no storage id of a chest is the object id of the chest. once you have the id you can return all items as an array. loop threw and cast the entry to item. https://javadoc.rising-world.n…s/Storage.html#getItems()
Posts by james1bow
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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The 90s future....
i thought something happen and it broke the UI lol had to run downstairs to look !
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Imagine a new player seeing that server list for the first time with every colour under the sun on it...
reminds me of the old internet relay chat from the 90's
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It used to work in the Java version just fine. Now every time I try to access a database of another plugin I get a null for the path. Is there a new trick?
This is how i do it. probably not the correct way
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I always close my connections cleanly. Just two cent.
i do as well. i wasnt thinking right that night do to lack of sleep. javadoc even says not to do what i wanted to do lol
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I just made a template and I always name my package the same as the main file.
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I believe it's packagename.filename
I ran into a lot of issues when I first started learning Java a few years ago lol
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I am just going to start a new project and try to copy paste the code. Been fighting this for days now. If I worked for me as a programmer I would fire me.
I mean it stops the other routines from working. I had a weird thing I did not understand. In the register listener () I had a red this. When I retyped it it turned blue. Not sure what that was in netbeans.
do you have discord? I'm more than willing to help you out it's just hard to understand in the forums. When u make a new project you have to create a resources folder and place a plugin.yml file in it. The yml file tells the server where where to start sorta like the main method. Also you have to implement Listener and register the event Listener in the onenable method.
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Yes. Did you make sure your build file and the plugin.yml file are correct for the project?
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yes it works. did you add the @EventMethod above the method?
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Am already changing the data manually.... wanted to let Red know that changes made to my server is now seen also on Medieval Realms server as well which they shouldn't be.
you are seeing on MR as you have changed your local database(client). it works for you as you stated above you used the same file for the server so they are the same for both YOUR client and the server.
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yeah i like that idea, maybe a prefab effect could be possible already
it is lol
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Is this thread still valid? It says that Java is not being used or SQL? Is this claim just for the game or including plugins which seems to still use JAVA?
java usnt being used as its unity version, mySql is no longer supported
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Not yet. It is planned tho
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You have to be careful editting these .json files as if they are changed while the server is running the server will not pick them up.
there is a reloadpermissions command just for this
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ive been tinkering with something a bit more complex just have to get the code to yahgiggle to see what we can work out. wanting to do 3 ban lvls. 3 days 14 days and perm ban. wanting to do discord integration for alerts .servers can do auto ban(banned on one banned on all) or manual ban where it will send a discord notice that a banned player is on your server. uid ip reason for ban and an optional report for giving details of the ban.
and no i didnt steal his idea as someone else said earlier. (we come up with the idea while bsing on steam) lol.
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Ok seems to work might have toggled gm 1. I do it a lot.
lol yeah i meant to say in creative mode not admin
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However, I do not recommend casting the UID.
how come? ive ran into a few instances where the api wants the playeruid as a long.