As red51 knows from me saying so, I think Rising World is perhaps the best game of this type so nothing I'm about to say is a criticism of it. Survival games like RW often move too quickly in tech progress. Is it really realistic to have hydraulic drills or gas-powered motorboats in a world that does not have the manufacturing infrastructure to warrant that progression? I get it, a very primitive world could be boring or painstakingly slow to progress. Green Hell comes to mind. It is overly complex. I wonder if in the future, there could be version that is more realistic. The reality is, most firearms in this world would be little more than a hollowed-out tube working on the same principles as a musket or cannon. Boats would most likely not have the metal riveting and certainly not many of the materials available in the current game.
We're soon going to have automobiles and trains using fuel sources like oil, gas, and coal. Those resources wouldn't be easily accessible in RW. I guess someone might say, "Rod, if you want to play like that, get your own server". LOL yep that's an option and I've had my own server. I suppose I'm asking for a more realistic progression of tech before RW becomes like an ARK survival shooter game with lasers and transporters. Oh well.
Posts by RoderickE
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How do I do this, I have:
## Rising World - Dedicated Server Version 0.9.1 (15) Settings ##
I figured it out. So, what's new in 0.9.2?
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How do I do this, I have:
## Rising World - Dedicated Server Version 0.9.1 (15) Settings ##
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The only problem to solve now is .. which of the two animals is the female (or the male
) 
That's not too difficult for the horses and the pigs. Looks like red51 made sure the males were well endowed.

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Oh, I misunderstood you. I thought you’d already read the books, not that you were going to read them. Sorry for being so grumpy.😆🙊
no worries, I have a 30+ year old daughter so I think I figured it out without reading any books

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Hi everyone,
Here is my latest creation RMS Homeric
I have spent few weeks building this ship it's not perfect i'm still trying new ways to build ships and this is what I came up with
. It has no interior unfotunitely
, but as a placable object in your ports I think it's OK . I also have another project on the way it's rebuild of my old one from Java version it's a big one it will take some time 
Hope you like it

What would be cool is that in the future, the devs red51 could make a generic steerable water motor [SWM] that could be paired with controls to be placed elsewhere on the vessel. The more of these SWMs (get it swims?) you attach to an object, the faster it can go. But it would have to be resource expensive to build even one.
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Thanks, lots of helpful comments from SonoBionda and Devidian
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I guess thats how it works.
I'll read some books about how procreation works LOL

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The default protection system can be accessed by going into gm1 (creative) and use F9 (Area Tools) see => Area Protection [New Version]
But as Avanar mentioned, there are also plugins to manage protection, including my LandClaim Plugin, just use one of those if you dont want to set up protection on your own. Our Server is public and so far has no problems with those bad guys destroying any player builds (if they are claimed of course)
Thanks to you and Avanar I'm trying not to use plug-ins because what I found often happens is if you load up a lot of plug-ins and then its incorporated into the vanilla game, now you have to remove lots of stuff. However, I might try your LandClaim plugin just so I can open the server up without a password. The worst thing I've seen happen on servers is someone putting a blueprint on top of someone else's structure, just to be jerks. Hope your plug-in protects against that?
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so if I have a male and female animal, penned, there should now be a potential of breeding?
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Auf Trello gibt es ein paar Neuigkeiten.
There is nothing that say animal breeding is complete. Only in progress. Am I missing something?
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Ich kenne mich mit beidem bestens aus, nur möchte ich keine langen Erklärungen mehr schreiben. Ich habe über die Jahre viele Blaupausen und Hilfe zur Verfügung gestellt. Das sieht man an der Download-Menge meiner Blueprints . Ein Dankeschön oder Like dafür gab es fast nie und ich habe mich oft gefragt, warum meine Sachen dann so oft runtergeladen w(u)(e)rden.
I greatly appreciate all the amazingly creative people on RW. Sorry if I don't say it often or loud enough. Thanks again!
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The tech armor isn't stupid. Because if you're setting up a sci-fi scenario, it actually fits.😅
Well, I didn't say they are stupid but when they give 100% protection from almost everything, seems a bit silly. The aesthetics of it for sci-fi makes sense but once you can make the suit, why would you wear anything else while exploring different biomes?
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Maybe this isn't the right thread for your ideas.
Though as a long term player of rw i can tell you that all of this is planned. No eta though. Just some remarks...
1. You can change the point of spawn for a server and individually
3.you don't need all 3 work benches. Only for progress. Once you have the modern, this one is enough
4. We have a built in area protection
Yes, this thread was a bit out of place.
1. From what I understand, if you change the spawn point, all new players spawn at same area. I was seeking multiple spawn points a new user could select.3. Odd, if I want to make things only available on wb 1 or wb 2, I have to have those wbs. Maybe I'm missing something?
4. Again, I might be missing something but if I build a structure, any user can come up and delete blocks to gain entrance into my structure. Is there a setting some place on the server or as a player I'm missing?
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Hi, I have played lots of these types of games; from; Rust, to Green Hell, to Conan Exiles, to Ark Survival. There are things to like and dislike about them all. I know the developers of RW ( red51) are trying to do their own thing and I love it so far. But I wonder if we could learn something from the development and playing of these other games?
- Zone spawn points
- Leashed NPC, followers
- Leveling (why does RW require all 3 workbenches? Why not newer inherit abilities of all previous?)
- Areas/ZOC simply based on the center of a base, outward so many blocks, no one can build within ZOC.
- Ability to look at maps while riding mount or boat without standing or dismounting.
- Tech progression; The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat.. Same with things like the drill, the helmet light, & chainsaw. We need to be more realistic. Those inventions require full-on industry. The techsuits are silly.
- As a wish list, let's have storms and other environmental factors that damage structures. More realism.
Don't get me wrong. I love RW!
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looks really good. Thanks
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Please add a picture.
sorry forgot about that -- added to original post
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Thanks I believe I fixed the way down the steps but are you certain there is a treasure room with a treasure chest?
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Hi there. I'm using this for a maze but oddly enough I can't find the second level. Can you give me a hint?

