Has anyone else had this 10% load issue for players? It's becoming a real pain.
Only time I've had this issue is because not enough memory is allocated for the server (in java)
Adding additional 2048 via server.properties usually fixes it.
Reboot will work also but only temporarily until you up the allocation.
In unity, the memory is handled a lil different (not just 1 setting like java). Here is a snippet of what I use (in server-properties):
# Amount of seconds until an unused chunk gets disposed. Low values reduce memory consumption, high values improve performance
Settings_ChunkLifeSpan=120
# If true, the database runs in RAM (faster) and is only stored periodically on disc. Increases memory usage (default = false)
Database_InMemory=True
MAYBE TRY INCREASING THIS ONE BELOW FOR YOUR PLUGINS:
# Amount of heap memory (MB) for the Java VM. Default: 1024
Plugins_Memory=4096