Posts by ArcticuKitsu

The official Rising World Soundtrack is available!
You can also get the Soundtrack on Steam

    Icons would work better for Rising World I think. A Beacon or beam seems more sci fi like. I was just throwing the idea out there to give an example of what could be done without killing the respawn for those who desire the challenge that makes up a survival game.


    Agreed. Ya, I just want to clarify that I prefer what we have now, yet would be accepting to those that would want to revive where they died. That however would be idiotic when you're swarmed by mobs, or stuck in an overly difficult dungeon or environment to keep looping & looping. Granted, Red51 could simply code it like Lego Worlds where you spawn on a 'safe block', yet that would also be silly. Doing a corpse run is better. Simply build hotels & outposts....


    In minecraft I wanted to build at the seaside. To look for a beach or an ocean I flew around about 2.5 hours searching for the ocean. Ok I had flymode ☺but I was hit after landing and had no chance to write down my coordinates so I respawned at my old spawn without seaside. Now I write down always immediately the coordinates, but for beginners it could be very helpful to have a map or the possibility to get back to their spawn. We do not know what is going on in the game but it could be that we couldn't build a bed because of no sheep in our region.


    Each to their own.


    I'd just keep wandering by foot & horse so that be neat. Build up at spawn while making a steady food supply to then wander elsewhere until I'd find a proper place. Get all the basics, then prep an expedition to wander further away. I'd even use Miencraft map makers, MCedit, or similar to seek out cool places. There's always a good spot to find......Using the coordinates also helps in these kind of things, thus why I also build roads & railways. I want to make sure everything is connected while keeping away from 'cheaty' things like command blocks & teleporting. I'd rather make use of what's in the game for survival while keeping away from "admin" stuff. I did use them here and there, trying to balance them with command blocks. It's just....constant struggle to keep it all balanced. Everybody plays differently with constant frustrations happening.


    Well, I see that console Minecraft has maps, though PC ones is understandable. I guess the tip here would be to find something nearby to build at your spawn area until you can build out. Stay in a small radius to then build & explore outward with your higher tech. People keep forcing things that they then pay the price for it, then blame the game for it. As for sheep, no spiders? Sucks on the no sheep bit. There's always a way to get around finding them if you start recognizing landmarks to get back.


    Plan & evaluate, then act on the best course of action.

    I agree with you. Part of the survival aspect of these type of games is to deal with your loss or trek back to claim what was lost. If someone needs to have a way to find their bodies, perhaps a beacon which shines brightly similar to mods in ARK: Survival Evolved could help as an addition, but I would make it optional for those who want a more immersive experience.


    Yup. Exactly. What made Minecraft fun was the whole survival aspect with nothing disabled. I tolerated creepers, skeletons, witches & even the loss of items because it allowed me to tell a story. The moment I jumped onto a creative mode server all the challenge was gone, and there was nothing to do. Everything that made Minecraft fun was...gone. You had everything at your fingertips that it just ruined everything. People kept whining that there was nothing to do, and they kept making these anti-mob spawning pillars. It baffled me. I enjoyed having a barter-system type economy going of having to gather what I needed while going on my own adventures, at the cost of lives & item lost. Everything became hollow when you removed all sorts of threats & such. I simply feel people enjoy pampering themselves to the point things become boring, then whine constantly that everything sucks.


    And ya, I'll agree with it being an option in the server or singleplayer option that you respawn where you died, but that would just be insanely awkward that it throw everything off. Corpse runs makes you plan ahead while making sure you're being smart, not spoiled & pampered. I don't want to scare people off who also want variety, just that.....it kicks the challenge in a weird way.


    I'd vote on having icons showing on the map to show where you died. Craft up a map then you'd see where you died in the world. A map, GPS, or whatever we'll get at first & throughout RW's life. A pillar might be odd, unless it's in Red51's 'fantasy' biome world.


    [Edit: My apologies, I appeared to have 'blown up' again. I am accepting of the idea, yet bothered only by the part of simplifying things for 'short-term gratification'.]

    I dislike this because it 'simplifies' the game a hell of a lot. People complaining Minecraft sucks because they have to actually work for what they want, yet want everything simplified for various things. It bugs me, and it baffles me when people also kick 'challenges' out of a game. Filters for everything, + a spawn set for reviving where you died. Nah, I don't want this game to pamper & spoil people too much to the point it turns into Minecraft again.


    Just set a camp or bed while treading cautiously around the land. I always make sure to plan before I wander out before I leave in these sorts of games.


    Also, a map shall eventually pop in. Just gotta allow the game to mature a bit so make the most out of roads & Compasses. Even land markers that you build & such.

    Trillnar: Ya, that's why I said what I did about it being small fence corner pieces + some other possible mini items to enjoy. If it's going to be a mutli-fix then that's awesome. And I'm also 95% certain this is the final update before the biome update, but you could be right that there will be one more.


    zfoxfire: I guess you misread so I'll say a "corner piece" to the fences. But ya, I can't wait to jump on it. I want December to come around so I can start saving to jump in....Then I'd know how difficult everything is.


    ---------------


    Something I want to mention while I can.......


    I keep looking at games wondering how they'd fit into Rising WOrld. I can't wait for Rising World to mature because I'd love to see those features in the game in one manner or another.......

    • Euro Truck Simulator 2: I do hope we can eventually go trucking across our own maps to ferry shipments on crates & skids on our own customized vehicle. I don't mind if it's more simplified than ETS2, yet something that be awesome if you could even drive those various sorts of short & long cargo trucks + being able to add paint jobs onto them; Possibly even via the poster system.
    • Train Sim 2015 - [Canadian Pass video]: Just seeing the detail in the game is making me highly curious and eager to see how Red51 adds trains into the game. Just seeing how short or long you could make it, plus the graphics in TS2015 more or less mimicking RW's graphics. I know I have to wait ages, but I'm highly eager to carry shipments from one side of the map to the other. Even to joy ride,....I just love trains in these open-world games. It's a must.
    • Timber & Stone + RimWorld - NPC Followers: I know Red51 said he'd look into it once the game goes full-complete, yet this itch is insane. I'm waiting for NPC Traders to see what they'd do until I'd seriously start nudging Red51 into having NPCs tend to their own health & tasks. Basically as combat comrades to keep you company in a 'silent' world for the more 'skittish' folks. It's more fun when you can have a friend or AI partner joining you on your adventure. It be a shame not to have them, and I feel the AI in these two games work best for this game. It be a real missed opportunity if Red51 ignored NPC followers + NPC settlements. [I'd imagine them to be rare roamers you can 'rescue' from the 'wilderness'; Rare, being 1 roamer per possible 20,000 km radius or so.]
    • Dragon Quest Builder (PS3, PS4, Vita) - NPC Roamers: Same as above, yet with the idea of roaming NPCs you can find in the wilderness to 'rescue' & turn into your own. I'd love to be able to start a small population settlement with them by having them follow me back, tend to "tedious small-scale tasks" (cooking, farming, & like; Could add morale later) to then have them wander. In one video you'd find them suffering so you would recruit them into your party to then take them back to a registered house design. You'd have to build them a room, or house, with furniture to have them stay there. This could be a way to gain "natural NPC Traders" if people ever request them. [Feel free to skim 'this video'. Should get the gist, even with Japanese]
    • Mount & Blade: Warband: I already made Red51 aware of this, yet saw how horses behaved in it & how you moved to him. I'd imagine riding horses in the way we do in this game + eventually moving with heavy movement in this. Delayed combat hits & such would be interesting. (I still have more to play of this to suggest more)


    Ya....I'm itching badly for this game, these sorts of games, and this game in particular to mature. I'm waiting on a new computer for December, the other open world games to mature, and to finally have my fun that should have been there before.........I'm highly curious about these coming updates & finally being able to play. :/ . Red51, you're doing an awesome job. Hope I'm not pestering you.

    Can't wait to see what Red51 decided to add into the game. Always something from the community so it should be highly worthwhile, even if it may be a tiny one. Even though it may be a small, or 'light' update. Some fence blocks here, maybe some animals there, and some extra furniture pieces? That's my guess. Maybe one or two more consumables.


    Well, if no biomes in a week's timeframe then I may I respectfully ask for some biome teaser images? :P

    Awesome! Thanks for sharing.


    I fear that it may sound exactly like another Minecraft track when the sun rises. It sounds highly familiar with me fearing it may have been ripped from Minecraft, or remixed slightly. Maybe I'm wrong.

    If I'm not mistaken, there's a game mode that will have this in it eventually. It shall allow you to follow quests lines, set up your own, and etc. I guess similar to what Minecraft has, but maybe with more options because Red51 tends to listen to us more intelligently than with what Mojang is doing. You'll get this roughly in late 2016 or 2017. We'll see.

    I'd love to listen to Rising World's music side. I vote in favour of a Rising World soundtrack. Music is an important part of anything that you tend to judge the game by how it makes you feel through music, and with setting the mood and atmosphere.


    There's Minecraft, Rome Total War, & all sorts of other game music posted up there that helps advertise the game in a "word-of-mouth" manner (curiousity) that it also helps share people's stories. It helps spread the hype. If you're that worried then feel free to up it yourself while monetizing it & etc, etc.


    I, myself, want to listen to it just to see where the game is going & how I should judge Rising World at this point & constantly as the weeks go by. It's still awesome listening to the background music of various games.


    This is what people hear when they check out Minecraft:


    What does Rising World have to share these experiences, to be nostalgic, and to "set the mood"? I heard it [the BGMs] in people's Let's plays, and I should pick up the game. With Red51 & Waveshapr permission I'd suggest doing as Waveshapr recommended to record underground then to up it. I'm highly curious. Hope I'm being respectful also :)


    I truly hope you & Red51 look into a radio object similar to what Grand Theft Auto 3+, Euro Truck Simulator 2 (pressing R), and Second Life has to share music with one another, even simply in your own world. It be awesome. No rush, nor disrespect, just that music plays a nice big part in everything :thumbup:

    Red51 showed interest in having these sort of miner helmets and accessories so you can look forward to that in the near/far future.

    I love this idea, even if it may be 'planned' in the future. Nice stuff. It's better keeping your thoughts in one place, eh? Even though forums is still messy with other thoughts.


    - Water & water biomes to be going in crazy detail & variety. Should make us of the water transports.
    - Fishing be awesome, and one of the things I'm waiting for. Can't wait to grab Salmon, Oysters and all those sorts. Using nets & fishing boats also. Having a fish farm also, be neat.
    - More Trophies be awesome to hang also. Not just animals either, but ones from dungeons and rare & common random types. Just various sorts.
    - More Threatening creatures be something I'd go behind. Need something to force you into building also in a defensive manner. Can't just go on "peaceful" to hide for you need a threat to be chased by on both the animal & humanoid side.
    - Having Mounts be sweet, something I do hope take a book from "Mount & Blade: Warband".


    I need to get red to take a look at both Wurm Online/Unlimited, as with "Blade and Storm: Warband" for the heavy movements and features. Sound is also a big thing for me, with me hoping that gets tended to nicely.


    (Rush post. May have to come back to edit or similar)

    I guess people will view it seriously so fears may be had. Goat sim was brought up. There is a Wolf Pack simulatour out there that has me leaning on support this idea, but only able to tend to thirst, hunger, and only poking around with limited stuff. Other things would be "off-limits" to you. It be interesting on an SMP server with humans co-existing with animal players.


    I'd vote for it, if it's done that Wolf Sim way & what I mentioned.

    Alright, I'll wander off this thread now...Mistakes happen. Nice that we agree & this thread is making us appear silly and impatient :/

    You can not just "forget" the biomes update. It is too large of a part of this game . People do not want an endless forest. Actually if you think about this all of the land generation and Biomes should have been written before anything else. You generate the world first then the rest comes later. Anyhow rising world is what it is and I am sure that one day it will have all the features that Red and everyone else wants in it. Red is the developer so we have to take the game the way he designs it and in the order he chooses. There are dozens and dozens of things to play out there while we are waiting. We will get the biomes one day in the future. I still think biomes are weeks and weeks away and I do not think we will get them all at once, probably 2 or 3 at a time.


    Had to re-read what I posted with me not mentioning anything about "forgetting". What I did say was to be "patient". Don't make me turn this into an argument because I've done such on Xcom & American Truck Sim forum on Steam, and is something I don't want to do :/. It's something I don't want to argue about also. I'm just saying to wait it out, and I am well aware that we're all waiting for the biomes. It should have came out in summer, but I'm also happy with it coming out when it's ready. Best played when it's functional, not when it's a buggy crappy mess. There are many refusing to do update videos because of their tunnel vision on the biome, something that I respect & understand.


    I know the feeling of wanting biomes from the first & second coming of 1.8 update. The "update that changed the world" for Minecraft was highly special for it adding messa & all those other awesome biomes. I've been there, and done that. It be awesome when it finally comes out. I can't play anything before that version because it added so much.


    I'm also waiting to finally get a proper computer so I can heavily invest my time with this, Empyrion, and maybe one other. If it's weeks then so be it. I can wait weeks, and I can wait one more month. If it's not out then Red may need to call in reinforcements from his own team to assist :/. Even so, 'patience is a virtue' here.

    I say again just forget about the biome update for now it's too huge, too much work for so few people and I think it's better to pump out small updates - like Red and the team are doing now. I like this current pace and type of updates.


    P.S. And sagsave you must be Mr. Most irritating teenage boy on the internet- award winner 2015. I say you are 14 years old. Don't get the bed linens too crusty, mom will notice.


    100% agreed with this.


    Just wait it out & be patient. Again, you can' rush art so stop forcing the issue. Yes, Red51 needs to get it out there, but he's also overwhelmed by it. It be best for another 'small update' to then tend to the biome again. Rajkox needs to chill while waiting it out till it's actually ready to be shared. Purposely ignoring the patience part :/


    And I worry for Sagsave's personality. Just like Rajkox, they both need to chill out because the whole post of either is silly. :/

    Someone mentioned that we should add ore veins so having cave ins in the underground would be something to be cautious about. Seen Minecraft play around with cave-ins that I can see Rising World play around with such on a bit of a more detailed manner. You can go mine for these ore veins while having to worry about it collapsing when you get "too greedy". Even the mention of adding monsters be sweet to "even the odds".


    And I agree about adding in the structural integrity, yet with a very bold warning & a filter turned off. Once it's added it should be something people shall be challenging themselves with. I vote for this also while seeing it added into Minecraft through a trolling realism mod & in Medieval Engineer.


    How high can you build? Out of what material can be the cheapest, yet strongest fun in challenge? It's all neat.

    No rushing art....Go pick up a music program called Fruityloops and make a track. Or go make a playable & functional game in RPG Maker VX Ace, or the new one in RPG Maker MX. You'll learn you can't rush art, especially on the indie side :thumbup:

    I'm 100% well aware that there is a 99% chance we won't have any space exploration game. If we do, in that 1%, is to borrow from "Space Engine" & to fly up components in a "Kerbal Space Engine" type of manner. This seems to be ignored, but ya....To visit planets I'd imagine a lengthy journey to then build in the way you can in Empyrion & such by gradually loading up a limited map, or something.


    And yes, I'm eyeing Empyrion heavily. Thanks though, but I'm eyeing this, Empyrion, and other games :thumbsup: . I just wanted your pure opinion on this if it'll work out, or not, from your experiences. I'm pretty sure it can, just a year after it matures, or something. Mods, yes. Thanks though.


    Ya, some are "fraudulent", yet a nice bunch that are still highly worthy. I understand where you are coming from & respect it. I've seen you throw fits over Rising World, yet view this game with high respect with the updates it's getting. Once we get that next patch & biomes then we all should be happy, but let's keep that out of here. Let's keep it space orientated heh.