Is there any difference between 0 and 0.001? Never tried it, I used only 0.
Actually there is, but using 0 is even better! thanks (there will still be a very slight texture remaining with 0.001, but with 0 its gone).
Didn't realize 0 was an option on the dial menu (C). So players Redeye etc, just select a metal ID, hold block in hand, hold C for dial menu, and select texturescaling 0 -- this will remove all texture from metal object resulting in a chrome like finish with max reflective qualities.
EDIT: I have noticed, you can alter the reflective qualities of an object by using dif. texturescaling in low values. e.g try switching from 0 to 0.001 or o.01 . and all in between. if its low enough it retains it's chrome like quality yet alters the reflective properties. very good stuff to experiment with.