Did you use right ctrl to keep it in place?
I have the skeleton of a huge ship ready for some time already but keep failing over the hull planks. I just don't manage the planks in correct angle at the front.
Drives me crazy. Until i learn better i chose to do other tasks
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Yes that is the funny thing I use right cntrl it works great. I get it all lined up and it looks great with a small angle off the other log in the ghost mode. I click it jumps about half a log down or away off center and the ghost for the next log is in the correct place. If I click again it just puts a log in the spot where the first one jumped too. No other piece of wood beam or plank does this in freespace. It is probably a bug that moves the log along its centerpoint instead of the endpoints.
I feel for you on the hull planks. They are unfortunately curved in real life and a a continuously changing curve along the beam of the vessel. You cannot do curves in this game very efficiently without making very small planks over and over. The midships is easy as these are mostly straight with changing angles. As you move the bow or stern in these old vessel types the curves are compounded with angle and you cannot do this without very small sections. I have recently found that plank overlap as was done in real seems to help hide the continuous joining mismatches needed to approximate this compound curve and angle structure.
At some point you have to use the engineer's approach that it is close enough for all practical purposes and functions. It may not be scientifically or mathematically explainable but it works and can be manufactured with empirical data much like the wing of a plane.
Also at some point maybe the devs will put in better ways to create curves in wood planks or beams than thousands of tiny little sections cluttering up everyone's servers. It sounds simple but probably not so for a building game based on blocks. If that is not possible then the current smaller vertical structures that look like they are running horizontally may have to suffice.