ut does it work if you change a region with the overrideregion command (when using "snow" instead of "cold")? Just to make sure it's "just" a spawn problem of the biomes (and not a bigger issue that for some reason the other biomes cannot be handled properly).
Yes this command works well (using snow vs cold) .. did both a cold and dry region in unused sectors. Love how it warns and shows if there are any construction elements and objects as a precaution. TY!!! The backup option does not work on a server though, only SP.
Sidenote: goto #dryregion and #coldregion still take me to default temperate locations, and do not detect the ones I spawned in. (spawn a cold to the nearest unused sector and a dry to the searest southernly sector)
Thanks! Unfortunately I could only verify that there are indeed no other regions... is there maybe a chance you could send me the world instead (no need for posters etc, just the .db files)? Then I could test it in my dev environment. Or is the world too big?
word.db is small and will PM u right away, the chunks is approx 500MB but can send that too via link if you need that one too.
RE: Heartbeat warning - Are you looking for a game setting to disable it, or a serverside setting? We'd still appreciate any feedback about this sound. If it's causing too much confusion, it's probably better to remove it?
Both would be ideal (server and client side setting). Personally it goes against the challenge of 'survival' of predators sneaking up on you. In survival, you should be aware of your surroundings, predators tend to be very quiet for obvious reasons.
The sound is fine if appropriately triggered by: low stamina .. or taking damage/anxiety. Instead of a heartbeat sound if a predator spots you, perhaps their 'attack sound' can be used as a warning (but only if warning is enabled) -- roar, hiss, etc