Both surprised and impressed with what's being added and fixed. Wasn't too long ago that "ore detectors" were suggested, and now added. Same with the chests losing items. Neat stuff. Finding the category for Blueprints also a neat little 'fix'. Awesome!
Posts by ArcticuKitsu
A new update is now available, introducing seasons and more!
Latest hotfix: 0.8.0.2 (2024-12-30)
Latest hotfix: 0.8.0.2 (2024-12-30)
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That's something to make note of, indeed. It would be enjoyable once Red51 is able to figure out proximity for us and the entities in the world. Would be interesting if you could try for "pause attacks" with the bear prepping to attack you so you have this window of opportunity to strike back, similar to what the guy above did.
I also mentioned that bears aren't always hostile that there should be a percentage randomizing when they attack you & when they avoid you to have fun playing in a pool of water. Half the time they should simply be wandering around for "food", and other times they should find themselves building up a hidden condition bar of when to attack you. The same with the Moose. I did mention this to Red, hopefully been made note of.
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I want to agree with Renatos about adding NPCS but I guess I'll keep my mouth shut about that until a year or so passes.
I also want to agree with Avenger & Trillnar about focusing on smaller updates but I also wouldn't mind you focusing on biomes. Just do whatever feels 'best' & more achievable. I wouldn't mind either way if we gained more frequent updates or had to wait for biomes. Others who can play are making a big fuss about it that from my view point I can still wait it out until December or January. People want biomes, especially for variety in 'survival' + Let's plays so might as well finally get it over with.
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Me either. I hope I'm not being arrogant, hostile, & confusing and such...Just wanting to hear your thoughts so I guess I'll now sit back & hear....
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Sagsave seems to be on the same wave-length as I. Neat. Trillnar & Kasper seem a bit confused so I'd suggest checking out Minecraft's 'Galacticraft' in its simplicity. Think along the lines of Kerbal Space Program & Space Engine [This]. I do agree that the world is infinite so that may complicate planet appearances. Should be interesting viewing your world in a globe object hmm.
Starmade I tried out with it being a nice stepping stone to what Empyrion is. They're neat in their own ways, which is sweet in their own way. Space Engineer, I guess also is neat. I'm eventually going to try poking with Empyrion for it has the right thoughts in mind.
I'm not wanting Rising World to be a 'Swiss Army Knife', just weighing the options of what it could & can't do. Basically what Red51 would be willing to do & not do, and what we could get out of it. With that in mind I once again note that I would expect a 'Space Engine' type transportation with some Kerbal Space Program type building in space. Normal block building, but space themed for any foreign planets....
I guess we'll be stuck in thought on this, yet still eager to see what others see and think. If you're confused then dump everything I wrote by telling me how space should or should not function like
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So basically how Skyrim works with fire + that Frostfall mod. Love the idea. Fire shall be highly important in cooler climate biomes that it should be sweet. Careful not to burn yourself in your need to stay warm heh.
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Hoping books shall be nice and detailed in a similar manner as journal. I guess the only way to do that in Rising World would be to store and share .pdfs. That be interesting. Glad you like that idea.
Fingercuffs: Was last Monday on Oct 12 when we gained the chickens. Red couldn't add turkeys so we got chicken the size of turkeys.
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Forgot to add biome specific mob spawning that I've seen in Pixelmon spawning. I'm hoping Red51 seriously considers adding in biome specific mob spawning (arctic wolves would do) into then adding bandits & etc that would otherwise stay in other chunks. Basically things that spawn that still breaths life into the game of things still living in the world. I believe I mentioned adding crafting tools that would warn you about these spawnings ahead of time so that's also something to consider for other sorts of entities.
Basically check out how legendary Pokemon spawn in Pixelmon then add in a way to add that into Rising World for mobs, mini-bosses, & etc at random.
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Hmm.....Something that came to mind is having default, yet different small signs that you could attach to chests & barrels dealing with ores & foods. Basically being able to hang/display these default signs of carrots on a carrot barrel, or iron ore on a storage chest. That be handy for when posters go all messy on people.
Ya, I'd love some default display signs (small ones) for categorizing food & ores on chests & storage chests. Anything that stores goods. Bonus points if there's variety in design when displaying whatever item.
Either that, or having any item placed on a storage device to have it show what's being stored within. Take your pick. (
Silly me didn't read the second posting, but that's what I'm basically aiming for: Wooden carvings & such also) -
Ya, that's what we're doing in this world but I meant more with domes & stuff from Galacticraft. The meaning of "colonization" being more along the lines of needing space gear instead of the stuff for earth. Higher-tier space tech, domes & etc. Kerbal Space Station type stuff.....
But ya, seriously. I want to know what you think of space & if you're daydreaming of any scenarios or anything........(I guess I'm being confusing there while also giving my own 2 cents )
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Just thought I'd leave this here to link up with my signature. Feel free to ignore, or reply; I'll remove them if & when they may or may not be added. I don't want to clutter threads anymore.
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My suggestions to the game:
- NPC Comrades: Just some recruitable roaming wanderers you could allow to settle or turn into NPC Traders or even buddies to follow you as you explore. Must do combat with bonus tending to their hunger & thirst. (Needed for Single, and a quiet multiplayer world)
- NPC EXP & Leveling: Custom NPCs (not dummies) should support gaining EXP & level systems for plugin/modding, as well as to unlock various vanilla & modded abilities. Think Pokemon, or my Japanese 'KanColle' hype of leveling. Some progression should be there.
- NPC VIllages: Populated villages, towns, and etc that pop up every 10,000 or so "meters". (Rough distance estimate)
- Boat + Storage: Boats with passenger spots & with numerous storage abilities. Minecraft failed here.
- Vehicles built "outdoors": Vehicles should be built outside of the crafting tables from a shell. People would build garages, drydocks & hangers to tend to these. They shouldn't be "picked-up", only by other vehicles & specific construction tools (unless bike or similar).
- Donuts: Because I requested it as a jest. ('Animal Crossing: New Leaf' coffee drinking vibes)
- Tea: Same as donuts ('Animal Crossing New Leaf' vibe to it).
- Beverages Holding: Being able to be held in your hand as you would see people holding it to work. Being able to take little sips from them
- Turkeys: For next Canadian Thanksgiving for they were missed. (even for 2017)
- Flags & Banners: To allow for custom & actual default flags & banners to be upped. Real-world flags & ones for us to proudly display.
- Board Games & Computer mini-games: More side-fun to be had; Look at Computercraft for Minecraft for it's a legit idea. Play card games, chess, or arcade games.
- Hostile Oceans/Waters: Humanoids in vessels should lurk the oceans for you to hunt & be hunted by.
- Passive entities Oceans/water: Humanoids swimming & sailing in vessels casually in the water. Even fishing, among other things.
- "Picture" books: Books with the ability to put your pictures in them. May be silly, and get abused, yet should also be treated as "Blueprints" or even pull from .pdfs.
- "Pet" Taming: Having chickens fed to foxes to tame them; Lemmings to Arctic Foxes & etc over time. They (foxes & others) should be able to be tamed, commanded, & follow instructions.
- Stepping Stones: The garden variety to allow for hastfully built pathways, and such. All sorts of variety.
- Further Door Variety: Dutch doors, glass doors, farm fence gate doors, among others. All sorts of added variety to doors. Even doors with windows in them, among others.
- Music Box/Radio object: Streaming music into the world by default & music from hard-drive; Bonus: Having others hear them in multiplayer worlds. (The Sims, GTA 3+, ETS2, & Second Life). Being able to stream youtube into multiplayer, otherwise everything loses its meaning.
- Airships/Helicopters: Something slow, yet something to take advantage of the vast open sky. Again, must have storage chest capacity. Check out "Twin Otter" for slow reliable prop planes. Nothing higher or faster. Saw mention to airships which I enjoy. Blimps basically.
- Customizable Statues: Should be able to be personally customizable, even ability to display own or other player's customization at that point. Humans, animals, & etc.
- Moose Riding [Horse style]: This should be possible after horses & camels for this is a 'fresh' world for us to tame. Taming Moose to use their antlers also as weapons in jousting.
- Biome-Specific Entities: Both Neutral & Hostiles that come and go on timers & triggers to encounter & attack/defend from. Both passive & hostile types (taken from Pixelmon mod spawning).
- Regional Weather: Various chunks explored by the player should gain region specific weather. It would load in as entity to move around as a real front to either pester the player or to just be there as something pretty. Ice, snow, rain, fog, thunderstorms, etc should move around being active in some chunks, yet not so much in others, divided, or unified. Should see storms off in the distance. View the game called 'Astroneer' for an example.
- Kitchen Egg Timer: For cooking at the BBQ, cooking in general, and to use with the big ore furnace to register & notify players when something is complete.
- Tinted coloured windows: Of various shapes, sizes, and styles. Current ones, yet also different types also. Even ones being larger in scale. Missing the opportunity to craft more.
- Coconut/Banana/Pineapple Trees: Just because I saw them in Animal Crossing: New Leaf that i'd desire having them for both scenic & food source. More the merrier.
- Storm Barrels/Liquid barrels: Various types of barrels to contain water and any other sort of liquid. Any apple, orange, oil, and even rain water. Even to leave barrels out in open rainy areas to collect rain.
- Clocktower/Church bells: Being able to toll bells would be a nice immersive addition. [Link] Both automated & manual oriented types.
- Trees (Colour/seasonal): We need more colourful trees to decorate and be found. More orange, purple, red, and other sorts of trees. Even Sakura & crab apple trees.
- Hedges (Garden): We need hedges, flower rows, among other sorts. Both natural & wild hedges, and etc. Everything that's desired would be asked to be in its own massive update for how vast this request is.
- Rounded Planks & beams + Metallic: We need more variety to encourage circular building. We need triangular, circular, and sorts that would be easily applied to builds. Even metallic forms to them.
- Portable Storage: Minecarts & boats would do these first, yet something more on a personal level would also be interesting to place in backpacks, and such. Even adding in forklifts to move stuff on pallets on chests into wagons, carts, ships, and such. (Look at 'Wurm Online/Unlimited for inspiration & examples).
- Water Dispenser: Medieval Era would have those wooden barrel wine kegs to work with, while Modern era would have those cup related ones. The hand-crank ones for miners & the sipping office-park type ones.
- Bed Notifications: Being told who is sleeping on bed in some notification + being able to simply skip a night when an 'x' amount of people are in a bed (2/8, for example).
- Garden Shears: For gaining saplings from trees without losing a tree farm in the progress. Would simply gain branches to plant (as it's a known way) to grow trees. Savannah trees fail to yield proper saplings counts.
- Coconut/Pineapple/Banana/orange Tree: Because we have apples, limes, and cherries we need something more 'tropical'.
- Wheat: Wheat to grow & to make bread.
- Wide Map: The current maps are great, yet wishing for a 'widescreen' version of the maps.
- External Map Viewing: To be able to view your maps externally in an image format, as well as some 'Google maps' style on a website hosting.
- Hay/thatch/straw Materials: Anything that's seen on rural ancient huts should be found in the game as blocks & plank type materials to make roofings, and etc. Even hay bails, and etc. Hay & it's variations should be found in quantity in variety & building styles.
- Pumpkins & Melons Seeds: Both pumpkins & Watermelons should produce their own seeds when you slice them up to be able to plant 2:1, not 1:1 as it is now. There should be a slight gain to them with how food spoilage shall effect them.
- More may come as updates come & go.....
[Extended 1] - [Extended 2] - [Extended 3] - [Extended 4]
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Sorry, and thanks! Just how I view "improving" Rising World from my perspective. I'll occasionally update this thread. I do not want to stress Red51 & his team, just feel these would be "appropriate" for this game.
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For the fun of it I'm curious what your perspectives are about wandering into space. Please don't take this seriously (insulted), nor jesting in a silly manner (poking fun). How do you see Rising World dealing with the option of space travel? My perspective shall come from Minecraft and the suggestions I tried giving to Mojang & modders, yet constantly ignored and overlooked. I'm not expecting space to be added so that also should allow Red51 to breath a sight of relive. I simply want to know what you think of "space" in Rising World?
I'm perfectly fine for staying grounded in Rising World's version of Earth, yet be sweet if we could venture into space in the similar manner to what I've seen in Minecraft. Because this is Rising World I shall be expecting higher forms of technology to even be able to use it...I would expect either a half-sized replica of either a rocket or space shuttle in a more European design to even venture. A "budget" space program, if you will, to build up and explore the solar system.--------
Hidden in spoiler so I can hear your thoughts.
[Expectations:]
If, and when we do past year 2 of this game to reach "completion"....Basically bonus objectives for late-game fun.
1) "Budget" Space Program: I would expect this space program to be more "commercial" (not NASA, yet satellite style) with us building more miniature styled rockets & shuttles. Nothing silly like in Galacticraft, but more European Space Program or JAXA style. Verizon maybe.
2) Space Size: Basically infinite with the ability to only bring stuff up there. Should be somewhat "Kerbal Space Program" style and not so "Space Engineer" with distance actually being felt. You should however be able to "fly" to the moon, Mars, and etc but with actual effort put into it. Once you venture far it should then get more "playful" with "fictional" sci-fi entering in for the easteregg fun of it all. However you want to read it.
3) Colonization: Basic forms of colonization could be done with "space life" being a priority. Needing to constantly shuttle between your Rising World area & back would be interesting with oxygen & food. Being able to self-sustain would be neat also using achievable real-world technology. (Discovery Channel)
3.1) Space Stations: Wanting to avoid "Space Enginneers" to make space "Void", yet wanting the fun of space to be inserted with points 1-5 backing it all up as a whole. Being able to build space station parts on land to then shuttle up to space would be sweet. Even from Moon & Mars into space itself to then lock into chunks, or float around planets.
4) Flags & Banners: Being able to bring a default or customized flag would be a neat way to colonize whatever you're aiming for.
5) Rendered World/Map: This should allow the ability to digitally render a map in-game, as with outside of the game through exporting. You should be able to finally see your world by making use of space-tech & satellites you pop up there for GPS technology. You should even be able to see your world from a colonized moon, or a carefully crafted space station that may or may not be possible.------
Again, I don't expect this to be done right away, or even soon. This is just something I kept thinking about while being spoiled by Minecraft's Galacticraft & other space programs. Just post giving me your thoughts about what you think. Don't bog your mind down too much. I kept this out of suggestions because it's something for later also, not now.
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1) I guess a jackhammer and all those electrical tools shall help you. All those construction vehicles you can request once vehicles shall be planned & added in.
4) Saw people mentioned this so I guess we might get a flood light to be inserted into the game sooner or later.
5) I recommend that storage chests would behave like those in Minecraft by either refusing to be broken when full, or drop everything within for you to be forced to pickup everything.
6) I kind of enjoy it like this when thinking Minecraft-like. I guess Red51 could add back-packs, carts, and etc for water pipes, and all those heavier bits & pieces. Having to move bigger stuff with other equipment. As for running back and forth: That should be standard, yet also giving weight & function to horses & other modes of transportation.
7) More variety in weapons, armour, and tools should be a must in this sort of game. Even having a customizable statue.
Would be sweet to be able to jump realms while carrying items from one to the next. If it's done like Twilight Forest mod for Minecraft then I can approve of it. It however needs to be done cautiously.
--------9) More banners, coats of arms, and etc would be awesome. I guess you should use Posters for now, yet be awesome to be able to put default and other sorts up there. Larger statues would be sweet.
10) I would support movable blocks & such, similar to Minecraft's pistons & such.
11) I'm sure we'll have conveyor belts & mining railways & etc. I'm having high hopes for this.
13) I support this thought, more so after the Moose trophy addition.
14) Having fly-mode could be an admin-only bit. Neat. Well I do support this but has to be a bit trickier to get to so people don't abuse it. I'd recommend adding in various building supports & etc. -
This is awesome. I do hope my fellow Canadians enjoyed their Canadian Thanksgiving with that giant chicken. Saw a screen in Steam gallery with that chicken being massive when raw, and possibly cooked. Can't wait for when they farm. Also awesome on shearing the sheep. Moose trophies are nice. Loving the variety in the potted plants. The update is awesome. Getting gradually closer to the biomes.
I'd laugh if you could use Moose antlers as weapons. Desperate times calls for desperate measures. Same with taming & riding one..... -
Still hoping everything is going well with the biomes. Once that's done Red can breath a sigh of relief for those necessary brief moments then probably (figuratively & in a pun) drown in the water update. Still waiting to see the the biome release now that I restored my ISP connection
Note: I"m being patient because I still can't play, yet highly eager to see what's new. Keep chugging at your own pace while highly eager. Don't rush
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^ That's making me very hungry in anticipation so I'm eager to see what else you shall cook up in that cooking update :P.
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Perfect improvement to the trees & grass. I love these version than the one before it. Much brighter & lush; Lots of moisture is being implied in the grass. More welcoming & happier.
Nice new selection for trees & food types. I'm amused that broccoli found its way in because I had to tend to that a few times with it being both icy & messy. Silly thing XD.
Also, can't wait to hear what this music sounds like and such, both in person in my own copy & in people's let's plays. Now can't wait for the biome. This was a wise idea to release this update.
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OK, its 24th of September, one week till the end of a month and exactly one month after my first reminder... So, I want to remind Red and the family that we are one month older, and for a few pictures richer....
Red knows quite well that the biome update should be out. It didn't help Red had to deal with an idiotic child troll on the Steam forum that halted progress of the Biome update + having to deal with all the bugs, glitches, and all that lovely frustrating jazz. Just be patient. You'll get the update when it's genuinely ready to be out and played, unless you want a pile of shit update to complain about
We're all highly eager for such so we're going to be having a party when playing this, and eveyr other update. And don't ignore the small updates because they add onto the whole experience.
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You have my vote because I want to tame an Arctic Fox to be my furry companion because it's a lonely world, even in SMP manner. I'd want him/her to join me & to also have the ability of feeding them. I don't mind being able to feed them & telling them to "stay", "sit', & to chase items.
Please! Please! Please allow me to tame an arctic fox
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I support this idea because it's Rising World. Just need to keep it where it beeps, not X-ray or cheaty.
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Oh, I'm loving this! Nice idea there. Wish I could visit you, yet might be wiser when it's all built up leading to all the other biomes. Interesting monument.