The subject line
How can you spawn new players to different places automatically
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hmm i guess i mixed up.

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You can only set the default spawn point once, and it will then apply to all new players.
You can change it at any time in the game (setdefaultspawn), but it won't happen automatically.
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Maybe a Plugin could solve this and teleport player after they spawn at the default spawn position somewhere randomly around, but there might be no guarantee that players dont spawn in water

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Hi, I have played lots of these types of games; from; Rust, to Green Hell, to Conan Exiles, to Ark Survival. There are things to like and dislike about them all. I know the developers of RW ( red51) are trying to do their own thing and I love it so far. But I wonder if we could learn something from the development and playing of these other games?
- Zone spawn points
- Leashed NPC, followers
- Leveling (why does RW require all 3 workbenches? Why not newer inherit abilities of all previous?)
- Areas/ZOC simply based on the center of a base, outward so many blocks, no one can build within ZOC.
- Ability to look at maps while riding mount or boat without standing or dismounting.
- Tech progression; The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat.. Same with things like the drill, the helmet light, & chainsaw. We need to be more realistic. Those inventions require full-on industry. The techsuits are silly.
- As a wish list, let's have storms and other environmental factors that damage structures. More realism.
Don't get me wrong. I love RW!
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no guarantee that players dont spawn in water
That is what I want

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Leashed NPC, followers
You can lasso NPC
The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat..
Never used the RIB but how many does it hold and how much storage.
I think the biggest hurdle was when Red51 had to go from java to Unity which I like much better but it did slow things down. You have to remember RW is more of a building game than destruction. Glad you are enjoying the game come around and play on my servers

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Hi, I have played lots of these types of games; from; Rust, to Green Hell, to Conan Exiles, to Ark Survival. There are things to like and dislike about them all. I know the developers of RW ( red51) are trying to do their own thing and I love it so far. But I wonder if we could learn something from the development and playing of these other games?
- Zone spawn points
- Leashed NPC, followers
- Leveling (why does RW require all 3 workbenches? Why not newer inherit abilities of all previous?)
- Areas/ZOC simply based on the center of a base, outward so many blocks, no one can build within ZOC.
- Ability to look at maps while riding mount or boat without standing or dismounting.
- Tech progression; The sailboat in RW is amazing but moving to the RIB went too fast and now it is silly to use the sailboat.. Same with things like the drill, the helmet light, & chainsaw. We need to be more realistic. Those inventions require full-on industry. The techsuits are silly.
- As a wish list, let's have storms and other environmental factors that damage structures. More realism.
Don't get me wrong. I love RW!
Maybe this isn't the right thread for your ideas.
Though as a long term player of rw i can tell you that all of this is planned. No eta though. Just some remarks...
1. You can change the point of spawn for a server and individually
3.you don't need all 3 work benches. Only for progress. Once you have the modern, this one is enough
4. We have a built in area protection
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