Posts by Bamse

A new update (0.9.2) is available now!
Latest Hotfix: 0.9.2.1 (2026-05-13)

    Came back into RW a short time back and have an oddball question about water in the Unity version.


    If I were to excavate a canal from an inland lake to the sea, would the potable water become salty? Would salt water and drinkable water find a halfway point at some distance or would the sea dominate the lake?

    Hmm. But what was expected behavior of old world for a lake who was unite with a canal to ocean before fresh water was release? i think now all this inner lake is a salt one now ...

    Hi


    In version 0.7.x game algorithm for generating island in sector changed with introducing of new cold and arid islands. I have a very old world with some sectors generated with legacy version older than 0.7.x. In meantime i make some plugins to extract raw data for creating a map of islands. So now need a version 0.6.x to can run plugins against word generated before biome/cave update. In the past version 0.6.7 was a option to download on steam beta option. But now the oldest version is 0.7.x :(. Any way to download a snapshot of game for this version?



    Thx.

    About error from log when i use custom events? It seems is just a wrong message for custom events. All event are fired and work correctly.


    Code
    [Java] -> Event: bamse.rw.ferry.events.FerryMoveToEvent
    [ERROR] [09:08:30] Java RegisterEvent - Event not found: Events.FerryMoveToEvent
    UnityEngine.Debug:LogError(Object)
    RisingWorld.PluginAPI.PluginEventHandler:OnRegisterEvent(IntPtr, JObject, JString) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/PluginAPI/PluginEventHandler.cs:258)

    i tested too only on dedicated server.


    I see this behavior some time ago and suspected is something with context switch of thread but i don't reported yet as possible problem and almost forgot about it. Thx james1bow to bring this to attention!

    Same thing i se on my plugin too. I use a background thread to move a vehicle along a route. First i tried with Timer and well worked well, but limited to a single vehicle. Latter i use proper thread to move many simultaneous vehicle, and when i use my thread i see a lot of messages like:



    On java side :



    And BTW when i use Custom Event



    And when i used custom event and register this event for listening i get in log for every custom event:


    Code
    [Java] -> Event: bamse.rw.ferry.events.FerryMoveToEvent
    [ERROR] [09:08:30] Java RegisterEvent - Event not found: Events.FerryMoveToEvent
    UnityEngine.Debug:LogError(Object)
    RisingWorld.PluginAPI.PluginEventHandler:OnRegisterEvent(IntPtr, JObject, JString) (at C:/GitLab-Runner/builds/jxpAq3Km/2/jiw-games/rising-world/Assets/Scripts/PluginAPI/PluginEventHandler.cs:258)

    No, they spawn only on unmodified chunks. Unmodified chunk is a chunk where you don't do anything (except killing animals/npcs). If cut a tree, pick a rock, destroy terrain, etc the chunk is modified, stored in db and here no longer spawn npc, including bandits! A chunk have size of 32x32 with 64 height. You can use a console command to show chunk borders.

    So, if you chop entire forest, no longer bandits spawn here.


    But we have hope next update will contain new console command resetchunk to aid to reclaim modified chunk as unmodified one and npc start spawning again ...

    When do mining what careful what hit. If reach gravel/sand and deep is under 90 height, stop asap! Keep a rake on hot bar. If fast and have a bit of luck, you can ''repair" accidentally hole if you are fast enough before water fill all.

    i think, in creative mode you can place "static" water. For survival no. For destroyed base with a bit of work you can save them. First you can place some raw materials (stone, dirt,sand, etc,,) to block water. After make a cavern under base and drill a hole to water go under base. All work depends how big is base. So for a relative small base it's easy to fix. For big base ...

    The best gold source is deep cavern around -500. Here you will find many exposed gold vein to easy collect them. Deep caves is a alternative too to find exposed gold vein.

    In next update, you will can collect water (barrel and water trough will be filled by rain).

    Red say update will be in very soon (less than 2 week).