The subject line
How can you spawn new players to different places automatically
- icon58
- Thread is Unresolved
-
-
-
hmm i guess i mixed up.

-
You can only set the default spawn point once, and it will then apply to all new players.
You can change it at any time in the game (setdefaultspawn), but it won't happen automatically.
-
Maybe a Plugin could solve this and teleport player after they spawn at the default spawn position somewhere randomly around, but there might be no guarantee that players dont spawn in water

-
Hi, I have played lots of these types of games; from; Rust, to Green Hell, to Conan Exiles, to Ark Survival. There are things to like and dislike about them all. I know the developers of RW ( red51) are trying to do their own thing and I love it so far. But I wonder if we could learn something from the development and playing of these other games?
- Zone spawn points
- Leashed NPC, followers
- Leveling (why does RW require all 3 workbenches? Why not newer inherit abilities of all previous?)
- Areas/ZOC simply based on the center of a base, outward so many blocks, no one can build within ZOC.
- Ability to look at maps while riding mount or boat without standing or dismounting.
- Tech progression; The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat.. Same with things like the drill, the helmet light, & chainsaw. We need to be more realistic. Those inventions require full-on industry. The techsuits are silly.
- As a wish list, let's have storms and other environmental factors that damage structures. More realism.
Don't get me wrong. I love RW!
-
no guarantee that players dont spawn in water
That is what I want

-
Leashed NPC, followers
You can lasso NPC
The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat..
Never used the RIB but how many does it hold and how much storage.
I think the biggest hurdle was when Red51 had to go from java to Unity which I like much better but it did slow things down. You have to remember RW is more of a building game than destruction. Glad you are enjoying the game come around and play on my servers

-
Hi, I have played lots of these types of games; from; Rust, to Green Hell, to Conan Exiles, to Ark Survival. There are things to like and dislike about them all. I know the developers of RW ( red51) are trying to do their own thing and I love it so far. But I wonder if we could learn something from the development and playing of these other games?
- Zone spawn points
- Leashed NPC, followers
- Leveling (why does RW require all 3 workbenches? Why not newer inherit abilities of all previous?)
- Areas/ZOC simply based on the center of a base, outward so many blocks, no one can build within ZOC.
- Ability to look at maps while riding mount or boat without standing or dismounting.
- Tech progression; The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat.. Same with things like the drill, the helmet light, & chainsaw. We need to be more realistic. Those inventions require full-on industry. The techsuits are silly.
- As a wish list, let's have storms and other environmental factors that damage structures. More realism.
Don't get me wrong. I love RW!
Maybe this isn't the right thread for your ideas.
Though as a long term player of rw i can tell you that all of this is planned. No eta though. Just some remarks...
1. You can change the point of spawn for a server and individually
3.you don't need all 3 work benches. Only for progress. Once you have the modern, this one is enough
4. We have a built in area protection
-
The techsuits are silly.
The tech armor isn't stupid. Because if you're setting up a sci-fi scenario, it actually fits.😅
-
Display More
Maybe this isn't the right thread for your ideas.
Though as a long term player of rw i can tell you that all of this is planned. No eta though. Just some remarks...
1. You can change the point of spawn for a server and individually
3.you don't need all 3 work benches. Only for progress. Once you have the modern, this one is enough
4. We have a built in area protection
Yes, this thread was a bit out of place.
1. From what I understand, if you change the spawn point, all new players spawn at same area. I was seeking multiple spawn points a new user could select.3. Odd, if I want to make things only available on wb 1 or wb 2, I have to have those wbs. Maybe I'm missing something?
4. Again, I might be missing something but if I build a structure, any user can come up and delete blocks to gain entrance into my structure. Is there a setting some place on the server or as a player I'm missing?
-
The tech armor isn't stupid. Because if you're setting up a sci-fi scenario, it actually fits.😅
Well, I didn't say they are stupid but when they give 100% protection from almost everything, seems a bit silly. The aesthetics of it for sci-fi makes sense but once you can make the suit, why would you wear anything else while exploring different biomes?
-
Yes, this thread was a bit out of place.
1. From what I understand, if you change the spawn point, all new players spawn at same area. I was seeking multiple spawn points a new user could select.3. Odd, if I want to make things only available on wb 1 or wb 2, I have to have those wbs. Maybe I'm missing something?
4. Again, I might be missing something but if I build a structure, any user can come up and delete blocks to gain entrance into my structure. Is there a setting some place on the server or as a player I'm missing?
1. a Player can use a bed as a home spawn point and a tent for a temporary spawn point when adventuring
3. Not sure what you mean. If you have the modern work bench you have all the recipes available. The primitive or the regular work bench are no longer required.
4. You need to set up zones and user groups. There is a build-in version of that and several plugins. I am not running a server, so i can´t point you in this direction, sorry -
The default protection system can be accessed by going into gm1 (creative) and use F9 (Area Tools) see => Area Protection [New Version]
But as Avanar mentioned, there are also plugins to manage protection, including my LandClaim Plugin, just use one of those if you dont want to set up protection on your own. Our Server is public and so far has no problems with those bad guys destroying any player builds (if they are claimed of course)
-
but when they give 100% protection from almost everything, seems a bit silly
Ah, I see what you mean.
-
The default protection system can be accessed by going into gm1 (creative) and use F9 (Area Tools) see => Area Protection [New Version]
But as Avanar mentioned, there are also plugins to manage protection, including my LandClaim Plugin, just use one of those if you dont want to set up protection on your own. Our Server is public and so far has no problems with those bad guys destroying any player builds (if they are claimed of course)
Thanks to you and Avanar I'm trying not to use plug-ins because what I found often happens is if you load up a lot of plug-ins and then its incorporated into the vanilla game, now you have to remove lots of stuff. However, I might try your LandClaim plugin just so I can open the server up without a password. The worst thing I've seen happen on servers is someone putting a blueprint on top of someone else's structure, just to be jerks. Hope your plug-in protects against that?
-
On Claims only owner should be able to add blueprints. But i die Not Test If someone can add a blueprint Just at the outside Edge of the Claim that overlaps to the inside. On my Server i disallowed blueprints on default roles, so only owner of Claims can use them in their Claims.
-
You should definitely take a look at your default.json permissions file. This alone determines what you're allowed to break and what you're not (e.g., only your own blocks, objects, or everyone's).
It also defines which commands are allowed (e.g., changing the game mode). Even if you use a protected area, that still applies to the wilderness.
But I also use the landclaim plugin from Devidian , because it allows players to claim areas for themselves, and other players can't do anything in those areas (unless the players want to and add them as friends).
-
Display More
You should definitely take a look at your default.json permissions file. This alone determines what you're allowed to break and what you're not (e.g., only your own blocks, objects, or everyone's).
It also defines which commands are allowed (e.g., changing the game mode). Even if you use a protected area, that still applies to the wilderness.
But I also use the landclaim plugin from Devidian , because it allows players to claim areas for themselves, and other players can't do anything in those areas (unless the players want to and add them as friends).
Exactly that i wanted to add. If you want to stay all vanilla you can add more permission groups, restrict the default group completely so they can only visit and then you promote people you trust to groups with more permissions. Thats the way i started my server before i got my plugins back to life from their java version.
Participate now!
Don’t have an account yet? Create a new account now and be part of our community!