DragDropManager.OnDroppableClick: InventorySlot invSlot1 (x:95.40, y:5.40, width:80.10, height:80.10) world rect: (x:926.10, y:301.50, width:80.10, height:80.10) (LeftMouse, False)
CLIENT: Refresh inventory Quickslot
CLIENT: Refresh inventory Inventory
CLIENT: Inventory sync slots (2, Quickslot) - -1 stack: 0 -> (1, Inventory) - 14 stack: 32
InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: RightMouse
Change block shape @ 0 Inventory (constructionitem (14), tex: 203, stack: 32, status: 0, value: 0, durability: -1, modifier: Normal)
On slot select
On slot select
GridSelectionLayer: Destroy old texture...
CLIENT: Inventory sync slot (0, Inventory) - 14 stack: 32 ConstructionAttribute [1, 0, 0]
CLIENT: Refresh inventory Inventory
InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: RightMouse
Change block shape @ 1 Inventory (constructionitem (14), tex: 203, stack: 32, status: 0, value: 0, durability: -1, modifier: Normal)
On slot select
On slot select
GridSelectionLayer: Destroy old texture...
CLIENT: Inventory sync slot (1, Inventory) - 14 stack: 32 ConstructionAttribute [2, 0, 0]
SERVER: Sync client inventory...
CLIENT: Receive inventory data from server...
Inventory ptr length mismatch (48 vs 49)
CLIENT: Inventory error occurred...
CLIENT: Refresh inventory All
SERVER: Clearing inventory for player Yaro (76561198060647608), beginning at 2
SERVER: Sync client inventory...
CLIENT: Receive inventory data from server...
CLIENT: Refresh inventory All
InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse
InventorySlot.OnClick: RisingWorld.Content.UI.Elements.ClickableElement, IsDragDropActive: False, Button: LeftMouse