Posts by ArcticuKitsu

A new update (0.9.3) is available now!

    Yay!~ Glad the Katana is in the works. A repeating rifle sounds awesome also. I do hope the bullets on those come in bunches because it be silly if they didn't. Crafting bullets in packs by making the bullet storage box, the bullet casing, gunpowder, and then the ammo itself to then have a bunch of 6, 12, or 20, or whichever. A nice stack of them. Minecraft gives you 16 arrows per crafting. Hope there's something along those lines.



    It's our intention to make the API capable of importing new clothes (and hairstyles), unfortunately I can't say for sure when this will be available.

    Nice! Looking forward to that. Curious to see what we, the community, shall be able to import into the game. No rush.



    There will be indeed some aviation and seafaring related clothes

    Sweet! Would love to sport some aviation gear, as well as seafaring gear. You did mention pirate clothing, yet curious if we may get some generic military naval wear of some sort............. There I go again needing to wait for it to actually release. Thanks for the aviation & seafaring related clothing. Curious to see what that's about :D



    As mentioned, adding new hats doesn't require much effort, so even things like that can be added easily


    Sweet! Looking forward to seeing it added in whatever form it's added in. Really wanting to have it in the game.



    Which image are you referring to exactly? If it's the 4th image: the black spots between the fingers are nothing but shadows

    The thumbs up image where you can see the shadows. I guess it is shadows that it makes the hand look a little funky. I guess we'll see for sure when the models are released that we can examine the fine details then. Was a discussion in Discord.

    I believe I sent you both the server & a portion of the debug console log. I took a snippet from it. I didn't see any mp_error, nor do I know where ot find it.

    Yeah, I keep trying it yet I just can't get into my own server or others. I swear that nothing has changed, yet Mino' left a comment that it's Window's fault because it's such a bloatware type thing. It always changes everything. I don't know......


    For me, I want to let off a joke that my server is being a 'tsundere', that it's playing 'hard to get' because I haven't been on it for a few days. It jealous & envious that it's showing me the cruel side, yet it has a sweet side somewhere.


    This is baffling. ?( I thought it would be ISIS's doing because they said they'd attack Canada, yet it seems to be something else entirely. It feels like someone came in and blocked me, or it's something idioticly simple that I need to enable a button, or something.

    Yup. I can't connect to my server, nor Foxbox, nor Artisan realm. It won't allow me to connect to anything, and I bet you it's going to be something stupidly simple again. What shall it be? It's something stupid simple. It has to be. What did I miss? ?(

    Alright, you said it's ISP related. Right? Well, it seems there was some issues that maybe causing it, yet it may also be isolated. Either that, or it's caused by thunderstorms we had that it's still up, yet some parts have been knocked out, or something. Not sure what's up. Maybe ISIS is up to something, or it could be something else. So many questions. My internet is 'Start Communication' so I see the map as orange.


    http://canadianoutages.com/status/start-communications/map/


    Maybe I'm looking at it all wrong, who knows. I however checked it out and I see myself as a yellow little dot in my area. Isolated, faint....You can barely see my connection in the area. You'd have to scroll up into Ottawa, or scroll out to see it all orange. Maybe that's traffic, or something.

    Yeah, I'm baffled because I don't know what was changed. I'm suddenly struggling to play my web games also on chrome that there's some loading issue somewhere. I'm not sure what it is. I haven't been in Rising World for about a week now because I'm waiting on the update + work + other games and such. Been on my new phone that I'm curious if my new phone is interrupting the wireless part of things. I don't know.


    Foxfire & Mino said they both can connect so I don't know what's up. I updated my Java just now, yet still at a loss.

    I sent a PM from the information I've noticed in the log. I'll look for the other error log you noted. It's also just a standard socket error with 10% then it just hangs there. Nothing happens, just hangs.


    Edit: I also didn't retry the server restart recently. Couple hours ago, but not when Zork was on. It appears to be a Nitrado issue again.

    Yeah, you and Mino both. What is it this time, and why can't I join up. There always has to be ONE stupid issue somewhere haunting me at all times. ||


    I've restarted the server, I restarted my modem/router, and I even restarted my PC. What now.

    Well, this is frustrating. I can't tell if it's actually my client, or if it's my hosting (Nitrado) doing this. I have to wait until someone on my server chimes in to test it out, yet it's either client side or Nitrado side preventing me from playing. I'm unable to complete my Canadian Tower in time for Canada Day.


    Red51, you have my server information so you might know. I can provide you with the necessary information, even to whitelist you, to troubleshoot this to see if it's client side, or Nitrado side.


    It's just a simple socket error.


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    I realized too late that this is in the client, and not server side. Sorry!

    What about a sailor's cap?


    Like this "Elbsegler": Elbsegler




    I approve of this one because it'll allow me to do such NPC wise also.



    Zfoxfire showed interest in this, having the option to have fox ears & fox tails for our NPCs for the serious anime side of things.


    - Fox ears:
    http://3.bp.blogspot.com/-ikDt…z9oWMHaFXE/s1600/tag8.jpg


    - Tail
    https://ksr-ugc.imgix.net/asse…a398141415656cf43fdf00515


    Yeah.....


    - Standard baseball cap:
    https://images-na.ssl-images-a…/713hEgGUr1L._UL1500_.jpg


    Being able to have them in all sorts of types, plus somehow being able to customize them. I would love it if we could also add in emblems onto the hats so we can customize them in game via a hat maker, or something.

    Actually we were more focusing on different clothes than on hair styles There won't be so many different hair styles in the initial release, but more hair styles (and more clothes) will be dded in the future.
    We also have to find a convenient way to add new hair styles etc. to the game via the API.

    Aww. I hope we can have the option to API/Mod in more hairtypes similar to how we can insert plugins with ease. I hope you can treat further player model accessories & customization similar to how we deal with plugins. That's how I remember one +18 Illusion game dealing with character customization that you could import the eye types as .pngs that it may be interesting to see how people treat such.


    But I'm also happy to hear that you'll be focusing on more clothing types because that'll really change things up in customization & variety. All sorts of stuff would be possible. I really do want to crank out clothing in my world, as well as being able to display them openly as if what I had was a shop (or shall be a shop) because they also tend to make nice visual appearances on all fronts.


    I find clothing to be similar to Euro Truck Sim 2 & America Truck Sim's take on paint jobs. They're simple, people curse & throw childish tantrums when they don't get other features, yet you're able to keep adding lovely customization options to the game.

    Oh yes, there will be at least a few glasses. Once the player models are available, we are open for suggestions about new clothes, hair styles, glasses, hats, suits etc (especially glasses and hats don't need rigging, so they're easy to create).

    Sweet! Looking forward to seeing what hats & glasses types we get. Wondering if we'll get aviation related accessories because one of my buddies played Minecraft using aviation related skins. The old timey aviation goggles, hats, scarves, and such. For me, I'd be happy (as a hat) to have both a baseball cap (for myself) as well as some fox ears (anime style & in various colours) for the NPC side of things.


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    Looking forward to seeing what these current player models are capable of because it'll allow me to gauge the power of what they'll be able to do later. There's however been a little 'complaint' about the fingers being too widely spaced that you may want to tweak the hand to have less finger space. I guess nobody wanted to mention that openly because it feels rude, or something. Thought I'd put it out there just in case. It might have been shadows, or it might be the spacing itself.


    There's also another comment making note of how 'masculine' the female body appears that I hope we'll have a body slider, or something, to choose from various types. Masculine, feminine, and the whole range inbetween. People would want to see all sorts of body type sizes for their characters, something I'd love further customization options for both myself & NPCs.


    But nice, shall be sweet to see more clothing types, hat types, and even glasses types. I'd request for a Canada Day shirt, yet that's too late this year. I guess we can still have them, but it be after. I have lots of requests, yet you're a busy guy. I'd feel guilty spamming you with clothing types. It's tempting though. :rolleyes:

    I guess wording is key, or Red51 needs to also focus on doing what Empyrion does by allowing some builds to be used as 'prefabs' by using the blueprint system. Have some basic builds so you can place down basic shelters, farms, and such. Similar to what you mentioned Dagoline's builds were that you could have basic homes & such for people to construct with. Also, people should be the ones at fault for failing to do the research. I've been saying it time and again, yet people need to do research.


    I say that strongly also from a retail perspective when people come in to buy stuff then they throw a tantrum because they failed to read the 'grams' part on the box that they then start whining & moaning by also saying "they weren't that guy". They were by whining & moaning saying they'd have to flip the store upside down, or something, to find what they needed which was over-reaction. Shut up. People need to know what they're buying, thus researching. Research every part, ask questions, and know what you're buying. That should be standard practice.


    But yeah, to the point that to prevent that sort of tantruming by the community we should inspire from Empyrion by having basic blueprints so people can build in a similar fashion to what's in the trailer. I bet we shall, more so when workshops become a thing, yet we have to wait.


    Yeah, I can't wait to see a trailer when we have player models in, showing the various animations, as well as also the horse & boats. I also agree with scuba diving needing to happen to check out ruins, also needing to force oceans to dig deeper into the terrain to add more depth.

    Oh, they're also on steam also. Red51 covertly releasing them I see. Nice stuff, yet seem to be rehash types of the first PV, yet minus the player model at times or a better take of them. Curious to see what he'll add with the player models released. Even need to get a shot of the dungeon pyramids in them, the character models, and such.


    Found it 'cute' how he had the scaffolding act as a pier. Nice stuff.

    I agree. There was a discussion about adding in national flags with different flag pole & banner styles that Red51 was interested in adding, yet some nations have copyrights on their flags so you can't really use them in the game. It be sweet to fly a default Canadian flag in various styles, or at least be given various shapes & pieces of them so we can do them ourselves.


    Yes, looking at both Minecraft's banner system, as well as Medieval Engineer's banner system would be the way to go about it.


    You know those flags and banners during festivals? Consider these: http://g.kwikweb.co.za/geniegr…//photos/banner-types.jpg


    Or the kingdom banner types of various sorts: http://www.wurmpedia.com/images/e/ed/Banners.jpg


    YOu also have those hanging flag-banner types with the triangle tip (long way pointed towards ground), or the inverted triangle going into the flag creating pointing corners.


    Yeah, I agree Xalzia that various flags & banner types should be looked into. Even being given vectors, shapes, and such so we can create our own art, something that can be seen in detail if you go Google up some 'Forza Horizon' related car paint jobs.

    I am offended by this because my natural hairstyle is "Bitch Curls" :D:D:D Usually tied up into a pony, though!I'd love to see a variety of hairstyles both for guys and girls too; nice picture!


    I must have missed that :D I find it amusing now that you pointed it out that it's offending in that street punky manner.


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    I"m curious. I just have realized sooner, will we have the option to wear various forms of glasses? Using metallic + glass stuff to create glasses, sunglasses, and the like? Pilot googles, among other sorts? Desert googles so sand doesn't get in your eyes.

    Not sure if you're focusing too heavily on hair styles or not, but for when you do here's some hair styles you could look into for added customization for the female side. I'm sure we could also find a nice male counterpart to the male player model hair customization.


    http://i.imgur.com/lEok1yq.jpg


    Thought I'd put this out there while I still had this before I lost it in the chat void. We're going to have so much fun with these new player models.

    Question: will we have any magic casters in game, or we it be strictly true to RL? I don't really expect it, just curious. Medieval areas had their soothsayers and such, while not true magic casters they had their 'auras'. And kings had their advisers.

    I hope there'll be an option for magic casting on a basic level for plugin & modding purposes. Maybe some for the dungeons, and such. There's smoke effects that's stuck in creative so I do hope magic shall be treated highly in some fashion so we can use it for 'customization purposes', or something along those lines. The stuff that's in Skyrim with fire, 'winter' magic, as well as a magical 'light orb' for some basic stuff. Nothing major.

    Happy to hear we'll have lots of suitable clothing, and such.


    2-3x ? I agree that speeding up the max running speed makes sense, but I'm afraid that 2-3x might be too much

    Well, just half-inserting times speed yet something that would be nearly mirrored to what's in 'Medieval Engineers', or even 'Grand Theft Auto 5/Online' type running speed. SOmething that's actually running. Maybe running, jogging, and running itself. When you run it has to really feel like running. Not sure how you view 2-3x speed, yet something that's simply 'twice as fast' as the running speed we currently have that's more like fast walking. It's making me curse with how slow it is.

    You don't see much hair due to the perspective Here is another screenshot which reveals the true haircut of this character: images.rising-world.net/preview/playermodels/05.jpg

    Perspective tends to harm, yet happy to see another shot. It makes much more sense now that you had to have that shot for mining, and such.Thanks for sharing! Interesting hair style. Curious to see what other hair types we'll get, something I bet we'll see when the update itself releases.


    Hyped!

    YATTA!~


    Finally! I can finally rest easy knowing we have the previews for the 'Player Models & Animations' update. I love the first & last image because it brings the most out of the characters. The second image is funky because hair isn't being shown (or little), yet love how you're showing off the shirts & mining helmet, something I'd use. Mining helmet, musket, as well as bow & arrow. Shall be interesting to see how I'd tweak my character to be more like me. It's as you say, a foundation for things to come.


    I hope you don't mind me being picky. I was expecting more, yet I'm happy with this because it's going to change how we play. We're now going to be able to tell each other apart, as well as being able to craft clothing to tend more to ourselves. It's a nice welcomed addition. Do hope you speed up running to 2-3x the speed when holding shift. Maybe with a sprint meter. That really has to be a thing. No joke.


    Same question as Harv of - "Will we be able to customize our character that "one time", or be able to have it stored on the server to put into one server and another?"


    Nice. I can't wait to see modding adding in body types to bring out the most out of these character models. Not just the nudity side, but the actual quality. Not knocking you guys because you're working your rear-ends off, yet curious how far modding shall go by adding further customization.


    Even loving the stats. I may play around with that to see how that goes. Glad you finally mentioned it, answering questions of what it shall contain, and such.

    I've been curious if it would be possible, in some manner, to have some form of fishing going on. Similar to Machette's 'Animal Breed Master' plugin & that 'cars' plugin I'm curious if there's a way so we can import any models to act as hard shells (clams, mussels, and oysters), or even a fish model that only spawns in ocean & lake models to then fade out after you've fished enough. Some sort of quantity that it appear in your inventory, unless that goes into modding.


    Not sure how this'll work, or if it's at all possible. If someone can experiment then that be awesome. As for the food type itself in the inventory I'm unsure.