Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    There'll be more added to the hostile animal list - (think wolves, sharks, and the like) - Along with humanoid bandits. We shall also gain dungeons to seek out danger in ruins. They'll all be contained, yet I'm strongly pushing for roaming NPCs because Rising World would be a 'lesser-game' otherwise.


    I've been trying to push for roaming bandits & such, but whiny & moaning people keep pushing it back because they want to "build in peace", which is something they still can do if they could actually think & adapt. They need to use the hostile entity's weakness against them. If I can do it in various other games, including Minecraft, then you can do it in Rising World also. Just as long as these hostile enemies react to their various weaknesses then we should be able to find ways to make clever (or crude) protection zones from them. [I don't want to scare players away that want to build in peace, yet it's also ruining games to be as dull as 'Star Wars Battlefront', or that shitty 'Simcity' MMO thing in lacking features when don't push a game to its full survival potential.]


    For example:
    -> Using your urine to keep hostile predators away. If we have a toilet then it should be used to collect your character's urine so you can create an 'invisible wall' against hostile animal threats. Not 100% defensive, yet something along the 60% safety mark to deter them from attacking you. [Watched an Alaska survival movie that had this.]
    -> Roaming bandits would fear you (or attack you less) when you are armed. The stronger the weapon & armor then the less likely they'll attack you, unless in high numbers.
    -> Sharks should only attack you if you're injured & bleeding.
    -> Bears should only attack you if you startle them, or if you have food on your person (as in raw & cooked meats).
    -> & etc.


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    Ya, I really do wish Red51 makes bandits roaming, even seeking you out on those rare occassions. Not like what 'Forest' does with the NPCs there hunting you down in waves, just in a lighter 'patrol' type thing. Something like an ingame week or month type frequency. They even should be allowed to spawn in & out of chunks at will. I feel that not adding this sort of behavior to bandits (and other hostile NPCs) would make Rising World a 'lesser game'. Need to nudge it to its full potential. Don't bend to fear & laziness in gaming. Not even "hardcore", as one person told me this was when surviving.

    - Fence blocks have been confirmed to be a planned item for us to obtain. Here's to hoping the updates shall allow room for them to be added into the game.
    [Fence Extra: Would love to see the European styled high-stone fence in various style & such. Even curved ones, slim ones, rough ones, smooth ones, and various other sorts from 80's to modern.]


    - Fruit & nut trees are more or less implied, yet it be awesome if we could actually gain banana trees, coconut trees, walnut trees, & all those various sorts. The obvious bit being in their appropriate biomes. This could get nicely FTB (Minecraft modpack), or even Animal Crossing: New Leaf style of things.


    - Melon seeds is something that Red51 should easily sneak in within the next few coming updates. Just get it out of the way. Same with pumpkins. Just get it out of the way. [Pumpkin pie also, please; One you can even place on a table, or similar.]


    - Weather is confirmed, yet waiting on water & dungeons to be added. Seasons may be a tricky thing, yet should be something experimented on.


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    I had so many nice moments that I can't treat it like crap like the other people, yet feel Minecraft was being held back quite a lot to keep it "kid friend'y", or something "safe" in Mojang's eyes. I respect Minecraft a lot, yet see Rising World being what Minecraft should have been. Need that one "last dance" from Minecraft? Check out 'Feed The Beast" & make sure to pick the 'Mindcrack' modpack, or something to do with Technology. Even make sure it has 'Traincraft' in it to get an idea of where this game is going + biomes-o-plently.

    Red51 wanted to do vast language support once it got out of beta & all that. Basically when the game is in a more 'complete state' type of thing. Something to look forward to once the game matures. More so now that the troublesome biome update has been released we should hopefully be on a slightly quicker pace, or so I hope. Those bugs & glitches are a pain in the rear for Red51 & his two buddies.

    What do you think of the elevator? Alternatively teleporter that did not have to run to the mine down.


    PS: Great that you plan to give so much things. Game already is great.:)


    I believe Red51 wanted to give us an elevator through the electricity update, also because it's a commonly requested feature. I had to use a bukkit plugin for Minecraft for me and others to go up urban structures, or to cheat our way into mining & such. Having elevators & climbing rope would be sweet also, even if it's using naturally growing vines & such. Having this would be nice polite middle-finger to Minecraft's stubbornness :P


    - Water: That's being added next now that the biomes have been updated. It'll be static.
    - Mine: Be sweet to have ropes & such. That's something I can vote for.
    - World: Firearms, bows, slingshots, bandits & ruins are in. Bandits being something I'm anticipating highly, as with hoping they'll roam the map of their own free will.
    - Transport: Horses, camels, cars & trains are in, yet motorcycles, helicopters & such shall to be decided.
    - House: We're going to gain electricity so that's something that may or may not be implied.
    - Garden: We're going to be gaining more garden stuff so this is also on that list.


    What you mentioned shall be in the game in one way or another.

    Ya, Red51 only let out a neutral tease saying that "there might be, yet there might not be an update", type of thing just to keep hyped so we can keep an eye out for the update. I do hope Red51 tackled the issues so we can see a December release, yet festivities shall delay things. If anything, might see it release between Boxing & New Years, yet shouldn't be quoted.

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    I uploaded a screenshot to steam of a winter scene I did when the new terrain tools were released . Since then I made some cliffs and a canyon, Made a few pseudo biomes as well , was just testing.


    I smell some 'left out jealousy' from Trillnar :P. Props to Deirdre for doing things nicely, and loudly. Good timing & all that. I get those moments also in other communities so I know the feeling in that genuine 'left-out' manner. Selective hearing half the time :)


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    I have to agree with what SilverSatin up there ^. So much stressing out that it does make me wonder if biomes shall release, or if the trio shall have their festive fun which is perfectly fine in itself. An 'interesting week' indeed.

    I'm now genuinely worried because the game feels like it has stalled nearly completely on biome update. I luckily lost my sense of time thanks to my work, yet still seeing Red51 struggling with the biomes update with it being deep into the December month (19th). It really does need to come out sometimes soon so the game can continue maturing. I don't want to pressure him, more so with it being a festive season, yet something needs to come out. All the features have also been stalled & pushed back further because of the Biomes update. Thinks like character creation, NPC traders, fishing, dungeons, water, horses, and all that. Biome update just might end up leaving a nasty after-taste at the rate it's going.


    If Red51 needs to celebrate Christmas then it shall be fine if we're given something small to then allow for post-Christmas fun, in some manner. :/ Just a few days (maybe early January) more & I can find myself playing the game with whatever update comes out next. Hopefully. All this waiting. What comes first? This biome update or me getting a computer to run this & other newer games? :P

    I agree that it should switch up into the way Wurm Online/Unlimited way. There's the added bonus of having to then chop the downed trees again, with the added bonus of also making use of transportation carts & log trucks. It would even give purpose to having log carts for trains, when we also get those in the future. IF we do get them, that is.

    Nothing wrong with having floating islands when you have them being as rare as mushroom & mesa biomes in Minecraft. Basically something that takes awhile to stumble upon, yet common enough for each player to claim their own on a server hmm. Would be appropriate.

    Oh, lovely. Nice stuff. I guess those bugs need to be fixed first eh? A nice update that I'm sure I'll eventually use bits & pieces of.


    Also, I'm now once again becoming excited/eager when seeing "NPCS Placements" bit thinking to the NPC Traders. Lovely stuff. Do wish the biome update the best also with all of us being highly restless. Red51 should feel highly proud for all the updates & how much he's being chugging away at this.


    Also, seeing that 4th image with the floating chunk is making me think of how Red51 could play around with his 'Fantasy biome' idea heh. This game allows for some rare-crazy happenings to happen.

    Fair enough. I'm fine with the mention of two more (or a few) updates happening before the biome update, just that people REALLY want the biome updates. And I understand what you mean when you say people may get their hopes up, and such. I'm just glad I can wait it out till December or January so I'm one of the more patient ones, also having a Japanese game event (KanColle) to keep me occupied :P

    May I politely ask for a one or a few biome teasers if it isn't releasing soon? Just some teasers to keep the hype going? I'm genuinely curious now, more so after all the trolling rampages we had & such. We're heading into December soon with biomes still struggling and I can't pretend I'm not worried about biomes anymore.

    This about languages? Red51 mentioned that he's add in more languages once the game settles in more after the update. When it enters a more 'complete' state. Wanting to say which, yet feel I may confuse people if I say the wrong state. In a year or two we'll have languages of various sorts.


    Also interested in seeing Dutch so I could try nudging my Dutch friend into this game.

    Yes, you can filter out anything you want. You can treat this like Skyrim + those Nexus mods & such. It's that easy.


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    And in general.....


    Also, thanks to the desire not to have roaming hostile entities we're stuck with hostile animals above. I do hope for some 'rare boss' or something on the top side, or else it get boring. I do hope those dangers from dungeons leak out into the main world on occasions. Look at Space Engineers with pirates & Timber & Stone with skeletons & such. Needs more of that, even if people voted against it. People only saying that in fear & frustration, yet they secretly enjoy it for stories told.