Posts by Quezax

    How much memory does your graphics card have?
    This game has a lot of textures so I think the posted minimum was 1gb for the graphics card.


    Another thing to check is a number of people with Asus laptops had a dual graphic card setup, and it was found that the game did not trigger the switch to the high performance card. The users were able to manually configure the use of the high performance card to be used with Rising world.

    Hello everyone,
    Here is the video on my next project and only two weeks late :)
    I have enlisted my friend Tiger42 to join me in my world, and I think that will help bring you more and even better projects.
    Hope you Enjoy!


    I rarely use glass without window frames. My green house uses a block frame and then a window frame skeleton. I put the glass in last, using the snap to frame feature.
    This is when I discovered you could put more than one pane in a frame.


    Tips:

    • Window frames can be removed without removing the glass in it, but two frames with snapped glass will leave a gap between panes.
    • Glass can be placed like all Construction materials in modular snapping mode, which will align new panes to the side of the existing you are pointing to.
      • So once you place one you can snap more orthogonally until you have filled your opening.
    • Glass panes can be expanded to 4 blocks tall and 4 blocks wide, just like window frames.

    I concur that the wood seems out of place around doors.
    Many keeps and towers had stone walls, but the upper levels were essential wooden platforms.
    You could add wood beams spanning hallways as structural cross braces and rafters.
    And stone was not common in many keep and castle roofs due to engineering need to supports the weight.


    There would be areas that you can play with to reduce the monotone feel of a caste build.
    Also want to use different stone textures for different functions, building's interior/exterior walls, floors/ceilings, defensive fortification walls/building walls.

    I guess here is where I would say I would draw the line on things, is on what a person while trying to survive could reasonably work out on their own and produce.
    Things like nukes would be essentially impossible for a person to work out as they not only have to (re)discover the mathematics required, but also would have to rebuild all the supporting physics theories on atoms and sub-atomic particles plus all the practical knowledge of engineering, explosives, and material refinement/enrichment. Microscope and Test tubes are not going to cut it.


    The character will already be hard press to be able to make an internal combustion, electric, and steam engines, and are at the very far end of the realm of reasonable. A gun is a lot simpler prospect by comparison in design and know how. I would see a rifle as much further in the realm of possibility, of a single person's capability.


    On to much more interesting prospects, I would love to see a full fluid/gas management system in the game with pumps, pipes and reservoirs. I think given how blocks/objects and the terrain already work, being able to bury pipes and wires should not be an issue. Open flowing water and such will be a lot more complicated. I would love to see infinite water sources be limited and unmovable, so that the water has to be transported by pump, pipe, and/or aqueduct to where you want/need it. That lakes and ponds have a finite amount water, that if not feed by an source(Source block, rain, snow melt, etc) would eventually run dry. I know that there are some major technical/programming challenges to implementing such a system.


    I like the idea of simple mechanics that allow the player to create complex systems, so I am hoping for more than just muscle power and electric powers. Mechanical power would be really cool with ropes, pulleys, and gears hooked up to windmills and waterwheels, that would eventually connect to more modern motors. I could see survival being broken into two trains, progressive where you are progressing through the technology in a tree format to learn and expand your capabilities. And the second survival mode references as abandon/lost, where you have modern know how, you just have to work out in a more web fashion the nuances of producing specific technologies in a much less structured progression.


    I do like the ability to scare off predator animals, but some of the monsters that are a few notches higher on the intelligence scale, maybe just as likely to be attracted to fire. I can see the PvE threats running the whole gamut, with players needing to research/learn how to deter/combat a variety of threats and behaviours of the different elements.

    How can you call guns a modern weapon they have been around for over 800 years...
    This is a point @Geneo and I have disagreed on previously.


    His point is that in a PvP environment those with guns can dominate those without, and thinks it is a arms rat race to try to stay ahead of the other or they will just shoot you back.
    I think that there should be that players are more like actual humans, and would like to see the need for tech progression to deal with PvE issues. Generally, Walking up and exchanging blows with a Bear should be a very bad idea, they are stronger and have a distinct weight advantage. I can be done, but not easily. Now, take a troll that is probably a smidge smarter and stronger than a bear, and you are going to want to put your smarts to use to give you and advantage against these theoretical brutes. If one of these creatures moves into your house, and you don't have the means to defeat it then it is probably better to move or run away until you do. I think PVP will self regulate to whatever tech is available.

    The server would have to have a public IP assigned to one of it's network cards. The error you are getting is saying that you either have another copy of the server already bound to the IP/Port or you do not have that IP bound to one of its nics.


    A typical home setup would bind the game to a local IP, then forward connection on the router from your internet address to the local server.

    I know on the windows side, you need a newer driver for the intel card than that for it to work properly.
    Since video drivers are bundled with the OS on MAC you may have to upgrade past 10.8.5 to 10.9 or 10.10 to get it to a version that the game will work without issue.

    You can turn the grid on with G like for EC objects, and if you point at an existing banister, it snaps the ghost for placement to the end of it. Same way as ladders can be stacked on top of each other.

    I am working on a renaissance style town. I am looking for a bell more as a aesthetic value then the multiplayer function.


    Banisters already do snap together, just only works in a straight line. Hence i think option two would be the easiest to implement, as there would be very little new functionality to code. The a few corner pieces to handle transitions, and ability to adjust the railing portion so angle placements can be extended to touch and keep with the grid.


    I place my suggestions more to have them considered for long term implementation, than immediate need.
    My previous suggestions have covered those other door types, and I kinda view that my older suggestions should be a higher priority as I found need for those earlier in my RW learning.


    Candles were the mainstay for lighting for a long time, so fit with the aesthetic I am looking for. Plus I like the idea of bee keeping for resources :)

    Do not have many in this requests this time :)


    Objects
    Bell - A bell that can be run and ideally heard by anyone that has the chunk loaded or at least is within their LOD range. Basic Size is up to two blocks tall and one block wide.
    If you want to get fancy, make it scalable and the pitch changes directly proportionately to the width of the bell, and Vertical scale to how far it can be heard. It would be neat to have a fully functional bell tower in a cathedral.


    Banisters - These need some fine tuning. They do not connect well at corners and angle changes. When not aligned to a right angle to blocks the measurements get wonky and they are very difficult to use.
    Three possible solutions:
    Allow them detect and connect to make proper corners even at angles.
    OR add 45 & 90 degree corners, and the ability to scale the length of wooden rail.
    OR make them full EC objects allowing a variety of interesting uses and sizes.


    Doors - Glass doors, doors with windows, or best would be Doors with window frames in them so you can place your own choice of glass in them. Also sliding doors.


    Lighting - Ornate Torch Holders or Lamps, maybe some candles and a variety of candlesticks, (Gives reason to add Bee Keeping eventually :D )


    Thanks again for the great game, and keep up the good work