The next update will be available on Friday, October 31, towards the evening (GMT+1)				
		
		 
				
				
	
	
		
																				
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		You can hear other players digging. You just cant hear their footsteps. Also, stop mining for a sec every now and then to listen for players digging.  
 
 
 
 Well I actually don't mine or rarely do at all anymore excepting maybe to flatten the surface for my building.  I have my own server but I dont like the mining and stuff falling sounds .. sometimes it spooks me as my server is PVP.  Peeps can still kill me. 
 
 
 
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									Get rid of the ambient digging sounds.  I want to hear other players digging.   If they are digging a mine to blow up my walls I want to countermine and close theirs or surprise them and kill them.... LOL 
 
 
 
 Also this game needs Wine or Port Grog to craft so you can take away the tedious hours of placing planks just in the right place to make a curve. 
 
 
 
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									Here is another interesting twist the game has done to me in the middle of making my ship's forward section the means to create an angle change along the grain with the cntrl page up and page down changed to cntrl up and down arrow.  If I rotated the part to change the axis then the arrow keys became the same command with cntrl.  That is when trying to rotate the angle along the axis i lost that ability and either set of up-down or left-right arrows rotated the plank exactly the same.  I had to change the angle of the board until the grain of the wood no longer lined up to previously set planks.  Totally weirds me out  
 
 
 This may be a bug. I am not sure.  But it does this duplication of arrows if I dont hit the return key before placing the ghost beam for setting then hit Right CNTRL 
 
 
 
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									thanks the player has to be online obviously  X/ 
 
 
 
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									How to you put players in groups?  How can you assign them to that group of permissions? 
 
 
 
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		Did you use right ctrl to keep it in place? 
 
 
 
 I have the skeleton of a huge ship ready for some time already but keep failing over the hull planks. I just don't manage the planks in correct angle at the front. 
 
 Drives me crazy. Until i learn better i chose to do other tasks  
 
 
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 Yes that is the funny thing I use right cntrl it works great.  I get it all lined up and it looks great with a small angle off the other log in the ghost mode.  I click it jumps about half a log down or away off center and the ghost for the next log is in the correct place.  If I click again it just puts a log in the spot where the first one jumped too.  No other piece of wood beam or plank does this in freespace.  It is probably a bug that moves the log along its centerpoint instead of the endpoints. 
 
 I feel for you on the hull planks.  They are unfortunately curved in real life and a a continuously changing curve along the beam of the vessel.  You cannot do curves in this game very efficiently without making very small planks over and over.  The midships is easy as these are mostly straight with changing angles.  As you move the bow or stern in these old vessel types the curves are compounded with angle and you cannot do this without very small sections.  I have recently found that plank overlap as was done in real seems to help hide the continuous joining mismatches needed to approximate this compound curve and angle structure. 
 
 At some point you have to use the engineer's approach that it is close enough for all practical purposes and functions.  It may not be scientifically or mathematically explainable but it works and can be manufactured with empirical data much like the wing of a plane. 
 
 Also at some point maybe the devs will put in better ways to create curves in wood planks or beams than thousands of tiny little sections cluttering up everyone's servers.  It sounds simple but probably not so for a building game based on blocks.  If that is not possible then the current smaller vertical structures that look like they are running horizontally may have to suffice. 
 
 
 
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									I already looked in my commons directory.  I cannot find any definitions.  I might be my service because there are some special files in some of the directories for them that have their name on them.  Unfortunately the online routine to look at the files does not have a search routine that I could do on my own computer/server. 
 
 
 
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									oh drat now you tell us..   Already went and remapped everything and now have new things on the map the old one did not have.  But just in case I cant find someplace that I marked before I will keep it filed Already went and remapped everything and now have new things on the map the old one did not have.  But just in case I cant find someplace that I marked before I will keep it filed 
 
 
 
 
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		Sounds reasonable thanks.  You know you are helping the competiton.   
 
 
 
 Well I thought this would be straight forward but my server is on a service server and seems I cannot find the definitions database anywhere.  
 
 
 
 
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									My hats off to you ship builders.  This is harder than making my Amphitheater round seats.  Hours of work to line up one friggin log.. then it moves everytime you click to place it.  Really this ALPHA game will chase more people away before it is complete.  Complete frustration .. I should make a move it of how it is all set visually then you click and BOOM it is offset by half the log   
 
 
 What I am trying to do is angle the ends thirds a bit to mimic the yard arm is drooping on an Ancient Greek Merchant Vessel.  It is crazy how it does not stay in the correct place and shows the next one being laid in the correct place.. If you click again they all algin offset the same little bit despite where they are visually ghosted.  I dont have this problem with beam or planks just logs. 
 
 
 
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									No it shows they in the correct level when they log on.  I cut and pasted the names. 
 
 
 
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									Here is a question does the program store groups in anyplace?  I started up the Autolevel early without any permissions change just so guys that log on could book time.  I set up the levels and then restarted my server.  The next time one of the guys that has days on my server was the lowest level  ...hmmm?   Can I bump him manally?  The routine does not have this in the help. Can I bump him manally?  The routine does not have this in the help.
 
 
 
 
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									Hmm that may be it afterall since I added a mod and changed the name to let people know.  Luckily everyone is on your server so I impact fewer than you did.   
 
 
 They should put in a text file that you can change when you hover over the server.. Sort of an advert from the server. 
 
 
 
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									Character building with different classes for the server to give rights to access better weapons or tools.  This can be done on a time basis with Autolevel but would be nice to have not just one growth path. 
 
 
 
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									Ok since this is a routine that is sort of a character builder.   It would be nice to have different classes so you could create a class that goes up one tree for military reason and one that provides a better world by building and since this game is so obsessive with digging to the center of the earth in the dark then maybe a mining class.  Privileges and rights and equipment go up with effort.   Just a suggestion.   
 
 
 
 
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		test passed. connected fine.
 
 
 
 Thanks Juggernaut. I dont know what you PM'd me about exploits.maybe you can point me to the thread that explains . 
 
 Anyway it is working thanks for the help   
 
 
 PS if you want to know the future you can go to the Oracle on my server... LOL  stand behind it and look into the fire!! 
 
 
 
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									Getting a little worried ...  I installed this after making four classes and set it up on my server.  When I restarted my server and tried to log in I got 3 times the inability to authenticate error when I was trying to log in.  Then finally I was able to log in.  I was hoping that it was just the service taking time to restart since I have since been able to get on.  It seems to be working normally. I installed this after making four classes and set it up on my server.  When I restarted my server and tried to log in I got 3 times the inability to authenticate error when I was trying to log in.  Then finally I was able to log in.  I was hoping that it was just the service taking time to restart since I have since been able to get on.  It seems to be working normally.
 
 
 However, I have a new server.  I have not set it up with allot of special places to see yet and i dont get allot of visitors but a couple that do visit and are building significant structures to match my Large Ancient Structures.  Anyway can anyone test and see if they cant get on.  If not I will have to uninstall and hope I have not installed this and chased my few visitors away with unable to authenticate Steam log on errors. 
 
 Angriff's Lair 107.181.173.66 
 
 Thanks for the help.. Teleport is installed so you can type /tp list  and click on the place you will zoom there.  If it gives you an error just type /tp0 and it will work after you move there. [this is not advert real help is needed] 
 
 
 
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									Not only is there an advert in this when I put it on my server but the message to the Admin is wrong as it says levelhelp  for help and not the autolevel routine which is grouphelp that works.   FYI   
 
 
 
 
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		have you tried using Shift and the mousewheel? maximum speed is 400% which is really fast (i.e. you move faster than the world is generated) unless you have a supercomputer that loads the world instantly   
 
 
 
 Thanks for that tip on speeding up movement flymode.  The only trouble I have seen if you go 400% the computer can stay up with it but the map will not. X/   So you can travel fast but have no record of the map you traveled over. If you stop it will render on the map the squares around you as if you Teleported there.  Also at travel of 200% you only see a little line on the map not a larger block if you go slower or stop 
 
 
 
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		This could be done with a plugin.
 
 
 
 I like the idea of tracking player kills and a change to autolevel to track and promote either on time or kills.  Maybe different permissions for the PVP killer vs the PVE builder types.