Posts by ArcticuKitsu


    I like your idea of bone tools. This will be a great way to craft primitive tools early in the game. If the player spawns barehanded (no iron pickaxe or iron axe) , he/she can hunt wild pigs with a stone, if randomly spawning loose stones (like in ARK) are added to Rising World, collect meat and bone and hide as crafting ingredients. Hide can be used for primitive clothing until one can craft a loom to create fabric clothing. It would be nice to harvest plant fibers like in ARK or Stranded Deep. Fibers, combined with bone and stone can be used to craft a simple knives or picks or pickaxes. The bone pick, if used to mine stone, would break rather quickly.


    Along with randomly spawning stones, randomly spawning fallen branches (should be available for harvesting to make sticks (like in The Forest).


    I tried to show examples of native groups using fish bones to make clothing & tools, yet that went largely ignored previously so I'm still bringing it up until it gets noted in one manner or another. I agree that there should also be a mode were we start with nothing, then having to go up from there by scavenging, & etc. Having to find necessary materials & such, as in ARK & 'The Forest'. Yup, once again agreeing with you fully here.


    Quote

    Have you ever played The Forest? I'm a fan of the wood gathering and storing processes of that game. Chopping a tree down yields several log segments which can be hauled on your shoulder (two at a time) to your base or placed into a log sled which will carry up to 7 logs at a time. This is realistic but ofcourse Red has to find some balance between Realism and convenience. I still wouldn't mine tuning back the Minecraft feel a bit more. For example, personal inventory and chests should only hold about half as much.


    Not really, though seen 'Bebopvox' play it briefly before it went into the void again. I saw it has been majorly updated with new areas, mobs, & way to survive. It's interesting. I prefer the way 'The Forest' & 'Wurm Online/Unlimited' does things, specifically with the wood & logs in this topic. How 'The Forest' does things with the logs is something I'd love to see in Rising World also so you don't end up carrying a whole forest in your pocket. Minecraft it's understandable, yet here we're nudging for more 'realism' in ways, and challenges. I'd love to see myself making log piles the Wurm Unlimited manner to then use freight trains to carry them long-distances & such; sleighs & vehicles the short distance.


    If you want compromises then I'd recommend taming horses & also having sleds that turn (as in tech-up indirectly in tech-tree) into cars, trucks, and etc then on in tech-tree style. Working your way up from there. As for boats, you would have small river barges, as seen on the Danube river (my POV being around the Vienna to Bratislava area).

    • A spindle for turning wool into yarn which would then be used in the loom [Shall be much welcomed to create clothing. I'm certain it's implied and on its way so we can create various kinds of clothing, and items for ships & such. Think sails & blankets also.]
    • A wheel for creating clay pots [This is a must now because of detailing. Would love to create lots of things out of clay from a clay wheel & such.]
    • A smelting furnace or oven variation made of sandstone (to make use of all the sandstone found in the desert which can't be used yet) [Just like with how I mentioned you should ride a Moose because of freedom reasons, I do agree that you need to make sandstone furnaces because of cultural differences. You need to make use of what's around you, thus the idea of using bone tools also. Simply think Middle-east & Asia region in detail.]
    • Removable trays in the smelting furnace which can be swapped. There should be a tray for smelting sand into glass and possibly extracting silicon from the sand to create solar panels for powering lights and such. Another tray could be used for making bricks out of clay [More control over how you smelt ores & what gets smelted is what I've seen an industrial mod for Minecraft try. I'd welcome it in Rising World in creating specific ores, specific items, and specific ways of creating weapons & such from hilts, blades, and to the way you can decorate glass.]
    • The appearance of the Tier II workstation should look more like a machining station (unless that's planned as a Tier III ) [No comment]
    • A wood burning stove or something similar for cooking and heating [A more traditional stove would be welcomed, especially for that European vibe. Would love to gain heat from just wood alone & to use wood as a fuel source alone.]
    • A mortar and pestle for grinding herbs (if they are ever implemented) for use in cooking or potions. It looks like goldenrod and lavender was already added with the biomes update. Additional plants, and wheat would be nice. mortar could be used to get flour from wheat. [I agree with the way you create herbs, and am sure it's implied. I'll simply say I 'vote' for this.]
    • Some kind of tool to collect rubber from trees, or possibly the ability to collect rubber from goldenrod (assuming that is goldenrod and not wheat added recently). Rubber could be used for industrial needs in the game, such as tires for cars. [I agree that there should be a specific tool to harvest rubber & sap from trees for industrial and food-grade stuff. Mention one, might as well mention the other.]


    Also, some other suggestions:

    • it would be nice to turn logs into lumber on the sawbench instead of just in personal crafting or on the standard workbench [I agree, and been pushing for this as to also justify lugging vehicles, such as logging carts on trains. It's silly they drop into logs when they fall. Be better solved cutting it on the ground, or using something to drag it or have it carried back. Break it on the spot for a few logs.]
    • Not all blocks can be rotated sideways. Only one of the stair variations has this option. [/vote]
    • Sandstone, rather than normal stone, found in the desert should be usable to craft sandstone blocks on the blockbench [Simple agreed here + various styles of decorations after.]
    • Cutting a tree down should yield a trunk (e.g. a long log) instead of small pieces that you have to chase down a hill. The trunk can be broken down into pieces and saplings (perhaps the tree can have inventory where you remove saplings separately) if needed but I figured the trunk could be useful for making a log cabin [Same comment as above in this secondary list. Just read what I mentioned a few points up. I strongly agree here.]
    • I noticed in the winter biome that the temperature is the same regardless of depth. If this could vary, perhaps it could determine the appearance of plants. For example, the plants in my underground garden still have the snow-frosted appearance of those on the surface. [Variations in how you survive also, and if you'll get diseases or not. Even being able to store temperature-sensitive items would also be wise here.]
    • Adding gravel in places other than close to hell. I guess this might change with static water since gravel is typically found around rivers in real life. :) [I'm sure this shall change later.]
    • if electrical wire is going to be available at some point then it would be cool to be able to craft nails in order to hang wire along corridors [This! That, and being able to hid them in blocks. You should be able to tell the wires to hide inside the blocks, or be able to craft variants in which wires can also be hidden within them & to poke out where you want them to. Check out INdustrialCraft2 for Minecraft for ideas & inspiration, if needed.]
    • There should be an old style lamp post. [Much agreed. Victorian London & Europe, among many other sorts.]
    • A light similar to the ones made of iron made on the tier 1 work bench but can sit ontop of a block rather than being hung from a ceiling. Also a wall mounted variation would be nice. [/vote]
    • An oil lamp that can be worn (similar to the mining hat idea) or placed on a surface and not go out. [/vote]
    • wooden torches if dropped should be lit, if you do not pick it up, the object will de-spawn at end of game like anything else. This would be great for spelunking when encountering a deep dark pit. [Much agreed when you're rushing to accomplish your tasks. Making me think Terraria & Starbound, yet would welcome it here also.]


    Quoting with what I'm saying in the [ ] bits above.


    I now forgot what I wanted to mention so I guess I shall return when I do regain my lost thought.....

    -> Tools: I agree that they should have different mineral variations. We're however going to get electric tools & such, yet hoping Red51 adds in bone tools that can be found from both the 'caveman' era & the 'First nation' (natives of any region) in the world. You never know when bone stuff shall become handy, especially when colonizing enmass.


    -> Weapon Customization: This would indeed be sweet. I'd love to create my own weapon designs, or even decorate it with decals, or whatever we can. Small emblems we could add onto them, or something at the least. For Red51 I think this would be tricky, yet accomplishable once the game is 'complete'. We'll indeed get a bow + small fire arms.


    -> Clothing: You're not being denied because everything is still being worked on. Clothing is being worked on, as with armor. You'll be able to dye your clothing, as with eventually equiping armor & etc. The animations is holding this back so we're simply waiting on that. I do hope Red51 goes heavily into adding all sorts of clothing & fashion types because that's going to be his main selling point for the game, whether he's aware or not of it. Rising World is an open world game so it needs player customization to match. Waiting on player animations & customization options to be added in.


    -> NPCs: I'm pushing for this heavily to the point I may be pissing Red51 off (sorry!). World like these tend to be vast, have that 'abandoned' vibe to it, and it can get really quiet on both singleplayer & multiplayer worlds that it feels spooky and alone. Having NPC comrades would help ease that 'spookiness' just in various ways. We'll indeed get NPC Traders so that's a nice start, yet hoping you can also gain them naturally be recruiting them from the wilderness, if on a rare encounter basis to keep things 'balanced'. Having them tend to light chores would also be a little neat balance (light mining, crafting, & farming) while having them eat as a bonus.


    Being able to customize NPC Traders while being able to recruit them as 'body guards' would be a compromise I could deal with. Just as long as I can play with them in full detail shall be sweet. It however be awesome if they joined you in combat, tended to their own hunger, and maybe eventually even learn to assist you in your survival needs. This world is vast so it needs to be tended to seriously. 8o


    -> Blueprints: Recipe is only a placeholder until other elements are added into the game. We'll see how he shall nudge them to be more practical in crafting. Gold is only a placeholder, as are a few other features in places. Wool & sheering is an example of this. Same with static water for the eventual flowing water.


    -> Animals: Only just the beginning. We'll happily have Wolves & actual sneaky Racoons, among other lovely animals. Same with horses, camels, & other sorts of animals.


    -> Building Materials: I've been wanting to suggest thatch roofing, especially when seeing it recommended a few times. It's highly helpful when putting together a quick shelter. With this being Rising World, I can see it having more uses & better appearances than in Minecraft :thumbup:


    -> Crafting stations: I agree here. I'm certain we shall go this route because it makes the most sense. Would love to see us building various sorts of banners & such, among carpeting and such. Even sails for sail boats.


    -> Character customization: We shall have both male & female customization, as with 'preset' options. I'm hoping it's as vast as the one I've seen in Illusion +18 games for 'Artificial Girl 3', Artificial Academy 1 & 2, & I guess even Phantasy Star Online 2 (Japanese MMO) in detailing. If not at first, could add details constantly to keep customization fresh & unique as time goes by. I'm pretty sure we shall get some basics, yet hoping we'll eventually gain both 'western' & 'Japanese' style character customization to please each audience & player groups in the community. Customization is a very big thing.


    [Fixed a typo, or two.]

    Yes I also think static water would be a really good compromise for now. I like the idea to habe a bunch oft bucket types, e.g. al little bucket for only 10l water, a really big one for 35l and a tanker for much more water. In my opineon, one of the most important things will also be a pump.


    I strongly agree here. I suggested this earlier, yet feel it slipped off into the past somewhere that I'm over-joyed you're bringing this back. We need various sorts of water containers for both thirst & to deal with cooking & crafting other stuff that needs water. Having various things to store water would also be a lovely asset to Rising World, especially when diseases & such shall play a big part in this game (Red51 teased he wanted such).


    Coconut liquid containers (milk within at first to then put in water), water bottles (plastic & glass), cups, mugs, wooden wine containers, among various other sorts. Even found out that avocado shells can contain water within if you cut it directly in half. There's various ways to hold water that Red51 shouldn't have any problems or excuses as to not tend to thirst with storage issues :P


    The issue would then be with 'purifying' the water to be drinkable which should be easily fixed if you use moss for the Medieval era (or fruits & veggies), or going with a purifying stick for 'modern' era. There's even industrial-grade gadgets to purify polluted water (not sewage context, yet water in general) so that should be fun to survive in within Rising World. Found this out when people whined of 'water shortages' that's a faux scare.

    Ya, we'll get those options to tick on & off. It's disappointing though that I have to be almost hostile about this because people want a watered down Rising World. They keep insulting Minecraft the other quarter or half the time when we bring up survival because they lack the patience & common sense & such. I don't want to be hostile, yet wanting to see Rising World be a great detailed game similar to Skyrim in ways. Guess I'll just leave it at that now just to be 'polite'. :huh:


    We'll see........But ya, those options shall play a major role here.

    Not sure how Red51 shall treat water because it'll react accordingly to physical, and maybe weather-related interactions. The whole physical side shall take ages. For now, we'll be given static water, yet be able to do small interactions with them (Swimming, boating, & such). Typing that made me imagine ducks & seagulls at the least. Kelp & seaweed for the under-side of the static water. Something small.


    I'd imagine the final water be a major delayed update seeing as how we had to deal with biomes update. Needs more biomes still. :huh:


    I don't want to pressure Red51 now but it be sweet to have a mini water update with kelp, seaweed, & ducks hmm. Something to "ease our nerves" type thing.

    Well, there's two ways I can suggest to remedy this situation.


    1) Make a pathway from your start to the 'savannah' biome. Things like roads, pillars, & human markers.
    2) On a multiplayer server you can set down teleport points through commands (something you'll have to search & Google for) to reach them with ease. I'm unsure of the command, yet am ware you can instantly teleport to any you can.


    Can't tell you where your Savannah is because your world is unique to you, and each world is unique to everybody. You'll have to re-discover it to then make note of it through coordinates & trying to see if #2 works in singleplayer & such. Experiment with the tools you're given :P

    You know how water reacts in Terraria & Starbound? Ya, think that for this game. Red51 is wanting water to behave to every block around it, to the point it'll flow & follow the terrain around it. Imagine how much stress it'll cause on the PC though, Minecraft's TNT style stress. Red51 is wanting to do this, yet shall have to hold off until late 2016, or early 2017. We'll see how these updates release because they've been known to delay one another.


    You should, in theory, be able to drain both a lake & an ocean.

    There'll be more added to the hostile animal list - (think wolves, sharks, and the like) - Along with humanoid bandits. We shall also gain dungeons to seek out danger in ruins. They'll all be contained, yet I'm strongly pushing for roaming NPCs because Rising World would be a 'lesser-game' otherwise.


    I've been trying to push for roaming bandits & such, but whiny & moaning people keep pushing it back because they want to "build in peace", which is something they still can do if they could actually think & adapt. They need to use the hostile entity's weakness against them. If I can do it in various other games, including Minecraft, then you can do it in Rising World also. Just as long as these hostile enemies react to their various weaknesses then we should be able to find ways to make clever (or crude) protection zones from them. [I don't want to scare players away that want to build in peace, yet it's also ruining games to be as dull as 'Star Wars Battlefront', or that shitty 'Simcity' MMO thing in lacking features when don't push a game to its full survival potential.]


    For example:
    -> Using your urine to keep hostile predators away. If we have a toilet then it should be used to collect your character's urine so you can create an 'invisible wall' against hostile animal threats. Not 100% defensive, yet something along the 60% safety mark to deter them from attacking you. [Watched an Alaska survival movie that had this.]
    -> Roaming bandits would fear you (or attack you less) when you are armed. The stronger the weapon & armor then the less likely they'll attack you, unless in high numbers.
    -> Sharks should only attack you if you're injured & bleeding.
    -> Bears should only attack you if you startle them, or if you have food on your person (as in raw & cooked meats).
    -> & etc.


    ------------


    Ya, I really do wish Red51 makes bandits roaming, even seeking you out on those rare occassions. Not like what 'Forest' does with the NPCs there hunting you down in waves, just in a lighter 'patrol' type thing. Something like an ingame week or month type frequency. They even should be allowed to spawn in & out of chunks at will. I feel that not adding this sort of behavior to bandits (and other hostile NPCs) would make Rising World a 'lesser game'. Need to nudge it to its full potential. Don't bend to fear & laziness in gaming. Not even "hardcore", as one person told me this was when surviving.

    - Fence blocks have been confirmed to be a planned item for us to obtain. Here's to hoping the updates shall allow room for them to be added into the game.
    [Fence Extra: Would love to see the European styled high-stone fence in various style & such. Even curved ones, slim ones, rough ones, smooth ones, and various other sorts from 80's to modern.]


    - Fruit & nut trees are more or less implied, yet it be awesome if we could actually gain banana trees, coconut trees, walnut trees, & all those various sorts. The obvious bit being in their appropriate biomes. This could get nicely FTB (Minecraft modpack), or even Animal Crossing: New Leaf style of things.


    - Melon seeds is something that Red51 should easily sneak in within the next few coming updates. Just get it out of the way. Same with pumpkins. Just get it out of the way. [Pumpkin pie also, please; One you can even place on a table, or similar.]


    - Weather is confirmed, yet waiting on water & dungeons to be added. Seasons may be a tricky thing, yet should be something experimented on.


    ------------


    I had so many nice moments that I can't treat it like crap like the other people, yet feel Minecraft was being held back quite a lot to keep it "kid friend'y", or something "safe" in Mojang's eyes. I respect Minecraft a lot, yet see Rising World being what Minecraft should have been. Need that one "last dance" from Minecraft? Check out 'Feed The Beast" & make sure to pick the 'Mindcrack' modpack, or something to do with Technology. Even make sure it has 'Traincraft' in it to get an idea of where this game is going + biomes-o-plently.

    Red51 wanted to do vast language support once it got out of beta & all that. Basically when the game is in a more 'complete state' type of thing. Something to look forward to once the game matures. More so now that the troublesome biome update has been released we should hopefully be on a slightly quicker pace, or so I hope. Those bugs & glitches are a pain in the rear for Red51 & his two buddies.

    What do you think of the elevator? Alternatively teleporter that did not have to run to the mine down.


    PS: Great that you plan to give so much things. Game already is great.:)


    I believe Red51 wanted to give us an elevator through the electricity update, also because it's a commonly requested feature. I had to use a bukkit plugin for Minecraft for me and others to go up urban structures, or to cheat our way into mining & such. Having elevators & climbing rope would be sweet also, even if it's using naturally growing vines & such. Having this would be nice polite middle-finger to Minecraft's stubbornness :P


    - Water: That's being added next now that the biomes have been updated. It'll be static.
    - Mine: Be sweet to have ropes & such. That's something I can vote for.
    - World: Firearms, bows, slingshots, bandits & ruins are in. Bandits being something I'm anticipating highly, as with hoping they'll roam the map of their own free will.
    - Transport: Horses, camels, cars & trains are in, yet motorcycles, helicopters & such shall to be decided.
    - House: We're going to gain electricity so that's something that may or may not be implied.
    - Garden: We're going to be gaining more garden stuff so this is also on that list.


    What you mentioned shall be in the game in one way or another.

    Ya, Red51 only let out a neutral tease saying that "there might be, yet there might not be an update", type of thing just to keep hyped so we can keep an eye out for the update. I do hope Red51 tackled the issues so we can see a December release, yet festivities shall delay things. If anything, might see it release between Boxing & New Years, yet shouldn't be quoted.

    Quote

    I uploaded a screenshot to steam of a winter scene I did when the new terrain tools were released . Since then I made some cliffs and a canyon, Made a few pseudo biomes as well , was just testing.


    I smell some 'left out jealousy' from Trillnar :P. Props to Deirdre for doing things nicely, and loudly. Good timing & all that. I get those moments also in other communities so I know the feeling in that genuine 'left-out' manner. Selective hearing half the time :)


    -------


    I have to agree with what SilverSatin up there ^. So much stressing out that it does make me wonder if biomes shall release, or if the trio shall have their festive fun which is perfectly fine in itself. An 'interesting week' indeed.

    I'm now genuinely worried because the game feels like it has stalled nearly completely on biome update. I luckily lost my sense of time thanks to my work, yet still seeing Red51 struggling with the biomes update with it being deep into the December month (19th). It really does need to come out sometimes soon so the game can continue maturing. I don't want to pressure him, more so with it being a festive season, yet something needs to come out. All the features have also been stalled & pushed back further because of the Biomes update. Thinks like character creation, NPC traders, fishing, dungeons, water, horses, and all that. Biome update just might end up leaving a nasty after-taste at the rate it's going.


    If Red51 needs to celebrate Christmas then it shall be fine if we're given something small to then allow for post-Christmas fun, in some manner. :/ Just a few days (maybe early January) more & I can find myself playing the game with whatever update comes out next. Hopefully. All this waiting. What comes first? This biome update or me getting a computer to run this & other newer games? :P