Posts by ArcticuKitsu

    Anybody that colonized the desert biome feel that the cactus is handy as a wood source, or should it be changed into something else? Should cactus stay as a wood source, or should we instead have desert trees for that type of stuff? Basically any desert tree would work, even 'this alien looking one' which is actually normal. I was low on wood related resources (lumber) that I had to convert cactus into lumber to build stuff, and I'm thankful they were around.


    But what's your thoughts on cactus? If you have no opinions then I challenge you to colonize a desert biome by just making a house, some windows, and such using them. Make a farm, and then see what your priorities end up as.


    I'm curious. Maybe as desert decoration, for cacti fruit named 'prickly pears' (like apple trees), medicine, and......... Yeah. Maybe food for animals, as well as a source of 'red' dye because of the insects that grow on them. Maybe Red51 has a plan because he implemented stuff which goes deeper than a simple Google search so that makes me curious what the future holds for cacti.


    If unsure, or lost feel free to skim the wiki for the basics: https://en.wikipedia.org/wiki/Cactus

    Having coloured glass is something I'm desiring heavily, with special thanks to Minecraft with those stained glass & stained glass panes. Wanting various colours of glass so I can start theming up my buildings to be more colourful as we need to build more colourful buildings.


    My complaint with Rising World was how people were building in dull grey & white that we needed colour, and it's something I even praised some German lady for building in colour. That thought & desire faded out now.


    Sure, I agree with this. Would be awesome to have generic mosaic windows, as well as rounded, edged, and various other forms of glass windows.

    Mount and blade has a similar control function
    and it's an interesting mechanic but it needs to have a dead-stop too

    Yeah, Mount & Blade: Warband was the game I strongly 100% suggested to Red51 when I first brought up horses a few years ago. I hope he played it so he could see how horses should be treated because you can't keep pressing 'W" to travel far distances.


    I checked out Kingdoms because it listed its horses seriously, and I'm actually genuinely impressed. I hope Red51 takes serious note of both Mount & Blade: Warband, as with Kingdoms.



    It's going to be awesome to use leather for more than a drinking bag lol. I love processing it and I hope crafting saddles will be interactive and time-consuming!
    I Also think that we should be able to ride horses without saddles, but would be more likely to fall off and break a bone. There's a thought! Breaking bones other than leg bones. While it does sound painful, it would be awesome to break a arm and not be able to use that hand till it's fixed. Or you could use it to "pick strawberries" at a reduced rate, but not to wield a axe, pick or any heavy tool.


    I find horses frightening, but from the times I've managed to ride one, I've noticed they do have built-in cruise control.

    Yeah, leather clothing, accessories for carts, and such. Do hope you can indeed craft saddles using hide.


    Yeah, we should indeed ride horses without saddles. It can be done, yet it would be hard as writing a boulder. If you turn too quickly you should run the risk of falling, yes. Having to splint up. I agree with your penalty there.


    Horses are freigthening because they're like kangaroos when they kick you. They're both stronger than us that one kick would hurt you to the point of near-fatality, or actual fatality. Imagine if you provoke a horse enough that it could kick you to death. Insta-death. Same with kangaroos.


    Daboiye, I see you being funny, yet do hope you see where I'm going with it. They keep walking when you tell them to keep walking that it's helpful. I also rode a horse in Modra, SLovakia up on the ranch in the mountain and their backs are hard as a rock. Was fun.

    So, I took a whirl with Kingdoms that it indeed has horses interestingly done that I have to note the following.


    • They roam around freely. They're wild, they run about, and they run away from you when they see you.
    • They prance & 'ney' when they see you that they then start running away from you. You have to chase them down, or time it perfectly when they stop to prance-ney to warn other horses to keep their distance.
    • The game (Kingdoms) gives you the saddle from the get go, even allowing you to press 'e' on the horses to 'insta-tame' them. You can then equip the saddle on them, even being able to access the saddle bag pressing 'e' on the saddle once equipped. (For Rising World I'd expect us to craft saddles from scratch, as it should be.)
    • The game allows you to whistle using 'q' that I love this idea of calling your horse to your last position. I wanted to suggest whistling even before 'Kingdoms' implemented it, finding it interesting timing for when it was added. I would love it if we could whistle, even have a whistle blower device to call horses towards you in the spot you signaled them towards. Not sure what key would be the whistling action, yet hoping it's easy to do.
    • The horse has some interesting controls that I think 'could' work. I did suggest some 'auto-throttle' mechanic for the horse so they could run at a set speed you control. The way Kingdoms does it is by tapping 'W' each step to speed them up, or tapping 'S' to slow them down. I'd say this control set-up could work for Rising World, yet may have to be tweaked in a way that's 'Rising World' specific as to not have anybody cry of plagiarism, or something. That, and it has to work smoothly. The way Kingdoms does it is still rough.
    • Horses run VERY fast that I fear they may mess with the render speed on the maps. I have a good computer (51/21 option (?)) that they can probably outrun the render if set to a high speed. Others may simply fall through the world on their lower end PCs that it has me curious how fast they should really go.
    • And yes, you can kill horses for meat that you can cook them up.



    Horses bring about an interesting change. Even new difficulties.

    What.......


    *facepalms*


    I also wouldn't kill a horse for horse meat in the game. Just doesn't fit my style, yet it should be an option. Should be sold, yet I won't kill a horse even if it's digital. I would pamper my horses wishing to have what Kingdoms has of being able to whistle them to your person, and etc. Whatever I posted in the quote & such.

    Oh, the timing of that 'Kingdoms' game sure is something. http://store.steampowered.com/app/409590


    They ended up being the 'first game' to add horses in this open world pool that it's yet to be seen if Rising World or Medieval Engineers adds in horses first. I striked out what wasn't horse related also.



    This is the type of log I'd expect Red51 to make if he were to add in horses. Adding them into the wild, giving them variety/different breeds, being able to loot meat & skin off them (even though it's viewed as cruel), as well as giving them saddles. I find it amusing & curious how they added in the option to whistle so the horse would follow the player. The whistling is something I wanted to request a day or two ago, yet it got lost among the various things happening. Would be sweet to hear the horse shoe clanging on blocks, as well as whistling to get a horse in shouting distance closer to you. Maybe even yelling to get them to you.

    Using the planks & beams plugin I'm certain I can make something like this. I could even use a black brick foundation to then use planks, beams, and the rounded one to make this.



    I'd have to keep pillaring up with a beam with the current way Rising World does things. Who knows if it'll change in the future, thus why I brought this thread up. Just create a 9x20 foundation (or similar) then play around with planks & such heh. That, or just make it all out of planks & beams, something that should be easy for me now. Keep bucketing until you can get rid of the water underneath (within; basement), or something. I'd have to try this out later that I wish we had scuba gear, something we may gain in the next update or two.


    I have a general idea on how to mess about with this.

    Instead of making a new thread (as I always do), I'll just piggy-back these desired suggestions into this one because of how 'tiny' this thread is.


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    - Banana Tree: I don't know why, but I desire banana trees in my game. Maybe it's a left-over after-feeling from having played 'Animal Crossing: New Leaf' (abandoning it & recalling it in nostalgia), or it may even be me hanging around Brisko too long on my server in a desert biome I desire bananas when staring at those tropical trees for too long. Maybe I'm going bananas from all the heat.


    - Coconut trees: Every time I gain a rare view of the ocean in game I simply think of 'coconut trees' for some reason. The desire is strong, and the game really needs it. I'd love to grow some coconuts so we can drink from it, as well as eat it. Coconuts should be in two phases of 1) machetting it open to then drink from it, & 2) Cutting it some more to shred it to eat the white stuff from it. Coconuts could probably also be used as projectiles during Medieval era because they can be pretty lethal :evil: . No joke about lethality. Imagine growing a whole chest full of coconuts to knock bandits out 8o Canon balls for when you're rich; coconuts for when you're poor, or medieval. :evil:


    - Running Speed: The main reason why I'm posting wishing for it greatly. I've requested auto-run, yet it seems to be a low priority (probably for the player model & animation update). I also strongly desire a 'Medieval Engineers' styled running (or any standard RPG) of a sprint meter so we can run twice (or three times) as fast as we normally do. We should go three times the speed we currently run because that's still walking speed when you run. If I ran I'd be able to cut a 20 min trip into a 10 min trip. It's silly that we have to run at a walking speed when we can run twice as fast, have horses, bikes, or even other mobile devices in both Medieval & Modern era. Running should truly 100% be quicker than it currently is. It's a time waster.


    Yeah, I truly want us to be able to run twice, or three times as fast as we normally do holding shift because it wastes so much time for something that shouldn't be that slow. :cursing: I'm actually genuinely 100% angry with the player movement in this game hoping it'll be mended in the next update, or the one following it. I'm itching for horses. Something! This is madness.

    - Backpacks:
    Red51 frowns upon the idea of backpacks & such because the stacks we're given for items is intentional for realism. You shouldn't be going around carrying a stack of 64 watermelons, and etc. They're split off into 16s, 32's, and such so they hog your inventory. I however do agree with the idea, but only if it's a 'themed' thing for medical gear, food bag, and such that you can't put just anything in it.


    - Horses:
    Horses & camels are coming after the next update once the main foundation is added. They'll be inserted, maybe even with boats. Who knows how they'll handle, yet hoping for 'Mount & Blade: Warband' controls (auto-throttling of a horse) where you can control the speed. Who knows if we'll gain different breeds, if they'll have horse shoes, and such. We're supposed to be able to add armour for them.


    - Colour Patterns:
    I agree with this, even on a horse front. They need variety, and I want my arctic fox as a pet via the 'Animal Breed Master' plugin. Would love to tame it legit in vanilla later down the line also.


    - Feeding Animals:
    Something for later once we gain farm animals, yet you can do this right now via 'Animal Breed Master' plugin found on this forum's plugin sub-forum. You can breed them, and etc in a survival manner.


    - More Trees & Shrubs:
    I agree here. I'd love more colourful types, sakura trees, crab apple trees, and etc. Even banana trees, coconut trees and etc. Would be sweet. I've been craving for a banana tree lately for some reason, and it may be the fault of 'Animal Crossing: New Leaf', even though I don't play that game anymore.


    - Dyes:
    I'm certain that's going to be with some part of the next update. Would make sense to tie it in with the clothing we're going to gain to survive the elements, as well as to customize ourselves with.


    - Custom Textures:
    Go check out 'Planks & Beams' plugin that does this exact thing. I've added it onto my server, along with 'Animal breed master'. Best two plugins around!


    - Decorative Clutter:
    That's something I can strongly agree with. We really need more "useless" things to have to decorate with, as well as turning silver into silverware, and such. Maybe into statues also, among other things.


    ---------------


    In short: Yeah, these are coming. I can't wait for the horses to come, or even the camels, so I can travel to and from places quicker.

    As someone else mentioned (Zork), I do hope Red51 decides to release either a preview or a content patch for when the steam sale releases so we can take advantage of it. Zork mentioned we should release something so people have something to look forward to in one form or another. Not to pressure Red51, just that there'd be something there.


    Oh, how I'm itching for the player models & animation. I don't know what shall be in the main update now, or what shall follow, because I saw Red51 mentioning some information about splitting some enemy mobs into a secondary update with other stuff. Have to re-read this 'god-mode' thread on steam.


    Quote

    Red51 said:


    Oh, this wasn't actually referring to the player models, it was more about the upcoming survival features (e.g. things like temperature, humanoid enemies, restructured crafting recipes etc), they won't be part of the player models update, but the player models update will serve as a foundation for these features ;)


    I have to re-read this carefully, as with what I was told hmm.... ?(

    Oh! Now that'll be an interesting challenge. I wonder if we could be given a metallic floating platform we can then start building on top of using planks and beams. Have it floated out into the ocean, anchored into place by the system (an an actual anchor (or stilts), then build via planks & beams on it. I'd happily make that sort of building/structure in the water. I'm sure we can do it now via blocks, yet floating it could be interesting with a boat.

    You're welcome. The one at 1:10 was also the loudest on top of the steps in my Canadian Tower on a lower floor. When I had fewer floors it really startled me. What was played at 1:10, but louder.


    So, it's random and a 'dynamic' type of sound? Something that happens at random for the atmosphere type thing? And nice. Yeah, somewhat difficult, yet I do try to make my buildings appear to be seamless. I hate seeing holes/cracks in walls.


    Good luck! I see youtube and other softwares really struggles with OBS exported files. They always downgrade losseless video into grainy ones. Such a pain.

    Youtube being a little strange that I believe it's still processing, or unsure how to process OBS related .mp4 files. Even so, here's the video



    22 Mark
    33 mark
    49 mark (faint)
    53 mark (loud)
    1:06 (very faint)
    1:10 (loud)
    1:49 (faint)
    1:53 (faint)
    2:10 (faint)
    2:13 (faint)
    2:19 (faint)
    2:29 (faint)
    2:38
    2:56 (sound click)
    2:33(2:34) door/block click
    3:52 (loud)


    Noteworthy sounds:
    1:10 & 3:52


    The one at 1:10 being what could be considered a 'jump scare' type sound. 3;52 is in the similar manner to that.

    Alright, I'll see about recording this soon now that I have the proper free time for it because it's happening more frequently now that I should be able to record something also. Building a little protection on a building walkway that whenever I step on ID 22 as an inner pathway I hear a 'CLUNK', or "THUNK' loud enough to be heard over my anime music. If I wasn't listening to music it would have been a true jump scare. Just walk on blocks in a floor manner and you'll hear it.


    Now then, how to share this hmm....... Need to figure out a quick way to record this & easier sharing.

    I've been having issues with video softwares that I'm looking for something that works fine like Microsoft Movie Maker. If I can get one that plays fair with OBS's version of .avi, or something, then I'll up a video. I'll be able to probably have a video shared of that 'thunk' sometimes tomorrow or the day after.


    Maybe make a Minecraft styled house where you make a hollow square trim to then fill in the inner with another type of block to then switch from dirt/sand to stepping on the blocks and off it again. It sometimes takes awhile to trigger that 'thunk' so some patience might be required.


    The one with the stairs was the loudest yet that I actually jumped. Harv is my witness via chat, yet didn't hear it. Harv said he heard some 'thunks', yet he'll have to post here with his own observation when he feels the desire/need to.

    Yeah, I'm glad you got where I'm getting at. The thought of building on water by using floaty materials, or even floating a whole structure from the land into the ocean to then anchor it in place using stilts, or even anchors. Even just floating about using the styrofoam.


    Well, I guess one has to view the video I linked of 'Landless' to then wait till they see a demo of the person building a square shelter in the middle of the water. Should be an interesting experience.

    Alright, here's another one of those 'food for thought' posts in how we could make Rising World 'more entertaining' via water building. Just to clarify, I'm not talking about blocks & planks, but with what materials you would use to make structures in lakes, oceans, & seas. Basically in any body of water which requires you to also use scuba gear. Can't tell if this thread is me being stupid. We'll see if it is, or not.


    Would Red51 add in a new building type to the game, something we're unaware of, or something we could improvise using floating materials in Rising World.


    There's structures with pillars on them (Britain has some that are now a nation of its own), there's Russian with their abandoned naval bases from the Soviet era, there's the oil rigs, and then we those basic huts on stilts.


    http://www.thetikihutcompany.c…lt/files/Maldives-17i.jpg


    Maunsell Fort:


    http://www.urbanghostsmedia.co…4/12/maunsell-forts-2.jpg


    They're on stilts, something to avoid the rough waves of the ocean.


    https://3.bp.blogspot.com/-XTy…/P_7sU76D9UQ/s1600/17.jpg


    Then there's these Soviet naval bases.


    --------------------


    I guess one would either have to A) use floating building materials, or B) Find little islands to then use as a foundation to add in all sorts of various floors & such. Draining the water the appropriate manner in whatever Rising World version we have. On would scuba dive to build a foundation building it upwards to then make a boat dock & such.


    Rising World isn't the first game to 'inspire' this. Minecraft spawned numerous ocean cities that I tried inspiring from, yet failed to follow through to the very end. I was going to, yet had to drop out. There's this game called 'Landless' that now has me wondering because we have untapped oceans we can build on also to keep away from pirates, bandits, and raiders. Red51 showed little interest in having pirates on water that we may be safe from them on water, until he catches on (or has caught on) to populate the water with threats also. Pirate ships, bandits on water, and such.


    http://store.steampowered.com/…/Landless/?snr=1_4_4__128


    There's that 'Landless' game to inspire from, lightly.


    - Medieval Era: Simple raft styled builds with some stones sinking into the shallow parts. Would be mostly wooden coated in various oils & such to proof it from dangerous waters.
    - Modern: More complex cement and stone mixes. Even metallic to allow for more complex naval related builds to hold boats, submarines, and etc.


    ------------


    Alright, this may be gibberish so do your best in making heads and tails out of this. I'm just curious how one would build structures in the ocean for when we gain scuba gear to make foundations & such. To use something other than blocks & planks; More 'cement' or water related building materials. ?( Zork, you seem to love these threads so do your best in brainstorming heh.

    Going to dump these two error logs of some sort during random crashes. From what I can recall it was when I was mining up copper that it just crashed at random.


    Quote

    Windows 10 (x64) 10.0 Java: 1.8.0_131 amd64 0.8.2.4_36 -H:4096 -D:3072 (Steam)AMD FX(tm)-6300 Six-Core Processor, M5A78L-M LX PLUS, 16366 MB (4242 MB Heap)NVIDIA GeForce GTX 960 20170501000000.000000-000 22.21.13.8205__Error occurred during application-update (25)java.lang.ArrayIndexOutOfBoundsException


    Then there's one today which occurred exactly when I alt-tabbed, yet being told it's to do with the 'raycasting', or something.



    I find it hilarious how half of these errors are the result from me alt-tabbing, yet that first one above wasn't. It just happened when mining copper.

    I wonder also if in the future Red can make it so that fog doesn't go through blocks.

    I believe there was a plan for that to happen. He was eventually planning to get rid of fog in buildings that I wouldn't mind that happening. Not sure if we'll also see lightning strikes with storms, but having fog removed, even not hearing water steps underground is something that I'm hoping shall be looked at after the next major update. Maybe even after the horses update.

    No worries. Yeah, curious if we'll a mini steam age inbetween Medieval Era & Modern era as a sign signaling us we teched out of Medieval era & on our way into Modern era. Not sure if it's in the plans, or if it was going to be merged with Modern, but having a 'steam era' would be interesting.


    Steam trains & prototype steam vehicles were made. Steam engines of various sorts to take advantage of.


    yeah, there's things you can take out of FF6, as well as anime, which would be practical in various applications. Thus why I made thisethread because it's what people desire, and because I saw some nice designs for airships of various sorts to take to the skies. If planes like Twin Otters (a slow & reliable Canadian plane) can't keep up with Rising World's draw distance speed then having a heavy hauling airship would be the next best thing. It would also encourage us to build in the sky. I would happily make a base above the ocean, and away from bandits, raiders, & pirates heh. We should also have our scuba gear by then also :D


    Realistically, and immersive of course. Would be fun seeing steam & gas powered airship.