Posts by angriff

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.1 (2024-12-20)

    My test server is with GTX seems ok but my test server once lost all control and I had to open a ticket to have the reboot it as I could not change them status even though I could upload files to it. It took them 4 hours to respond. Pingperfect responds faster to tickets but they are full up in Dallas and often I lose connection with Kansas so much that sometimes the server is not even listed.

    Is there a technical_flame like there is smoke? If not there should be one for making candles and lamp like stuff without using a torch or skull.<which are hard to hide in small oil lamps as an example>!! :saint:

    Last night I went to bed with both of my servers running and showing on the lists. This morning I wake up and both are not showing up on the either the main or my favorites lists. Is there a way to insure that the server shows up so people dont have to use an IP ? If they have to use an IP who will ever find it? I will never get any players and there is no reason to have a server. Thanks in advance for your help in this matter. Maybe a manual reset or some sort of hard list.

    There should be a transparency setting in woodplanks and blocks similar to color settings in GUI backgrounds. This way you could make a tent that appears to let light in or sheer curtains. A shoji screen comes to mind for Japanese themes.


    :thumbsup:


    Forgot to add would be an easy way to stained glass windows

    Thanks Minos as usual. I was testing the terrain destroy permission and it would do 99 percent of what I wanted but not that. I woke up thinking that it could be restricted using the event technique. You solved if for me. The main man! as always!


    It could be simpler for most if the permission just did it automatically. There is a difference between rock, ore and dirt. but then we cant expect it all.


    The other thought would be the reverse of your code would make it so you did not have to restrict allot of things as even the stone axe can destroying terrain. That idea is to allow destruction if it is a hoe, I am not sure if the permission would override that. I will test it. Either way I am glad it can be done.


    Thanks :thumbsup:

    Seems you cannot restrict digging without eliminating hoes and rakes for farming. There needs to be a way to clarify the difference between tearing up the land with a pick and allowing players to farm but not dig to the middle of the earth.



    This is an important feature that I am trying to implement in my coding but seems the games API Permissions does not allow this. 8|

    thanks for that lenko it is clear in that example. I do want to add tough it is trick in Notepad ++ to have your white space correct and the way to check this is to collapse the underlying permissions like the example below. I had pickup as its own entity and it did not work because I had added it and it did not line up with crafting under items. The below example works with pickup collapsing under items.


    For those not using notepad++ , well make sure you don't use tabs (just spaces) and regular windows notepad would be ok if you follow the no tab rule and start with a clean working permissions file. Do not let it be named .txt. It must stay .permissions.






    YAML formatting is selected in the Language Tab of Notepad ++


    I guess this is more syntax error in Yaml code. :cursing: Because it works now that I rearranged the files to align them with white spaces.


    FYI If you are new use notepad++ and turn on YAML Language ..it helps you see what is not aligned and what is but the plus minus signs ... you have to take out blank spaces (white space) and add it back to get the columns correct and for it to see the pickup under Item.