Posts by james1bow

    Hello, I have a Rising World (New Version Unity) server running through Pterodactyl. I can join via IP address, but the server isn't displayed on the multiplayer list. It has previously shown though. I've checked the server.properties file without any success.


    Another issue, which another forum thread has mentioned, is an issue with Admins and PvE. Admins can't PvE (player vs. entity), meaning Admins cannot attack animals. I checked the server.properties file for this also and the only reasonable solution was to remove myself as a Admin, which was annoying.


    for the server to show in the list make sure the web server is enabled in the server.properties "Server_WebserverEnabled=True".

    as for the pve for admins, dont set admins uids in the server.properties. instead create an admins permissions group (or use the one i have attached) and use setplayergroup command.

    Admin.json

    if you have a reliable internet connection that could handle the traffic and dont mind the extra electric usage you dont need anything special to host a server from home. i hate to see a community get lost to something like this so ill make you an offer. 20 plus shipping and ill send you a HP DL380p Gen 8 (HP DL380P Gen 8) would need a drive tray (5 dollars) and a 2 1/2 inch drive. windows server 2019 is free for 180 days but you can do the rearm command 6 times to reset it or run a distro of linux on it. as for specs for a server i recommend 8 cores and 32 gb of ram. feel free to message me if you need anything!

    In welcher Datei? in server.properties konnte ich das so nicht Finden.


    ####

    In which file? in server.properties I couldn't Find the way.

    server.properties

    # If true, chests will spawn all their content as world items if a player breaks them. May have performance implications

    Settings_SpawnChestItemsOnDestroy=True



    5. I recently picked up a barrel that had things in it. It caused the items in the barrel to be lost for good... that was a sad moment because I lost all of my aluminum. It makes sense to empty before picking up. But maybe you could add an error or something that says that the barrel or chests must be empty before moving

    set SpawnChestItemsOnDestroy to true

    I have noticed an issue in the logs since the hot fix. it may have been there before and i didn't notice. anytime a player enters and area the logs reads Unknown permission value type: System.Single. permissions still seem to be handled correctly.

    I have the same problem he. It's a play whit friends server. Only the admin doesn' t have unloaded chunks. The players do have if they walk away from there spawn point. Some chunks are loaded, but other ones have no grass and are not fully loaded and some are just void. If they walk in it, there stuck. My internet is wireless and it was 2.4 GHz, Players have norml ping just around the 12.

    It's not whit the firewall, I turned it iff but nothing happends

    being on wireless could be the issue. slow internet speeds can cause alot of sync issues.

    Still there are unloaded/halfloaded chunks for my players. Someone maybe post a vid how to fix it, o rit is a bug maybe. It's very anyoing now i can never explore whit them or walking only sometimes when it is not happening ( 1/1000)

    play with friends or dedicated server? whats the connection speed? do they have high ping. is are players flying around when it happens? are they using any type of portals when it happens?

    Was it really an iron boulder that gave gold ore? The latest update introduced new gold and aluminium boulders (which only spawn on arid and arctic islands). They look quite similar (screenshot below shows the iron boulder on the left and gold boulder on the right)



    it was a gold boulder! is there a way to reduce their spawn rate?