Posts by room6675
A small new update is available now!
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After I deleted all plugins and only installed the WTG portal, there is no longer an error message, but the update button for the name still does not work. If I want to list my or the public portals, the message "Please Step Into A Portal" always comes up - even if I jump on the rod in the middle (what is it actually for?).
Respect and thanks to all portal developers, but I'll stick with the simplehome plugin for now, which has worked without any problems so far
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Danke für die Info noci

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yahgiggle I'll check that again tonight - but only the WTGPortal should be installed at the moment. Except the game has a bug that it somehow also uses the packed (ZIP, 7z) files which I save in the portals folder. But I don't think so, because the Elevators plugin only runs if the Elevators folder exists under Plugins
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yahgiggle currently I only have the WTGPortals plugin installed
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the update button cannot be pressed with me and then there is an error regarding an empty field
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Vandoide: with regard to the permanent pressing of the forward button, an "Arduino pro micro" would be ideal - see my automatic yarn production
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can you trigger the shortcut on a small u, please? because with the big U comes the WTG portal (WTGPortals) or even better in the chat via /setelevator
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bei mir ist das "Salatproblem" nicht mehr red51
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Why do the chat commands "sh home" and "sh sethome" have the designation "sh"? Is it possible to remove it?
Slade Wilson because sh is the command and behind it is the parameter what the command/plugin/program should do
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SonoBionda mit WinZIP bzw WinRAR solltest Du das öffnen können. Winschrott selber kann nichts...
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WOW das sieht sehr cool aus - werd ich heute Abend gleich mal testen

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Nice - now only the image implementation in the game is missing
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toolman I see no offense there. You saw something that you liked and that you were still missing. So you simply built something suitable for it. You couldn't know that I wasn't finished yet and expanded it. I also download blueprints here to analyze how it was built and get ideas. That's what the blueprints area is for for me
and if I've inspired you with my contribution, then that's great 
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The "k" key is unsuitable because the compass is on it.
Briefly press k twice and 80(!) elevators were added to the database. Also the game has to be restarted completely before the elevator works. Manually deleted the 79 "superfluous" elevators in the database and now no more rides.
I think I'll stick to building staircases or the F2 key for flying. -
das Script kenne ich nicht aber ich hatte da damals das GPS-Plugin im Einsatz - da konnte man sich alle möglichen Punkte drin speichern und von wo auch immer zu einen Ziel teleportieren - im Moment ist das Portal Plugin im Entstehen - damit könntest Du schon mehrere Zielpunkte setzen auch wenn das Deinem oben beschriebenem nicht entspricht
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There's a bug there
If I placed an elevator, I have to end the whole game and restart it before the newly placed elevator works
. Without restarting the game he just stands in the landscape without any function.
I'll keep an eye on the plugin though. It would also be nice if you could adjust the floor height - everyone builds differently. I would also find a medieval variant really cool where you enter a "cage" and this "cage" is then pulled up or down on a rope or chain.
What annoys me is the constant display of the coordinates when I move: e.g. Match (135: 3879.3567, 125.01, 3201.0105)