Posts by ArcticuKitsu

A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)

    Whoa...Too fast!


    Red51 had an urge to make a fantasy biome so that's something to look forward to, if & when he does it. I also agree that the fantasy biome should assist us in obtaining things that would otherwise clash with the game elsewhere. I'm agreeing it should be where we obtain our floating/flying airship of whatever sort, as with the islands.


    I suggest that you folks strongly search up 'Twilight Forest' for Minecraft to learn more about it. I'd love to nudge Red51 into doing a dungeon that would link up with another realm to allow magic, but only in that other realm. We would do realism in the current world while only keeping 'realistic' stuff in such; Likewise with Magic in the fantasy realm.


    Lastly, any anime fans here? If you've seen 'Gate' Anime (a 2015 anime), then you'd get the basic idea of where I also want to take this after having loads of fun in Minecraft's 'Twilight Forest' mod. It was fun. I really want to have magic so having an alternate realm to have such would be awesome without clashing with the current. I'd love to have a 'magical' companion (NPC) being able to use magic in that realm while stuck with swords & small firearms in our world.

    Update was sweet. After some accidental snooping I found out we're getting a nice surprise for Christmas. Awesome to hear :)


    Maybe it's a normal patch -> Biomes -> special Christmas update.


    I just felt like teaseing those lurking. Have fun! :P

    I vote for this.


    've been spoiled by Star Wars Galaxies & Phantasy Star Online 2 to do this. I guess even Star Wars: The Old Republic also for how you can sit & do stuff in your inventory or chat. Would be sweet for Rising World to match this nicely from there, as in here. Even Space Engineers allows sitting. Fun fun.

    Agreed. "Ready when it's ready".


    I do however have to genuinely wonder what state this biome update is in to have been pushed from August to November. Maybe into December. What's keeping it behind? The complexities in the biomes on a technical side? The textures & scenery? The co-existence of both plants & wildlife? Texture issues? Missing biomes? The biome-spawning algorithms? Not saying to rush the update out in a buggy state, or to be given an answer. I'm just genuinely curious (as others) as to the state of it all in that "curiousity killed the cat" manner. Something possibly 'silly' might have pushed it from August to now that we're all being restless RW'ings.


    But ya, as long as we're getting those small updates to keep us happy then I'm fine with things. That 'feature page' is your roadmap of things to come. It doesn't add what people request, yet it does give you a nice solid idea of things. Ask politely & you shall receive in equalness. As long as it's useful & easy to pop in. :thumbup:


    Oh, and I now prefer this thanks to the radio feature in Euro Truck Simulator 2.


    That's not a roadmap :D, it's the features that will be implemented someday.


    That's as close to a road-map as you're going to get. Red51 said that updates shall be done "when they are done". You'll get things when they're considered complete.


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    Also @ OP:


    I wouldn't mind building things in chunk to then piece together. Building a bed frame, a bed, and such out in the open would be awesome. A bit too complicated when you add in the tiny bits, yet be sweet to have some form of complexity added for various variety in this game. Having played Minecraft + Feed The Beast with Mindcrack & any technological modpack would make me feel at home.


    Also, biomes first, THEN water. Let's not complicate things for Red51 because I want biomes to finally be released.....We'll also get static water before physics because of how complicated it is.


    I do hope Red51 makes note of crushing stone into sand because that's what was done in one Minecraft mod, and it does wonders in this sort of game.

    I'm sorry. But I do not know this Star Wars Episode 1 film of which you speak. George Lucas toyed around with a script for such a film in the early 90s. The only Star Wars movie which George Lucas was the primary director of was Episode 4 (originally just "Star Wars" in 1977). Irvin Kershner directed Episode 5 and 6 (which were incredible films). No prequels exist and I'm looking forward to see what J.J. Abrams does with Star Wars. What he did to Star Trek was horrendous but I feel he is more suitable for directing a proper Star Wars film. December 18th is just around the corner. If he does a good job, then perhaps some day in the future there will be an Episode 1. Only then will I understand this vision of cliffs and Podracing of which you speak.


    That aside, I'm glad to know that others have dreams of Minecraft and now Rising World. Once Biomes and water are in place, I'm hoping to see some improvements to cave generation. The idea of underground settlements have always intrigued me. Have you ever played Myst Uru? That game allows you to explore the underground ruins of the Dn'i civilization. I've always dreamed of expansive caverns with oceans, similar to that in Journey To The Center Of The Earth. I'd love to see a world such as that in Rising World someday. I hope Red has some plans to implement underground water caves at some point. If we get something similar to Glowstone in Minecraft then even better :)


    Meh. There's always some good points to a movie so I dislike it when people throw something close to a tantrum to these things. Ya, you're free to that sort of opinion, and I would agree with you, but not to the point of purposely doing such ^. I'm trying to mention what I also dreamed of with those cliff-side homes. I guess I should have mentioned having those monster spawner dungeons appearing on the side of ravines end-on-end to be an abandoned civilized area. I still wish more would be seen of those Naboo fighters, more varieties, and more fun. I also have high hopes for this new Star Wars movie while wishing that Star Trek movie would have been better.


    The only 'Myst' I know is of a game where you can travel to various worlds. There's even a mod for Minecraft that allows you to warp to one world & the next by creating books & finding runes. Basically creating 'Ages' to travel while hoping nothing collapses. Hoping Red51 takes note when wanting to add in 'fantasy' biomes. Should be fun to see this, & others while shying away from the generic fantasy stuff while aiming for some unique fantasy. I'm also sure Red51 shall add in some sort of underground lighting to mimic, and surpass the glowstone stuff. He has the freedom to go all Skyrim & Fallout with it by adding glowing plants, objects, & etc through world-gen. Should be fun.


    Lastly, I even dreamed about submarines from Silent Hunter 3, so I'm going to assume I might dream of oceanic vessels whenever Red51 does add them in. Same with when he eventually adds in submarines (something Minecraft ignored by giving drinking potions) for some underwater fun. I'm thinking more U-boat, though some more civilian submarine should be sweet, if & when that happens.

    Having dreams about these sorts of games are easy when one is being all creative in this game. When you build & live in your world you tend to take it in


    I had numerous Minecraft ones where I was viewing some epic underground settlement (think those in Star Wars ep 1 during Podracing along cliffs & ravines) which made its way upwards onto the surface. Then I had loads of dreams about rebuilding on my main Minecraft map with my friends, then more with trains, snowy terrain, among other. Was mainly about my settlements which had my settlement, my friends, and one more. Even going undergound at times, and even once having a Pixelmon mod in my dream where you could see chunks & Pokemon roaming about from one of those radars seen during the first Death Star assault from Yavin. That open sensor/radar where you see objects in 3D sphere and such.


    I believe I had one or two dealing with Rising World, probably vague now. I do know I did dream of Rising World, as with Lego Worlds. I'm sure I'm going to dream of trains & horses, among all sorts of Rising World mechanics.


    I never said Red was doing a bad job , I have praised this game all over steam and to friends. Here you are Setting deadlines LOL :) That's a joke. Biomes will be done when its done , meanwhile, I have a few more new and upcoming things to check out . I wont be complaining about it any more :)


    Yet you keep pushing him loads while telling him how to do is job :/ . Nice that you're praising the game for this game needs it, but I'm not setting deadlines as that was a half-joke & when I'm giving up on biome updates in a jestful manner. And yes, biomes shall be done when it's done so let's just leave Red51 be because I'm also pleased that he released this update when it should have been. Things were far too quiet that I'm happy we now have signs & weather vanes, among other things.


    I'm even happy to hear that we're going to get fonts added onto signs, that shall be awesome. Hearing complaints though that people want to view their signs from all perspectives so I do hope something may be toyed with there? Maybe? I need to game to give my 2 cents. Alright, time to walk those 12.1 km to the biome update :)

    Anybody having a sense of humour here? I just noticed now that Red51 added in the updates on those travel signs saying that biomes shall come in 12.1 km. I see those updates we had & are getting listed on there so I had a nice chuckle. Something I would have picked up on if I wasn't distracted earlier on my first posting (something I had to also edit after).


    Biomes in 12 km. Lovely. May I get a horse to travel to this biome update? :P

    Yay! The update is here! Excellent! Nice to see signs added in, and in such variety. I wish I could play around with them also but have to wait for someone to do an update video. The weather vane was also a nice steam suggestion not too long ago + assuming those 'fences' are able to have corner pieces. Neat stuff.


    No worries on the biome update, just that they should have been out by now. I do hope they do find themselves being released sometime soonish. It can still wait though if we can continue to get 'bribed' by these updates. You're doing awesome & I want to hit Trillnar over the head with a few rolled up newspaper wacks. Chill out. Yes, he could focus purely on biomes, but other stuff needs to be done. You can wait. If I can wait, and others can wait, then you can wait also Trillnar. Chillout :thumbup:


    I'm giving Red till December 5th just because that's Sinterklaas day. Don't worry, take your time. But ya, patience. As long as we're getting these sorts of updates then it's all fine.

    I think the way red51 is doing things is just fine. People are going to get excited/disappointing for one reason or another. With the announcements popping as they are I know when to look forward to something, and I especially appreciate it when something gets delayed and I am told about it.


    I agree with this, yet didn't want to provoke Trillnar. I'm fine with the way Red51 does things also. Yes, it's a bit irritating when you have things planned to have to wait in using them from delays, for those that do have the copy, so they can immediately start using the new features. It bugs me when I want to know what's been updated also so we can one way or another use them. But ya, I approve of the way Red51 does things for it keeps us in the loop.


    The anticipation can be mended by playing something or doing other things. Space Engineers is also doing similar to what Red51 is doing with planets so you have a 'same boat' moment. This is perfectly fine. Delays happens because silly bugs happens & such.


    (Edit: nightly typo fixing. Watching a Mario stream)

    No worries. Even if you did say it's releasing today, I can wait a few more hours. As long as it adds some sort of worthwhile features (a bribe feature of some interactive item/object) then it's all worthwhile.


    And Argentina? Sweet. 7:19 pm EST right now :P

    Icons would work better for Rising World I think. A Beacon or beam seems more sci fi like. I was just throwing the idea out there to give an example of what could be done without killing the respawn for those who desire the challenge that makes up a survival game.


    Agreed. Ya, I just want to clarify that I prefer what we have now, yet would be accepting to those that would want to revive where they died. That however would be idiotic when you're swarmed by mobs, or stuck in an overly difficult dungeon or environment to keep looping & looping. Granted, Red51 could simply code it like Lego Worlds where you spawn on a 'safe block', yet that would also be silly. Doing a corpse run is better. Simply build hotels & outposts....


    In minecraft I wanted to build at the seaside. To look for a beach or an ocean I flew around about 2.5 hours searching for the ocean. Ok I had flymode ☺but I was hit after landing and had no chance to write down my coordinates so I respawned at my old spawn without seaside. Now I write down always immediately the coordinates, but for beginners it could be very helpful to have a map or the possibility to get back to their spawn. We do not know what is going on in the game but it could be that we couldn't build a bed because of no sheep in our region.


    Each to their own.


    I'd just keep wandering by foot & horse so that be neat. Build up at spawn while making a steady food supply to then wander elsewhere until I'd find a proper place. Get all the basics, then prep an expedition to wander further away. I'd even use Miencraft map makers, MCedit, or similar to seek out cool places. There's always a good spot to find......Using the coordinates also helps in these kind of things, thus why I also build roads & railways. I want to make sure everything is connected while keeping away from 'cheaty' things like command blocks & teleporting. I'd rather make use of what's in the game for survival while keeping away from "admin" stuff. I did use them here and there, trying to balance them with command blocks. It's just....constant struggle to keep it all balanced. Everybody plays differently with constant frustrations happening.


    Well, I see that console Minecraft has maps, though PC ones is understandable. I guess the tip here would be to find something nearby to build at your spawn area until you can build out. Stay in a small radius to then build & explore outward with your higher tech. People keep forcing things that they then pay the price for it, then blame the game for it. As for sheep, no spiders? Sucks on the no sheep bit. There's always a way to get around finding them if you start recognizing landmarks to get back.


    Plan & evaluate, then act on the best course of action.

    I agree with you. Part of the survival aspect of these type of games is to deal with your loss or trek back to claim what was lost. If someone needs to have a way to find their bodies, perhaps a beacon which shines brightly similar to mods in ARK: Survival Evolved could help as an addition, but I would make it optional for those who want a more immersive experience.


    Yup. Exactly. What made Minecraft fun was the whole survival aspect with nothing disabled. I tolerated creepers, skeletons, witches & even the loss of items because it allowed me to tell a story. The moment I jumped onto a creative mode server all the challenge was gone, and there was nothing to do. Everything that made Minecraft fun was...gone. You had everything at your fingertips that it just ruined everything. People kept whining that there was nothing to do, and they kept making these anti-mob spawning pillars. It baffled me. I enjoyed having a barter-system type economy going of having to gather what I needed while going on my own adventures, at the cost of lives & item lost. Everything became hollow when you removed all sorts of threats & such. I simply feel people enjoy pampering themselves to the point things become boring, then whine constantly that everything sucks.


    And ya, I'll agree with it being an option in the server or singleplayer option that you respawn where you died, but that would just be insanely awkward that it throw everything off. Corpse runs makes you plan ahead while making sure you're being smart, not spoiled & pampered. I don't want to scare people off who also want variety, just that.....it kicks the challenge in a weird way.


    I'd vote on having icons showing on the map to show where you died. Craft up a map then you'd see where you died in the world. A map, GPS, or whatever we'll get at first & throughout RW's life. A pillar might be odd, unless it's in Red51's 'fantasy' biome world.


    [Edit: My apologies, I appeared to have 'blown up' again. I am accepting of the idea, yet bothered only by the part of simplifying things for 'short-term gratification'.]

    I dislike this because it 'simplifies' the game a hell of a lot. People complaining Minecraft sucks because they have to actually work for what they want, yet want everything simplified for various things. It bugs me, and it baffles me when people also kick 'challenges' out of a game. Filters for everything, + a spawn set for reviving where you died. Nah, I don't want this game to pamper & spoil people too much to the point it turns into Minecraft again.


    Just set a camp or bed while treading cautiously around the land. I always make sure to plan before I wander out before I leave in these sorts of games.


    Also, a map shall eventually pop in. Just gotta allow the game to mature a bit so make the most out of roads & Compasses. Even land markers that you build & such.

    Trillnar: Ya, that's why I said what I did about it being small fence corner pieces + some other possible mini items to enjoy. If it's going to be a mutli-fix then that's awesome. And I'm also 95% certain this is the final update before the biome update, but you could be right that there will be one more.


    zfoxfire: I guess you misread so I'll say a "corner piece" to the fences. But ya, I can't wait to jump on it. I want December to come around so I can start saving to jump in....Then I'd know how difficult everything is.


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    Something I want to mention while I can.......


    I keep looking at games wondering how they'd fit into Rising WOrld. I can't wait for Rising World to mature because I'd love to see those features in the game in one manner or another.......

    • Euro Truck Simulator 2: I do hope we can eventually go trucking across our own maps to ferry shipments on crates & skids on our own customized vehicle. I don't mind if it's more simplified than ETS2, yet something that be awesome if you could even drive those various sorts of short & long cargo trucks + being able to add paint jobs onto them; Possibly even via the poster system.
    • Train Sim 2015 - [Canadian Pass video]: Just seeing the detail in the game is making me highly curious and eager to see how Red51 adds trains into the game. Just seeing how short or long you could make it, plus the graphics in TS2015 more or less mimicking RW's graphics. I know I have to wait ages, but I'm highly eager to carry shipments from one side of the map to the other. Even to joy ride,....I just love trains in these open-world games. It's a must.
    • Timber & Stone + RimWorld - NPC Followers: I know Red51 said he'd look into it once the game goes full-complete, yet this itch is insane. I'm waiting for NPC Traders to see what they'd do until I'd seriously start nudging Red51 into having NPCs tend to their own health & tasks. Basically as combat comrades to keep you company in a 'silent' world for the more 'skittish' folks. It's more fun when you can have a friend or AI partner joining you on your adventure. It be a shame not to have them, and I feel the AI in these two games work best for this game. It be a real missed opportunity if Red51 ignored NPC followers + NPC settlements. [I'd imagine them to be rare roamers you can 'rescue' from the 'wilderness'; Rare, being 1 roamer per possible 20,000 km radius or so.]
    • Dragon Quest Builder (PS3, PS4, Vita) - NPC Roamers: Same as above, yet with the idea of roaming NPCs you can find in the wilderness to 'rescue' & turn into your own. I'd love to be able to start a small population settlement with them by having them follow me back, tend to "tedious small-scale tasks" (cooking, farming, & like; Could add morale later) to then have them wander. In one video you'd find them suffering so you would recruit them into your party to then take them back to a registered house design. You'd have to build them a room, or house, with furniture to have them stay there. This could be a way to gain "natural NPC Traders" if people ever request them. [Feel free to skim 'this video'. Should get the gist, even with Japanese]
    • Mount & Blade: Warband: I already made Red51 aware of this, yet saw how horses behaved in it & how you moved to him. I'd imagine riding horses in the way we do in this game + eventually moving with heavy movement in this. Delayed combat hits & such would be interesting. (I still have more to play of this to suggest more)


    Ya....I'm itching badly for this game, these sorts of games, and this game in particular to mature. I'm waiting on a new computer for December, the other open world games to mature, and to finally have my fun that should have been there before.........I'm highly curious about these coming updates & finally being able to play. :/ . Red51, you're doing an awesome job. Hope I'm not pestering you.

    Can't wait to see what Red51 decided to add into the game. Always something from the community so it should be highly worthwhile, even if it may be a tiny one. Even though it may be a small, or 'light' update. Some fence blocks here, maybe some animals there, and some extra furniture pieces? That's my guess. Maybe one or two more consumables.


    Well, if no biomes in a week's timeframe then I may I respectfully ask for some biome teaser images? :P