Posts by ArcticuKitsu

The official Rising World Soundtrack is available!
You can also get the Soundtrack on Steam

    Yes I also think static water would be a really good compromise for now. I like the idea to habe a bunch oft bucket types, e.g. al little bucket for only 10l water, a really big one for 35l and a tanker for much more water. In my opineon, one of the most important things will also be a pump.


    I strongly agree here. I suggested this earlier, yet feel it slipped off into the past somewhere that I'm over-joyed you're bringing this back. We need various sorts of water containers for both thirst & to deal with cooking & crafting other stuff that needs water. Having various things to store water would also be a lovely asset to Rising World, especially when diseases & such shall play a big part in this game (Red51 teased he wanted such).


    Coconut liquid containers (milk within at first to then put in water), water bottles (plastic & glass), cups, mugs, wooden wine containers, among various other sorts. Even found out that avocado shells can contain water within if you cut it directly in half. There's various ways to hold water that Red51 shouldn't have any problems or excuses as to not tend to thirst with storage issues :P


    The issue would then be with 'purifying' the water to be drinkable which should be easily fixed if you use moss for the Medieval era (or fruits & veggies), or going with a purifying stick for 'modern' era. There's even industrial-grade gadgets to purify polluted water (not sewage context, yet water in general) so that should be fun to survive in within Rising World. Found this out when people whined of 'water shortages' that's a faux scare.

    Ya, we'll get those options to tick on & off. It's disappointing though that I have to be almost hostile about this because people want a watered down Rising World. They keep insulting Minecraft the other quarter or half the time when we bring up survival because they lack the patience & common sense & such. I don't want to be hostile, yet wanting to see Rising World be a great detailed game similar to Skyrim in ways. Guess I'll just leave it at that now just to be 'polite'. :huh:


    We'll see........But ya, those options shall play a major role here.

    Not sure how Red51 shall treat water because it'll react accordingly to physical, and maybe weather-related interactions. The whole physical side shall take ages. For now, we'll be given static water, yet be able to do small interactions with them (Swimming, boating, & such). Typing that made me imagine ducks & seagulls at the least. Kelp & seaweed for the under-side of the static water. Something small.


    I'd imagine the final water be a major delayed update seeing as how we had to deal with biomes update. Needs more biomes still. :huh:


    I don't want to pressure Red51 now but it be sweet to have a mini water update with kelp, seaweed, & ducks hmm. Something to "ease our nerves" type thing.

    Well, there's two ways I can suggest to remedy this situation.


    1) Make a pathway from your start to the 'savannah' biome. Things like roads, pillars, & human markers.
    2) On a multiplayer server you can set down teleport points through commands (something you'll have to search & Google for) to reach them with ease. I'm unsure of the command, yet am ware you can instantly teleport to any you can.


    Can't tell you where your Savannah is because your world is unique to you, and each world is unique to everybody. You'll have to re-discover it to then make note of it through coordinates & trying to see if #2 works in singleplayer & such. Experiment with the tools you're given :P

    You know how water reacts in Terraria & Starbound? Ya, think that for this game. Red51 is wanting water to behave to every block around it, to the point it'll flow & follow the terrain around it. Imagine how much stress it'll cause on the PC though, Minecraft's TNT style stress. Red51 is wanting to do this, yet shall have to hold off until late 2016, or early 2017. We'll see how these updates release because they've been known to delay one another.


    You should, in theory, be able to drain both a lake & an ocean.

    There'll be more added to the hostile animal list - (think wolves, sharks, and the like) - Along with humanoid bandits. We shall also gain dungeons to seek out danger in ruins. They'll all be contained, yet I'm strongly pushing for roaming NPCs because Rising World would be a 'lesser-game' otherwise.


    I've been trying to push for roaming bandits & such, but whiny & moaning people keep pushing it back because they want to "build in peace", which is something they still can do if they could actually think & adapt. They need to use the hostile entity's weakness against them. If I can do it in various other games, including Minecraft, then you can do it in Rising World also. Just as long as these hostile enemies react to their various weaknesses then we should be able to find ways to make clever (or crude) protection zones from them. [I don't want to scare players away that want to build in peace, yet it's also ruining games to be as dull as 'Star Wars Battlefront', or that shitty 'Simcity' MMO thing in lacking features when don't push a game to its full survival potential.]


    For example:
    -> Using your urine to keep hostile predators away. If we have a toilet then it should be used to collect your character's urine so you can create an 'invisible wall' against hostile animal threats. Not 100% defensive, yet something along the 60% safety mark to deter them from attacking you. [Watched an Alaska survival movie that had this.]
    -> Roaming bandits would fear you (or attack you less) when you are armed. The stronger the weapon & armor then the less likely they'll attack you, unless in high numbers.
    -> Sharks should only attack you if you're injured & bleeding.
    -> Bears should only attack you if you startle them, or if you have food on your person (as in raw & cooked meats).
    -> & etc.


    ------------


    Ya, I really do wish Red51 makes bandits roaming, even seeking you out on those rare occassions. Not like what 'Forest' does with the NPCs there hunting you down in waves, just in a lighter 'patrol' type thing. Something like an ingame week or month type frequency. They even should be allowed to spawn in & out of chunks at will. I feel that not adding this sort of behavior to bandits (and other hostile NPCs) would make Rising World a 'lesser game'. Need to nudge it to its full potential. Don't bend to fear & laziness in gaming. Not even "hardcore", as one person told me this was when surviving.

    - Fence blocks have been confirmed to be a planned item for us to obtain. Here's to hoping the updates shall allow room for them to be added into the game.
    [Fence Extra: Would love to see the European styled high-stone fence in various style & such. Even curved ones, slim ones, rough ones, smooth ones, and various other sorts from 80's to modern.]


    - Fruit & nut trees are more or less implied, yet it be awesome if we could actually gain banana trees, coconut trees, walnut trees, & all those various sorts. The obvious bit being in their appropriate biomes. This could get nicely FTB (Minecraft modpack), or even Animal Crossing: New Leaf style of things.


    - Melon seeds is something that Red51 should easily sneak in within the next few coming updates. Just get it out of the way. Same with pumpkins. Just get it out of the way. [Pumpkin pie also, please; One you can even place on a table, or similar.]


    - Weather is confirmed, yet waiting on water & dungeons to be added. Seasons may be a tricky thing, yet should be something experimented on.


    ------------


    I had so many nice moments that I can't treat it like crap like the other people, yet feel Minecraft was being held back quite a lot to keep it "kid friend'y", or something "safe" in Mojang's eyes. I respect Minecraft a lot, yet see Rising World being what Minecraft should have been. Need that one "last dance" from Minecraft? Check out 'Feed The Beast" & make sure to pick the 'Mindcrack' modpack, or something to do with Technology. Even make sure it has 'Traincraft' in it to get an idea of where this game is going + biomes-o-plently.

    Red51 wanted to do vast language support once it got out of beta & all that. Basically when the game is in a more 'complete state' type of thing. Something to look forward to once the game matures. More so now that the troublesome biome update has been released we should hopefully be on a slightly quicker pace, or so I hope. Those bugs & glitches are a pain in the rear for Red51 & his two buddies.

    What do you think of the elevator? Alternatively teleporter that did not have to run to the mine down.


    PS: Great that you plan to give so much things. Game already is great.:)


    I believe Red51 wanted to give us an elevator through the electricity update, also because it's a commonly requested feature. I had to use a bukkit plugin for Minecraft for me and others to go up urban structures, or to cheat our way into mining & such. Having elevators & climbing rope would be sweet also, even if it's using naturally growing vines & such. Having this would be nice polite middle-finger to Minecraft's stubbornness :P


    - Water: That's being added next now that the biomes have been updated. It'll be static.
    - Mine: Be sweet to have ropes & such. That's something I can vote for.
    - World: Firearms, bows, slingshots, bandits & ruins are in. Bandits being something I'm anticipating highly, as with hoping they'll roam the map of their own free will.
    - Transport: Horses, camels, cars & trains are in, yet motorcycles, helicopters & such shall to be decided.
    - House: We're going to gain electricity so that's something that may or may not be implied.
    - Garden: We're going to be gaining more garden stuff so this is also on that list.


    What you mentioned shall be in the game in one way or another.

    Ya, Red51 only let out a neutral tease saying that "there might be, yet there might not be an update", type of thing just to keep hyped so we can keep an eye out for the update. I do hope Red51 tackled the issues so we can see a December release, yet festivities shall delay things. If anything, might see it release between Boxing & New Years, yet shouldn't be quoted.

    Quote

    I uploaded a screenshot to steam of a winter scene I did when the new terrain tools were released . Since then I made some cliffs and a canyon, Made a few pseudo biomes as well , was just testing.


    I smell some 'left out jealousy' from Trillnar :P. Props to Deirdre for doing things nicely, and loudly. Good timing & all that. I get those moments also in other communities so I know the feeling in that genuine 'left-out' manner. Selective hearing half the time :)


    -------


    I have to agree with what SilverSatin up there ^. So much stressing out that it does make me wonder if biomes shall release, or if the trio shall have their festive fun which is perfectly fine in itself. An 'interesting week' indeed.

    I'm now genuinely worried because the game feels like it has stalled nearly completely on biome update. I luckily lost my sense of time thanks to my work, yet still seeing Red51 struggling with the biomes update with it being deep into the December month (19th). It really does need to come out sometimes soon so the game can continue maturing. I don't want to pressure him, more so with it being a festive season, yet something needs to come out. All the features have also been stalled & pushed back further because of the Biomes update. Thinks like character creation, NPC traders, fishing, dungeons, water, horses, and all that. Biome update just might end up leaving a nasty after-taste at the rate it's going.


    If Red51 needs to celebrate Christmas then it shall be fine if we're given something small to then allow for post-Christmas fun, in some manner. :/ Just a few days (maybe early January) more & I can find myself playing the game with whatever update comes out next. Hopefully. All this waiting. What comes first? This biome update or me getting a computer to run this & other newer games? :P

    I agree that it should switch up into the way Wurm Online/Unlimited way. There's the added bonus of having to then chop the downed trees again, with the added bonus of also making use of transportation carts & log trucks. It would even give purpose to having log carts for trains, when we also get those in the future. IF we do get them, that is.

    Nothing wrong with having floating islands when you have them being as rare as mushroom & mesa biomes in Minecraft. Basically something that takes awhile to stumble upon, yet common enough for each player to claim their own on a server hmm. Would be appropriate.

    Oh, lovely. Nice stuff. I guess those bugs need to be fixed first eh? A nice update that I'm sure I'll eventually use bits & pieces of.


    Also, I'm now once again becoming excited/eager when seeing "NPCS Placements" bit thinking to the NPC Traders. Lovely stuff. Do wish the biome update the best also with all of us being highly restless. Red51 should feel highly proud for all the updates & how much he's being chugging away at this.


    Also, seeing that 4th image with the floating chunk is making me think of how Red51 could play around with his 'Fantasy biome' idea heh. This game allows for some rare-crazy happenings to happen.