroy the crop field anyway :/
    Or since it is PvP throw some sticks of dynamite in it will most likely destroy most of the crops as well as the land around them so double the effort for the poor guy to rebuild the field and plant everything.

    Because there is not a historical satisfaction of burning crops that would satiate the pyromania crowd. :evil::saint::whistling:



    Yes well I am sure players will find a way to use certain techniques to get ahold of banned tnt. :rolleyes:

    Was in a conversation on my server talking about the abundance of supplies in the world and the PVP not so survival game. Then came the discussion of crops failing and the benefits of that but the big conversation was on the ability to destroy crops that a player is depending on. Even if he stages his plantings so that he always has food to eat. It would be nice to be able to burn crop fields to reduce their ability to survive.



    I for one want to see plants not grow under ground in caves!!!

    When I was a kid in Wyoming, we had to hitch two teams to a large wagon and load it with a two weeks' supply of food and several 5.5 foot crosscut saws. We spent 5 days travelling to the mountains to cut wood and 2 days intense days felling and bucking trees. Then it was a 7 day ride back home with wood enough to last the winter and beyond. A small sod house built partway into the ground stays warm without needing to burn much wood.
    Those were fun times and I think the game is more enjoyable when I actually have to travel to cut wood because all the local wood is gone. Imagine if real trees grew in a few days. We could have had a small woodlot and not had to travel to garner our wood supply. I would have missed out on those enjoyable woodcutting excursions.
    I know this is a game and therefore it cannot be just like real life. But with an endless world and a huge inventory, there is no need for trees to grow nearly as quickly as they do right now. Having said that, it would be best if there was a way to set a growth timer.

    When I was a kid in Wyoming I was loaded up in the back of my family's station wagon along with camping and food for a week as part of an Nuclear Attack evacuation exercise conducted in Laramie. I have a picture of me in the mountains holding a sign. "We will survive will you". My how times seem to be repeating themselves.


    But don't worry you can dig a hole in Rising World and live it in. :S