I have also added that information to the New player Reference under the general help section of the forum.
Posts by Quezax
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What type of video card do you have?
I have heard of this issue on a laptop dual card setup, and it was not switching the graphics to the Radeon and was trying to process the game through the low power intel card. -
Currently the only help F1 provides is on construction objects list Boards, Beams and Window pieces.
The devs said they are going expanded the F1 help system as the game develops.@Exquisite is correct, you have to use the interact button (configurable in the Settings GUI) to access the advanced crafting menus of the carftingstations.
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Did you see @King Genius's scripting example?
If you look in the code there are some additional examples beyond just area protection in his code, and it gives a lot of the basic hooks.Otherwise there is a wiki in the works and that will probably have what you are looking for.
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Previously Suggested, they are in the works.
Currently there is a sandstone #3 tile that makes a good substitute for a thatch roofing -
I have added the multiplayer commands to the new player reference in General Help
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From previous threads my understanding is that there is going to be a progression in the form of research or tool improvements that is going to be implemented so you have to work your way up from basic medieval tech all the way to modern.
As to your suggestion, i would like to see the game follow a more realistic progression, as wooden picks and axes do not actually work.
- Axe - Flint/Stone, Bronze, iron, steel giving way to saws and power tools
- Pick - Wood shovel, bronze shovel/pick, iron shovel/pick, steel, followed by drills, explosives, and jackhammers
- Same types of progression for all the tools, armor, and weapons.
- Optional fantasy materials for additional material tiers to go with the monsters
- I would prefer no diamond/gem stone armor or swords.
The game has a long list of more fundamental features to be implemented yet, so it might be a while before we see what the Devs have in store for us regarding progression...
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Using Google Translator
I have seen games have problem with this dual video card setup. You need to figure out how to force Rising World to run on the Radeon instead of the intel chip. The automatic detection doesn't always work.
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Mit Google TranslatorIch habe gesehen, Spiele haben Problem mit diesem Dual-Grafikkarte Setup. Sie müssen herausfinden, wie steigende Welt zwingen, auf der Radeon anstelle der Intel-Chip laufen. Die automatische Erkennung funktioniert nicht immer.
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I am starting this thread for the new players, so until the wiki comes along they have a place to look for helpful items that are scattered about these threads.
Last updates were for Alpha 0.6.4, but this is not 100% complete information.
CONSOLE/Keyboard Keys
Game console is access one of the following key depending on your OS.- Accessing Console (Not controlled by client.properties):
- Windows/Linux: ~(Tilde),`(Grave), OR ^(Carat) Key(Previously it was the F12 key.)
- Mac: |(Pipe) & \(Back Slash) Key
- Console Commands:
- setspawn - You can sleep in beds but they do not reset your spawn button
- setinventory - changes the default inventory on spawn/respawn
- setgametype - changes game mode
- 0 - Normal game mode
- 1 - Semi-Creative mode (Godmode and instant break with tools)
- settime or tod - Change the ingame tim
- 7 - Dawn/Sunrise
- 8 - Full Morning
- 21 - Sunset/Dusk
- 22 - Full night
- mark - Saves your current position
- goto <destination> - known options
- #spawn - teleports to the spawn point
- #mark (or gotomark) - teleport to previously "mark"ed position
- <Playername>
- getplayerinfo <player> - Gives you information about a player like IP address
- makeadmin <player> - gives admin rights to a player
- kick <player> [reason] - kicks player from game, reason optional
- F1 - Help
- Provides Button Reference Help view for placing construction items
- Provides Button Reference for placing objects
- F2 - Fly/clipping off mod - Use to save from falling through the world and to Fly
- you cannot interact with objects while flying, you must land first
- Addition Keys Used
- Move Down: Crouch(Left-Ctrl)
- Move Up: Jump(Space)
- Normal Speed - Page-Up
- Slow Speed - Page-Down
- F3 - Debug/display information (take 4 or 5 times to cylce through these to clear them)
- L-key - Player sourced strong white light
TOOLS
Here are some of the tools and their functions:- Pickaxe - All your digging needs for dirt, stone, etc., also for breaking all placed blocks, objects, and construction components in the world.
- Axe - Tree Chopping and Bush removed, also takes out ferns effectively
- Sickle - Cuts/Clears tall grass in a small area, harvests plants for saplings
- Left Click: cuts then clears tall grass
- Right Click: only cuts grass
- Scythe - Cuts/Clears tall grass in a larger area
- Right/Left click same as Sickle
- Does not collect plant saplings
- Rake - Smooths out dirt terrain and turns grass terrain to dirt (useful for making paths)
- Left Click - Smooth with more propensity to lower terrain
- Right Click - Smooth with more propensity to raise terrain
- Occasionally you will need use your pickaxe to dig out a uncooperating piece of terrain
- Sledge Hammer - Smooths down stone terrain and alters stone texture (no alt function currently)
- Weapons - Sword, Battle Axe, and Morning Star - Slash, Hack, and Smash <Target> respectively
- Clock - Place in Equipment portion of Inventory - Use O-key(Gui Changeable) to access time of day in game
- Compass - Place in Equipment portion of Inventory - Use K-Key(Gui Changeable) to access compass in game
Resources:
Plant Resources
World collectable resources:- Wood (Small Tree 4/5 Logs, Large Tree 7/8 Logs, plus 0-3 Sapling)
- Axe + Tree
- Tree stumps can be removed
- Take 2 swings more then felling the tree does
- Yields one additional log
- Wood blocks give 4 blocks per log (regardless of Shape)
- Sapling spawn when tree is chopped into log pieces at the "top" of the logs
- Planted Saplings grow over time through multiple stages
- The more mature tree means more resources gained from cutting it down
- Six Types: Maple, Spruce, Willow, Birch, Apple, Lemon (Plus old generic logs still exist, but not dropped any more by any tree)
- Each own log type, no use differences at this time
- Mature Apple and Lemon trees produce fruit
- 6 fruit per picking, tree remains
- Pumpkins found growing wildly randomly through out the world
- Rare Plant - Decent Visibility
- Only used for Jack o'Lanterns so far
- Not currently farmable or plantable
- Flowers
- Very Common Plant - Good Visible
- Found in 5 natural colors - Pink/Purple, Yellow, Blue, Orange(Uncommon), and White
- Can be replanted, but not farmed
- can be destroyed with a single swipe of most tools
- Melons
- Common Plant - Low Visibility
- Can be split into 8 slices, and consumed
- Not currently farmable or plantable
- Tomatoes
- Common Plant - Very Good Visibility
- Harvest:
- 4 fruit from picking, Vine remains
- Sickle: 2 Saplings on bare vine, 3 Saplings and 4 fruit on Ripe Vine
- Lettuce(Salad)
- Extremely Rare Plant - Probably Very Poor Visiblity
- Harvest
- 1 Salad per plant
- Sickle: 3 Saplings and 1 Salad on fully mature plant
- Carrots
- Very Common Plant - Poor Visibility (Suggestion: Look on steep hills for light green)
- Harvest
- 1 carrot per plant
- Sickle: 3 Saplings and 1 Carrot on fully mature plant
- Broccoli
- Extremely Rare Plant - Probably very poor visibility
- Harvest:
- 1 Bunch from picking, Plant remains
- Sickle: 1 Saplings on bare plant, 2 Saplings and 1 bunch on Ripe Plant
- Potatoes
- Extremely Rare Plant - Probably poor visibility
- Harvest
- 2 Potatoes per plant
- Sickle: 2 Saplings and 2 Potatoes on fully mature plant
- Strawberries
- Extremely Rare Plant - Probably poor visibility
- Harvest:
- 1 Bunch from picking, Plant remains
- Sickle: 1 Saplings on bare plant, 2 Saplings and 1 bunch on Ripe Plant
Mining Resources:
A variety of resources from digging into the ground:- Dirt (2-5 pieces per dig break action)
- Use pickaxe on brown or grass terrain
- Can be placed on Dirt/Stone
- Also counts as stone currently for purposes of crafting
- Stone (2-5 pieces per dig break action)
- Use Pickaxe on grey stone terrain
- Can be placed on Dirt/Stone
- gives 1 block per stone (regardless of shape)
- ORES - These have been added but I just haven't done enough mining to document - Look for future update
Non-Craftable Resources
Items needed for crafting that are not produced from raw resources. This is until additional base resources are added to the game.- Glass for construction/window frames - Free from Saw Table
Creative Item Spawn:
NOTE: THESE COMMANDS CAN SPAWN INVALID OBJECTS THAT CAN CORRUPT YOUR GAME.
This is why I didn't place this with the other command.
Dev's recommend that you just spawn base resources and craft the items from there.Console Commands
- item <type/shape> <quantity> [variation]
- Shapes (variations): block, cylinder, halfcylinder, ramp, stair1, stair2
- type (no variation): treelog, lumber, stick, torch, clock, compass, ironsheet, ironrods, ironrodm, nvg, maplesapling, pinesapling, apple
- Variations: is a number representing the texture
- object <objectname>
- Objects: workbench, sawmill, blockbench, anvil, piano
- Useful examples:
- Spawn Stack of Stone: item ore 64 3 (Thanks @Carlzilla)
- Spawn Stack of Logs: item treelog 32
- Spawn Tree Saplings:
- item saplingapple 64
- item saplingbirch 64
- item saplinglemon 64
- item saplingmaple 64
- item saplingspruce 64
- item saplingwillow 64
- Spawn Crops:
- item saplingsalad 64 (Lettuce)
- item saplingpotato 64
- item saplingcarrot 64
- item saplingstrawberry 64
- item saplingbroccoli 64
- item saplingtomato 64
- More item spawn commands can be found on Meltron's Wall of Text
General Information
These are general information that players may find useful, or unusual- BREAKING BLOCKS/OBJECTS PLACED IN WORLD DOES NOT RETURN ANY RESOURCES or the Object
- World is 1216 blocks tall with the surface taking 320 blocks and the rest of them are below your feet (Changed in Alpha-0.6.4)
- There is a known issue that some items/construction objects do not remove properly.
- Rake/Sledge Hammer do not use or collect resources
- There is no current means to re-grow or spread grass terrain or long grass, once removed it is gone.
- Blocks and Objects do not prevent each other from placement
- There are 2 pages of inventory in Chests
- Kitchen Cabinets have usable storage in them
- The Piano is playable in Game
- Posters allow you to import pictures into the game
- There is a Hell, just keep going down
- The only water in game is in the swimming pool in the clouds...
I am sure there is a lot more that can be added to the list, and I will try to update this based on replies and updates.
Enjoy Rising World!EDIT - Sorry Long time in updated, I have been off in other worlds and dealing with the real one.
- Accessing Console (Not controlled by client.properties):
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Hey red, can you post the change log for version 0.5?
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Manually install 64 bit java i think is the main issue people are having, there are other posts in the general help topic.
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It is located on the game downloads page after you login with your account to the main gaim site.
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Is there a way to change the console button as it conflicts with the screenshot button?
EDIT - is the console disabled in the steam version?
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Very excited about the steam release.
There should be no issues with moving saves over to the steam version, correct?
Also, when is the wiki going to be live? -
Bone -> spears heads, arrow heads
Skins -> Animal skin rugs, footwear, Fur lined cloaks/coats(cold weather) -
You guys have been very responsive to suggestions so I know alot of them are being posted. I will try to be concise in my requests and keep it to a minimum.
Tweaks:
Rake/Sledgehammer
Better cross over in mixed stone/dirt areas: sometime it is hard to get either one to work at these points
Rake: Both right and left mode will prefer a slope to a level ground, especially near stone or cliffs. One mode should prefer flat over sloping up.
Sledgehammer: Doesn't always flatten little peaks of stone, and is very annoying
By the way, I love the texture change when using the sledgehammer, very nice!Wood grains
Wood textures should all be oriented vertically on planks/boards/posts, This is because wood length in oriented in that directions, and technically makes the wood much weaker structurally. There is a nice heavy grain texture that is oriented the wrong way, and it bothers me. Maybe a rotation of texture option on blocks is needed for wall placement.Balance:
Climbing
I have mentioned this in a couple of my videos, but just to formalize the request around it.
Reduce the angle at which a person can climb unassisted: right now there is no challenge to a mountain you simply walk up, and defensively there there is no advantage to using hills/mountains as refuges.
Reduce climbing speed: I noticed that you track walking flat vs walking "vertical", players should be slowed down by at least half when going vertical, right now the up and down is free speed boost.
Both of these will increase the challenge rating, and add more value for things like the rope lowering system, and climbing gear.Blocks:
Roofing Materials
We need some more standard roofing materials: Thatching/hay, wood shakes/shingles, asphalt shingles, clay roofing tilesWood Blocks
A couple more wood selections, with nice wood grain patterns.Block Tinting
Somethings like wood/concrete/bricks, maybe these should be implemented as plain patterns then players are given a palette of "tints/colorations" based on the material. This would allow builders to make the materials match while being able to take advantage of the plethora of patterns you have implemented. There are times I wish certain patterns fit better with another one of a different color.Objects:
Fires/Lights
Fireplace(fire only) 1x2 and 1x1, Camp Fire 2x2, Bonfire 3x3, placeable modern light bar/stripSeating:
Wooden chairs with arms, Bench, Long Bench, wall bench(attachable/extendable/wood textures) with corner wall bench, a ThroneMisc:
Longer Table options, Wall standards and tapestries, Flags and pennant, dressers -
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F2 Modus wird Ihnen durch Wände fliegen.
Ich hoffe, das macht Sinn, da mit einem Dolmetscher. -
I really like these ideas. I really would like to see seasons and variable weather instead of just snow and desert biomes with modified rain.
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Projects like this are never quite ever fully finished, but I drew the line. Otherwise I could have spent another two week expanding it.
Well my frame rate suffered a bit as I increases the detailed view distance, but I hope that it doesn't detract from the overall experience.Enjoy: