Posts by AlphaGodith
The next update will be available on Wednesday, December 18, in the early evening (GMT+1).
This update will not yet replace the Java version, instead it is the actual content update. We'll provide more information about the transition together with the update.
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Die sind dir richtig gut gelungen, Respekt.
You've done really well, respect.
danke! the snowflakes took a really long time to place...
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choose between three snowglobe bases, whatever configuration of snowman, snowwoman, snowperson, and tree you like, and make your own snowglobe.
unfortunately they can only be shrunk so much before some details disappear(unless you have that disabled in the config files), but i've added versions that hold up better further down in this thread.
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AlphaGodith You want to concert a bluepriint into a moveable objekt? That would bei fine for furniture and decoration parts, but I don't know if that would be possible at this stage of the game. The only one who can answer that is red51. Same with your other suggestion.
yeah, it's not a thing at the moment, but if it's something they could work into an update, that would be so awesome, don't you think?
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basically its what you ask for. you got the ghost-shape of a block, allign it with a previous one and then move it into the position you like. if you hit ctrl button you can have a look all around if its the position you want before you finally place the block.
it's really not... yeah it gets stuff closer than just starting it on the ground, but there is a LOT of fine tuning the rotation and position still that could be eliminated by not having to delete and re-place the block at all. it's great that it works for you, but i use modular snapping all the time and i am telling you it is not enough for the things i make.
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It was the same in Java. Just hit the Return-key (Enter Button) and the block will automatically get attached / docked onto the part you are looking at.
I work nearly 100% of the time with this. Its so convenient. And when i use ctrl to hold the part in place i can then maneuvr it exactly where i want and rotate it as i desireyou mean modular snap? that's only really useful when you're working with basic rectangular prisms in rows... i'm usually using irregular shapes in irregular configurations.
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Why not use the magnet/docking mode
i don't know what that is. is it in the unity version?
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oh...can't translate that...rhymes a bit with "schaffen" in German
is not really a word
oh, is it a cute word for 'person who creates things'?
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we say "practice makes perfect"
and "schakka you can do it"
what is 'schakka'?
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iron, coal, tungsten, aluminum, gold, and i believe sulfur
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i'd also just really like the ability to move a block without having to put it back in my inventory first. like sometimes when i'm building, i place a block and then see it's just slightly off after the fact, but it's really annoying to have to tear it down completely and then manually adjust it back into position all over again before i can make that small tweak. small inconveniences like that add up quick when making lots of finely detailed builds, so some way to just click on an already placed block to go back into manual positioning mode with it in the same position would be SO nice.
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i think due to the fact a blueprint is usually made of a lot of single blocks and objects it will be difficult. but what could work (in the future) is if a blueprint is exported into a kind of 3D-object file and then re-imported as 3D-Model.
yeah, that's basically how the 'blueprint mode' suggestion would work, it would just do it somewhat automatically in-game for you.
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i think i mentioned this already over on steam, but it just occurred to me again how good this would be, and i've got my thoughts more in order now, so i think it bears repeating.
a lot of us like to build furniture and decorative objects out of blocks, but i haven't actually used any of mine in my survival game because of how difficult it is to rearrange and move them once they are placed, especially compared to pre-made, actual furniture objects.
for example, a chair that i crafted at the work bench is one solid piece, so i can easily pick it up and move it around as i get more things/get better at decorating/move around the map. but if i make a chair out of blocks, the only way to 'move' it is to tear it apart block by block, or risk deleting part of the house it's in to delete it in a chunk via creative mode, and then re-place it as a blueprint.
it's pretty annoying/immersion breaking and i think it's a real shame that blueprints/player-made objects are basically limited to permanent fixtures like buildings rather than also being practical for use as objects in the world.
suggestions i came up with for fixing this;
- a moving dolly 'tool' item that, when equipped, allows you to select an area of blocks to then move all at once. operates like a blueprint but without leaving a copy behind that then has to be deleted. (unfortunately this still risks including unwanted nearby objects in the selection area... and having to use a dolly for something as small as a bottle or book is kinda silly.)
- a glue 'tool' item that lets you 'fuse' blocks permanently by clicking each individual block in sequence, rather than selecting an entire area(or perhaps you can toggle between either method). a single bottle of glue would only cover so many blocks, so you would need to craft multiple and then glue already glued chunks together for especially complex builds. the glued blocks would then act as a single object from then on, so if you sledgehammered it, it would break into a single pick-up-able object (this would then need to have an icon/name, but i think just a generic moving box symbol would be fine). i'd still like it best if it then had the pickup option in the radial menu, but even without that this would still be a vast improvement over having to deconstruct things one block at a time.
- a blueprint 'mode' you can select when you get a blueprint from the table that makes the blueprint act as a single object (like it does when you initially place it) forever, allowing it to be picked back up/reverted to blueprint form after it has already been placed in the world. this would be an additional option, so you could still choose to generate modifiable structures with the same blueprints too. unfortunately this would not work for blueprints that have already been placed before the new mode was added.
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ich habe das auch gesehen. es ist wunderbar
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oooo das wurde toll sein! ich liebe Sammlerstücke
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1. i've recently noticed this as well. i was digging a very long diagonal tunnel down and at some point it turned horizontal without me realizing it. i think this could be helped with visible feet that adjust to the terrain. the best example of this i can think of off the top of my head is the creatures in 'black and white 2'.
2. you can get more info by looking at an object while holding a similar one. so for example if you are holding a sapling, and look at one, it should tell you in the lower left what kind of sapling it is. i do agree tho, i think it would be nice if there was a piece of equipment, like a magnifying glass, that you could have on your person to always show that extra info for all objects.
3. agree, some sort of indication that you can interact with water would be good.
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- eighth spheres (and especially hollow eighth spheres) would be extremely useful i feel (in no small part for ship building), and are very difficult to build from scratch, especially if you want to stretch them in one direction.
- quarter spheres would also be useful (the ones i made for this image are not accurate, they turned out slanted on the side closest to us, where they should be straight), but since it would only take two eighth spheres to make them, i don't care as much.
- curves in general are difficult to make which is why i'm also requesting half spheres. they're doable as-is with cylinders, but being able to squash and stretch them and not have to craft them by hand every time would be very handy.
- the inverted cylinder is easy enough to make as-is, but i think it's also used frequently enough that it's worth adding as its own element, unless there are already plans to add some sort of 'hole punch' tool.
i'd also very much like 'hollow' versions of all currently available curved blocks (cones, half cones, etc) and for glass blocks to have access to all the same shapes as other materials (currently to get a half cylinder of glass, you have to make it in a different material and then use the console to edit it).
- another addition i'd like to see would be quarter cylinders.so i realized that this is exactly what the 'arc' block is (tho i think that's a bad name), but i still think a hollow counterpart would be useful. -
I find building animals quite difficult (for me) but here you can clearly see that it is a raptor. well done
thanks! it's my first try at an organic form in rising world, so i am just happy it's recognizable, but i'm hoping the next critter i make will look better.