This issue will be fixed with the next bugfix. It will be available in a few minutes
Good to hear. Looks like you need a lot of bug spray this go around
This issue will be fixed with the next bugfix. It will be available in a few minutes
Good to hear. Looks like you need a lot of bug spray this go around
@ Trillnar I now know you are confused. Making blocks, crops, textures and other " Non biomes" items need to be done BEFORE the biomes update.... If Red just threw the biomes in without updating the "Non biomes" items the game would throw such a fit because there would be programming in there that the old game did not have... Here is what I what you to do Trillnar. Find a site that will let you build a java game. Make it compile it, let me know when you are done. We will play it I will critic it THEN you can criticize Risingworld all you want "IF there are no problems with your game...
I will leave that up to you . I already program in 6 different languages, but Java is not one of them . I retired from programming a long time ago, 20 years was long enough. I sometimes fool around with c#, Visual studio, FPS creator or Click and create, Gamemaker and a few scripting languages. I will leave it up to you. If you search the web you may even find some of my old PC and Amiga games floating around. Supermatch2 and Follow the leader were popular for many many years. They were written for kids in the early to mid 90's in Visual Basic. And if you go further back you might find Spaceventure1 written for the Amiga in AMOS ( I saw it on the internet about 5 years ago on an Amiga emulator site, It sold almost 10,000 copies back in the mid 80's .It was my most fun and popular space arcade adventure.
I Still have the source code on a printout, Its about 50 pages. One Day I may redo it for the Pc
Delay and reverb are in the game! Even with regards to the speed of sound, i.e. you hear a sound that's coming from the distance later than you see it!
Psst… you didn't hear this from me, but type 'listener' into the console. Walk around and hit or destroy some things
[quote='LordFoobar','https://forum.rising-world.net/index.php/Thread/2744-Changelog-2015-09-28-Major-improvements/?postID=21868#post21868'
I am an analyst programmer, I do that for a living, and I also have some experience with the very same technology that this game uses. ([url='http://jmonkeyengine.org/project/rising-world/']I actually found out about the game because of this.[/url]) And, I too have some reservation on the timeline, which @red51 is aware about. But this is beside the point. Neither you or I have the big picture, here. You don't have to work with the criticism of players who have no experience on the matter and think that game development is as fun as playing the darn thing
You have users that leave negative comments about the gameplay (visual, content, etc.), then you have other users complaining about features, and again more how the devs are not implementing what they want to see in game. The bottom line is that priorities are set to have the least negative impact with people who can't read, nor comprehend, that the game is still an alpha. You can't satisfy everyone at once. As I said, the biomes are held back to guarantee the same visual quality as the latest changes. Therefore you should not see this as yet another push back, but as a concern from the devs to release something of quality and substance.
Now, as a disclaimer, what I said are my own opinions, from my professional experience and insight with this project, and may not reflect the opinions of JIWgames.[/quote]
I taught programming to 5th - 8th Grades for many years. I have used Everything from Logo, VB. And Visual C# to other stuff. And 1 thing I always taught them was to get 1 thing at a time working before moving on. Of Course you can not always do that. Anyhow when all is said and done the final decision always rests with the programmer. Everyone has their own way of doing things. Of course the more code that you touch for an update , the more stuff that can break. I am sure that Red is doing the best that he can. Java is tough because it can be unpredictable. I have never used it but some game creation software I have used ends up compiling it back to Java anyway. All of it winds up complied no matter what language you use now a days. There are plus and minus features to every language. That being said, you can write a game in most any language now a days.
Problem: If you press the right mouse button to place a blueprint the blueprint moves up and the item is placed above the ground ground:
TO replicate :
Get a Blueprint and Place the item at ground ground level. Upon pressing the right mouse button, the blueprint moves up 1 block and places the item ABOVE GROUND LEVEL.
We are not going to get biomes anytime soon until the developer concentrates on biomes and biomes only. Creating more crops, additional blocks and other non biome things took away time from finishing up what needs to be done first. That is the biomes. The world needs to be finished FIRST Every thing that happens, takes place in this world.
What needs to be done now includes biomes, water and weather. If they aren't completed, everyone will have to start over because not everyone wants to build in a forest. What goes in the world after the biomes can be worked on next. Unless there is more then 1 person working on this, things need to be done in order or nothing will ever get finished.
I am not trying to be critical but that is just the way it is . I learned long ago back in my Amiga days a very similar lesson by trying to do everything at once. It cost me 6 months of work and I do not want to see that happen here. This game has potential. I expect an even longer delay now because of all the bugs I have seen in the steam forums.
Red I know you are doing all you can, but step back and take a look at what is happening. I think Rising world will turn out to be a great game.
Trillnar. it is NOT the Steam version, it is the standalone version, and that I have already tried a reinstall. I do not even have STEAM.
Ok, not sure then. I run steam version
Brash , Tell steam to remove the game and reinstall it .
Issues with the update.
Trees were planted all over the brick road I took weeks to build , It is going to take a while to remove them all
I had to delete the game and all the files and reinstall it to get the new version to run. Game is lagging in spots. I'm going to have to rework all of my settings again.
Of course until Biomes come out I can no longer expand anything in my world.
Yes, that's partly true. We could have put some features into separate updates But on the other hand, some of those things were necessary, e.g. we had to implement new plants for the new biomes, and since they're looking completely different than the current ones (in terms of detail), we had to replace the existing ones too - otherwise it would result in an ugly mishmash
But having more time than usual was also a good opportunity to work on some smaller features and to make the game more user-friendly. During the regular update interval, we usually don't have enough time for these things...
I know what you are going through, I have been there myself and will likely have the same thing happen to me some day in the future.
Red ,
This update should have broken this up into smaller steps. Releasing such a huge update at one time can introduce a myriad of issues in the code base. A bunch of small step updates in the future would be better then waiting several months for a big one. Also it is easier to get 1 small piece of code working before moving to the next feature. I made that mistake when I wrote Spaceventure 1 on the Amiga. I Tried to cram it all in at once and wound up almost rewriting the whole game. I tossed out weeks and weeks of code and that is when I learned to do it 1 feature at a time Spaceventure 1 was released in 1986 as shareware on the Amiga computer and over 5000 people registered it. I never rewrote it for the PC because it was written in a language called AMOS. I have tried to sit down and rewrite it several times but I simply cant recreate it.
Still got my fingers crossed that this update will be soon , I decided to just wait and not do any more stuff in my current world until I see what kind of biome it winds up in. I wont know the answer until I get the update. I only keep the world parts that I have edited in the database, when the new biomes hit , It will be interesting to see how my edited parts of the world fill in with the new biomes. Basically what happens is you delete the world parts that are 5kb from your world folder ( these are the parts you haven't changed ) And when the game is re launched it automatically should fill in the blanks with the new data . Its going to be a riot ! Cant wait to see what happens. You also need to edit the main world DB and do a few things here and there. ( Hacking the files is fun ) I love the way the Data base is written.
Trillnar do you see white flashes while you are flying? Like on the mountains etc?
Yes I do. It is where the land is generated and it has not been textured yet. I also see seams in the mountains sometimes. I am sure it will be fixed. I have seen that since I got the game but it is not a big deal as the white spots always fill in.
Thanks for the info! The latest driver was released on 31th of August, did this error also occur prior this date? If not, it might be related to the newest driver version.
Is it always the same errorlog? Eventually delete all hs_err_pid files on your game directory, and once the game crashes again, upload the latest hs_err_pid file please You can btw also put this file in attachment, or alternatively post it on http://pastebin.com (and provide the link here)
I will let you know , It only seems to happen if I fly for long periods in 1 direction on undiscovered land, It does not happen often. I have also noticed that its more frequent if the area is new (not already in the db). I will let you know .
It's a bug in the Java version that's delivered with the Steam version. Windows API slightly changed from Win8 to Win10, that's why old Java versions don't recognize Win10 correctly. This isn't a problem at all, but we will deliver the newest Java version with the next update
About your problem: It's a crash related to the graphics card/rendering procedure. Unfortunately I can't say for sure what has caused it exactly, maybe VRAM was full (clearworldpart has no influence on that unfortunately). What graphics card do you have exactly, and how much VRAM? How often did this crash occur?
My Graphics card is an EVGA Gforce GTX 750 1 GB VRAM ) running the latest drivers. The card Is the best one that I can use right now without upgrading my computers power supply, This does not happen very often, only If I FLY long distances without stopping.
--------------- S Y S T E M ---------------
OS: Windows 8.1 , 64 bit Build 9600 (it is really windows 10 don't know where it came from )
CPU:total 8 (4 cores per cpu, 2 threads per core) family 6 model 42 stepping 7, cmov, cx8, fxsr, mmx, sse, sse2, sse3, ssse3, sse4.1, sse4.2, popcnt, avx, aes, clmul, ht, tsc, tscinvbit
Memory: 4k page, physical 6273476k(1527544k free), swap 12564932k(5118460k free)
vm_info: Java HotSpot(TM) 64-Bit Server VM (25.25-b02) for windows-amd64 JRE (1.8.0_25-b18), built on Oct 7 2014 14:25:37 by "java_re" with MS VC++ 10.0 (VS2010)
time: Sun Sep 13 08:36:00 2015
elapsed time: 717 seconds (0d 0h 11m 57s)
My system is windows 10 This log reports it as windows 8.1. I have never used windows 8.1. All Jave versions and drivers are up to date.
Part 6
Dynamic libraries:
0x00007ff6a62f0000 - 0x00007ff6a6324000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\java\bin\java.exe
0x00007ff87e440000 - 0x00007ff87e601000 C:\WINDOWS\SYSTEM32\ntdll.dll
0x00007ff87db70000 - 0x00007ff87dc1d000 C:\WINDOWS\system32\KERNEL32.DLL
0x00007ff87b860000 - 0x00007ff87ba3d000 C:\WINDOWS\system32\KERNELBASE.dll
0x00007ff87c1e0000 - 0x00007ff87c286000 C:\WINDOWS\system32\ADVAPI32.dll
0x00007ff87e090000 - 0x00007ff87e12d000 C:\WINDOWS\system32\msvcrt.dll
0x00007ff87bfe0000 - 0x00007ff87c03b000 C:\WINDOWS\system32\sechost.dll
0x00007ff87de30000 - 0x00007ff87df56000 C:\WINDOWS\system32\RPCRT4.dll
0x00007ff87e2f0000 - 0x00007ff87e43e000 C:\WINDOWS\system32\USER32.dll
0x00007ff87c050000 - 0x00007ff87c1d6000 C:\WINDOWS\system32\GDI32.dll
0x00007ff874a30000 - 0x00007ff874ca4000 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_6.0.10240.16384_none_f41f7b285750ef43\COMCTL32.dll
0x00007ff87ddf0000 - 0x00007ff87de26000 C:\WINDOWS\system32\IMM32.DLL
0x00007ff87dc30000 - 0x00007ff87dd8c000 C:\WINDOWS\system32\MSCTF.dll
0x00007ff856fe0000 - 0x00007ff857185000 C:\Program Files (x86)\Steam\gameoverlayrenderer64.dll
0x00007ff87bba0000 - 0x00007ff87bce1000 C:\WINDOWS\system32\ole32.dll
0x00007ff87bd60000 - 0x00007ff87bfdc000 C:\WINDOWS\system32\combase.dll
0x00007ff879440000 - 0x00007ff879463000 C:\WINDOWS\SYSTEM32\WINMM.dll
0x00007ff8793e0000 - 0x00007ff87940c000 C:\WINDOWS\SYSTEM32\WINMMBASE.dll
0x00007ff87b1e0000 - 0x00007ff87b224000 C:\WINDOWS\system32\cfgmgr32.dll
0x00007ff879720000 - 0x00007ff879747000 C:\WINDOWS\SYSTEM32\DEVOBJ.dll
0x00007ff87d990000 - 0x00007ff87d998000 C:\WINDOWS\system32\psapi.dll
0x0000000062650000 - 0x0000000062722000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\java\bin\msvcr100.dll
0x0000000061df0000 - 0x000000006264a000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\java\bin\server\jvm.dll
0x00007ff86f170000 - 0x00007ff86f179000 C:\WINDOWS\SYSTEM32\WSOCK32.dll
0x00007ff87bcf0000 - 0x00007ff87bd59000 C:\WINDOWS\system32\WS2_32.dll
0x00007ff87c040000 - 0x00007ff87c048000 C:\WINDOWS\system32\NSI.dll
0x0000000061de0000 - 0x0000000061def000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\java\bin\verify.dll
0x0000000061db0000 - 0x0000000061dd8000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\java\bin\java.dll
0x0000000061d90000 - 0x0000000061da6000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\java\bin\zip.dll
0x00007ff87c460000 - 0x00007ff87d982000 C:\WINDOWS\system32\SHELL32.dll
0x00007ff87b230000 - 0x00007ff87b859000 C:\WINDOWS\system32\windows.storage.dll
0x00007ff87e130000 - 0x00007ff87e181000 C:\WINDOWS\system32\shlwapi.dll
0x00007ff87ae90000 - 0x00007ff87ae9f000 C:\WINDOWS\system32\kernel.appcore.dll
0x00007ff87af50000 - 0x00007ff87b003000 C:\WINDOWS\system32\shcore.dll
0x00007ff87aea0000 - 0x00007ff87aeea000 C:\WINDOWS\system32\powrprof.dll
0x00007ff87ae70000 - 0x00007ff87ae83000 C:\WINDOWS\system32\profapi.dll
0x0000000061d60000 - 0x0000000061d84000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\sunec.dll
0x00007ff87a6c0000 - 0x00007ff87a6d7000 C:\WINDOWS\SYSTEM32\CRYPTSP.dll
0x00007ff87ad80000 - 0x00007ff87ada8000 C:\WINDOWS\SYSTEM32\bcrypt.dll
0x00007ff87a310000 - 0x00007ff87a343000 C:\WINDOWS\system32\rsaenh.dll
0x00007ff87a400000 - 0x00007ff87a41f000 C:\WINDOWS\SYSTEM32\USERENV.dll
0x00007ff87ac10000 - 0x00007ff87ac7b000 C:\WINDOWS\system32\bcryptprimitives.dll
0x00007ff87a830000 - 0x00007ff87a83b000 C:\WINDOWS\SYSTEM32\CRYPTBASE.dll
0x0000000061d40000 - 0x0000000061d5a000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\net.dll
0x00007ff87a660000 - 0x00007ff87a6bd000 C:\WINDOWS\system32\mswsock.dll
0x00007ff878af0000 - 0x00007ff878b28000 C:\WINDOWS\SYSTEM32\IPHLPAPI.DLL
0x00007ff878ad0000 - 0x00007ff878adb000 C:\WINDOWS\SYSTEM32\WINNSI.DLL
0x00007ff8770e0000 - 0x00007ff8770f6000 C:\WINDOWS\SYSTEM32\dhcpcsvc6.DLL
0x00007ff8770c0000 - 0x00007ff8770da000 C:\WINDOWS\SYSTEM32\dhcpcsvc.DLL
0x0000000061d20000 - 0x0000000061d31000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\nio.dll
0x0000000061b80000 - 0x0000000061d18000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\awt.dll
0x00007ff87df60000 - 0x00007ff87e01e000 C:\WINDOWS\system32\OLEAUT32.dll
0x00007ff879550000 - 0x00007ff8795c8000 C:\WINDOWS\system32\apphelp.dll
0x00007ff8786e0000 - 0x00007ff878702000 C:\WINDOWS\system32\DWMAPI.DLL
0x00007ff879750000 - 0x00007ff8797e6000 C:\WINDOWS\system32\uxtheme.dll
0x00007ff864ed0000 - 0x00007ff8650e0000 C:\WINDOWS\system32\d3d9.dll
0x00007ff855c80000 - 0x00007ff856b63000 C:\WINDOWS\SYSTEM32\nvd3dumx.dll
0x00007ff876ff0000 - 0x00007ff876ffa000 C:\WINDOWS\SYSTEM32\VERSION.dll
0x0000000180000000 - 0x00000001801a7000 C:\WINDOWS\system32\nvspcap64.dll
0x00007ff87c290000 - 0x00007ff87c455000 C:\WINDOWS\system32\SETUPAPI.dll
0x00007ff876510000 - 0x00007ff8765e6000 C:\WINDOWS\SYSTEM32\WINHTTP.dll
0x00007ff875d80000 - 0x00007ff8760fe000 C:\WINDOWS\system32\nvapi64.dll
0x00007ff8782d0000 - 0x00007ff87836c000 C:\WINDOWS\SYSTEM32\dxgi.dll
0x00007ff87aa10000 - 0x00007ff87aa3c000 C:\WINDOWS\SYSTEM32\SspiCli.dll
0x00007ff876100000 - 0x00007ff876261000 C:\Program Files (x86)\NVIDIA Corporation\3D Vision\nvSCPAPI64.dll
0x000000001ba50000 - 0x000000001baa0000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\lwjgl64.dll
0x00007ff859c30000 - 0x00007ff859d58000 C:\WINDOWS\SYSTEM32\OPENGL32.dll
0x00007ff874240000 - 0x00007ff87426e000 C:\WINDOWS\SYSTEM32\GLU32.dll
0x00007ff859730000 - 0x00007ff859826000 C:\WINDOWS\SYSTEM32\DDRAW.dll
0x00007ff876e80000 - 0x00007ff876e88000 C:\WINDOWS\SYSTEM32\DCIMAN32.dll
0x00000000605c0000 - 0x0000000061b73000 C:\WINDOWS\SYSTEM32\nvoglv64.DLL
0x00007ff879040000 - 0x00007ff879053000 C:\WINDOWS\SYSTEM32\WTSAPI32.dll
0x00007ff87aef0000 - 0x00007ff87af44000 C:\WINDOWS\system32\WINTRUST.dll
0x00007ff87ae50000 - 0x00007ff87ae61000 C:\WINDOWS\system32\MSASN1.dll
0x00007ff87b010000 - 0x00007ff87b1d1000 C:\WINDOWS\system32\CRYPT32.dll
0x00007ff87a190000 - 0x00007ff87a1c2000 C:\WINDOWS\SYSTEM32\ntmarta.dll
0x00007ff87ac80000 - 0x00007ff87acd8000 C:\WINDOWS\SYSTEM32\WINSTA.dll
0x00007ff876990000 - 0x00007ff876a21000 C:\WINDOWS\SYSTEM32\mscms.dll
0x00007ff861710000 - 0x00007ff861752000 C:\WINDOWS\SYSTEM32\icm32.dll
0x00007ff87baf0000 - 0x00007ff87bb95000 C:\WINDOWS\system32\clbcatq.dll
0x00007ff873940000 - 0x00007ff8739b2000 C:\WINDOWS\System32\MMDevApi.dll
0x00007ff8788c0000 - 0x00007ff878a43000 C:\WINDOWS\System32\PROPSYS.dll
0x00007ff86a7f0000 - 0x00007ff86a875000 C:\WINDOWS\SYSTEM32\AUDIOSES.DLL
0x00007ff873f20000 - 0x00007ff874051000 C:\WINDOWS\SYSTEM32\wintypes.dll
0x0000000023540000 - 0x00000000235a4000 C:\Program Files (x86)\Steam\steamapps\common\RisingWorld\OpenAL64.dll
0x00007ff870090000 - 0x00007ff87012c000 C:\WINDOWS\SYSTEM32\dsound.dll
0x00007ff878840000 - 0x00007ff878858000 C:\WINDOWS\system32\NLAapi.dll
0x00007ff866320000 - 0x00007ff866335000 C:\WINDOWS\system32\napinsp.dll
0x00007ff866340000 - 0x00007ff86635a000 C:\WINDOWS\system32\pnrpnsp.dll
0x00007ff87a460000 - 0x00007ff87a508000 C:\WINDOWS\SYSTEM32\DNSAPI.dll
0x00007ff866ef0000 - 0x00007ff866efd000 C:\WINDOWS\System32\winrnr.dll
0x00007ff876450000 - 0x00007ff8764b8000 C:\WINDOWS\System32\fwpuclnt.dll
0x00007ff872d40000 - 0x00007ff872d4a000 C:\Windows\System32\rasadhlp.dll
0x0000000060580000 - 0x00000000605b1000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\jpeg.dll
0x0000000060540000 - 0x000000006057c000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\lcms.dll
0x0000000069340000 - 0x00000000693c5000 C:\Users\Dave\AppData\Local\Temp\sqlite-3.7.2-sqlitejdbc.dll
0x0000000060530000 - 0x000000006053d000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\management.dll
0x00007ff8615c0000 - 0x00007ff86160d000 C:\WINDOWS\SYSTEM32\pdh.dll
0x00007ff876d10000 - 0x00007ff876d1f000 C:\WINDOWS\System32\perfproc.dll
0x00007ff876f10000 - 0x00007ff876fba000 C:\WINDOWS\WinSxS\amd64_microsoft.windows.common-controls_6595b64144ccf1df_5.82.10240.16384_none_0212ec7eba871e86\comctl32.dll
0x00000000604e0000 - 0x0000000060527000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\fontmanager.dll
0x0000000060490000 - 0x00000000604d1000 C:\Program Files (x86)\Steam\SteamApps\common\RisingWorld\java\bin\t2k.dll
0x00007ff869560000 - 0x00007ff8696ea000 C:\WINDOWS\SYSTEM32\dbghelp.dll
Part 5
Deoptimization events (10 events):
Event: 315.275 Thread 0x000000001ab5b800 Uncommon trap: reason=unreached action=reinterpret pc=0x0000000004f6011c method=y.t.controlUpdate(F)V @ 776
Event: 316.485 Thread 0x000000001ab5b800 Uncommon trap: reason=class_check action=maybe_recompile pc=0x0000000004f23364 method=de.jiw.gui.core.Effect.update(F)V @ 66
Event: 365.234 Thread 0x0000000041010800 Uncommon trap: reason=null_check action=make_not_entrant pc=0x0000000004156978 method=java.util.logging.Logger$LoggerBundle.isSystemBundle()Z @ 6
Event: 381.217 Thread 0x0000000022849800 Uncommon trap: reason=unreached action=reinterpret pc=0x0000000004f9c004 method=com.bulletphysics.collision.broadphase.Dbvt.update(Lcom/bulletphysics/collision/broadphase/Dbvt$Node;Lcom/bulletphysics/collision/broadphase/DbvtAabbMm;)V @ 7
Event: 462.234 Thread 0x0000000018f4f000 Uncommon trap: reason=unreached action=reinterpret pc=0x00000000046a167c method=sun.misc.Cleaner.remove(Lsun/misc/Cleaner;)Z @ 5
Event: 462.234 Thread 0x0000000018f4f000 Uncommon trap: reason=unreached action=reinterpret pc=0x0000000004948264 method=sun.misc.Cleaner.remove(Lsun/misc/Cleaner;)Z @ 5
Event: 462.234 Thread 0x0000000018f4f000 Uncommon trap: reason=unreached action=reinterpret pc=0x0000000004c3890c method=sun.misc.Cleaner.remove(Lsun/misc/Cleaner;)Z @ 5
Event: 529.608 Thread 0x0000000041004800 Uncommon trap: reason=unreached action=reinterpret pc=0x0000000004e24824 method=v.a.run()V @ 672
Event: 541.951 Thread 0x000000001ab5b800 Uncommon trap: reason=unloaded action=reinterpret pc=0x0000000004bf13b8 method=q.c.update(F)V @ 1106
Event: 548.583 Thread 0x0000000018f56000 Uncommon trap: reason=unreached action=reinterpret pc=0x0000000004388ff0 method=java.util.WeakHashMap.eq(Ljava/lang/Object;Ljava/lang/Object;)Z @ 2
Internal exceptions (10 events):
Event: 309.861 Thread 0x0000000041002000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000080e11228) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 309.861 Thread 0x0000000041002000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000080e124a8) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 309.861 Thread 0x0000000041002000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000080e14110) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 309.861 Thread 0x0000000041002000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000080e15390) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 315.252 Thread 0x0000000041002000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000080e17170) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 315.252 Thread 0x0000000041002000 Exception <a 'java/security/PrivilegedActionException'> (0x0000000080e183f0) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 365.234 Thread 0x0000000041010800 Implicit null exception at 0x00000000041564c7 to 0x0000000004156965
Event: 366.232 Thread 0x000000004100e000 Exception <a 'java/security/PrivilegedActionException'> (0x00000000829174a8) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 541.951 Thread 0x000000001ab5b800 Exception <a 'java/security/PrivilegedActionException'> (0x000000009bb3d208) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Event: 541.951 Thread 0x000000001ab5b800 Exception <a 'java/security/PrivilegedActionException'> (0x000000009bb3e488) thrown at [D:\re\workspace\8-2-build-windows-amd64-cygwin\jdk8u25\1677\hotspot\src\share\vm\prims\jvm.cpp, line 1312]
Events (10 events):
Event: 665.326 Executing VM operation: GenCollectForAllocation
Event: 665.366 Executing VM operation: GenCollectForAllocation done
Event: 675.541 Executing VM operation: GenCollectForAllocation
Event: 675.732 Executing VM operation: GenCollectForAllocation done
Event: 685.121 Executing VM operation: GenCollectForAllocation
Event: 685.204 Executing VM operation: GenCollectForAllocation done
Event: 688.871 Executing VM operation: GenCollectForAllocation
Event: 688.951 Executing VM operation: GenCollectForAllocation done
Event: 701.215 Executing VM operation: GenCollectForAllocation
Event: 701.282 Executing VM operation: GenCollectForAllocation done
Part 4
CodeCache: size=245760Kb used=22527Kb max_used=22535Kb free=223232Kb
bounds [0x0000000003f00000, 0x0000000005540000, 0x0000000012f00000]
total_blobs=6659 nmethods=5834 adapters=738
compilation: enabled
Compilation events (10 events):
Event: 696.606 Thread 0x0000000018fb0000 8234 3 com.jme3.export.binary.BinaryInputCapsule::readByteBuffer (87 bytes)
Event: 696.607 Thread 0x0000000018fb0000 nmethod 8234 0x00000000040710d0 code [0x00000000040712c0, 0x0000000004071b88]
Event: 696.607 Thread 0x0000000018fb0000 8235 3 com.jme3.export.binary.BinaryInputCapsule::readByteBuffer (56 bytes)
Event: 696.608 Thread 0x0000000018fb0000 nmethod 8235 0x00000000045f6610 code [0x00000000045f67e0, 0x00000000045f6f28]
Event: 701.285 Thread 0x0000000018fad000 8236 4 org.sqlite.RS::finalize (5 bytes)
Event: 701.286 Thread 0x0000000018fad000 nmethod 8236 0x0000000004781b10 code [0x0000000004781c60, 0x0000000004781d48]
Event: 702.841 Thread 0x0000000018fb0000 8237 3 f.b::a (129 bytes)
Event: 702.842 Thread 0x0000000018fb0000 nmethod 8237 0x00000000044b20d0 code [0x00000000044b2280, 0x00000000044b27b8]
Event: 713.852 Thread 0x0000000018fb0000 8238 3 java.nio.HeapByteBuffer::put (17 bytes)
Event: 713.852 Thread 0x0000000018fb0000 nmethod 8238 0x0000000004070b50 code [0x0000000004070cc0, 0x0000000004070f50]
GC Heap History (10 events):
Event: 665.326 GC heap before
{Heap before GC invocations=709 (full 51):
par new generation total 613440K, used 613440K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 100% used [0x0000000080000000, 0x00000000a1490000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a5710000, 0x00000000a9990000, 0x00000000a9990000)
to space 68096K, 0% used [0x00000000a1490000, 0x00000000a1490000, 0x00000000a5710000)
concurrent mark-sweep generation total 1415616K, used 1081953K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
Event: 665.366 GC heap after
Heap after GC invocations=710 (full 51):
par new generation total 613440K, used 68096K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 0% used [0x0000000080000000, 0x0000000080000000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a1490000, 0x00000000a5710000, 0x00000000a5710000)
to space 68096K, 0% used [0x00000000a5710000, 0x00000000a5710000, 0x00000000a9990000)
concurrent mark-sweep generation total 1415616K, used 1112717K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
}
Event: 675.559 GC heap before
{Heap before GC invocations=710 (full 51):
par new generation total 613440K, used 613440K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 100% used [0x0000000080000000, 0x00000000a1490000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a1490000, 0x00000000a5710000, 0x00000000a5710000)
to space 68096K, 0% used [0x00000000a5710000, 0x00000000a5710000, 0x00000000a9990000)
concurrent mark-sweep generation total 1415616K, used 1112717K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
Event: 675.732 GC heap after
Heap after GC invocations=711 (full 51):
par new generation total 613440K, used 68096K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 0% used [0x0000000080000000, 0x0000000080000000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a5710000, 0x00000000a9990000, 0x00000000a9990000)
to space 68096K, 0% used [0x00000000a1490000, 0x00000000a1490000, 0x00000000a5710000)
concurrent mark-sweep generation total 1415616K, used 1144548K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
}
Event: 685.122 GC heap before
{Heap before GC invocations=711 (full 51):
par new generation total 613440K, used 603303K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 98% used [0x0000000080000000, 0x00000000a0aa9c68, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a5710000, 0x00000000a9990000, 0x00000000a9990000)
to space 68096K, 0% used [0x00000000a1490000, 0x00000000a1490000, 0x00000000a5710000)
concurrent mark-sweep generation total 1415616K, used 1144548K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
Event: 685.204 GC heap after
Heap after GC invocations=712 (full 51):
par new generation total 613440K, used 68096K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 0% used [0x0000000080000000, 0x0000000080000000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a1490000, 0x00000000a5710000, 0x00000000a5710000)
to space 68096K, 0% used [0x00000000a5710000, 0x00000000a5710000, 0x00000000a9990000)
concurrent mark-sweep generation total 1415616K, used 1177749K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
}
Event: 688.871 GC heap before
{Heap before GC invocations=712 (full 51):
par new generation total 613440K, used 613440K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 100% used [0x0000000080000000, 0x00000000a1490000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a1490000, 0x00000000a5710000, 0x00000000a5710000)
to space 68096K, 0% used [0x00000000a5710000, 0x00000000a5710000, 0x00000000a9990000)
concurrent mark-sweep generation total 1415616K, used 1177749K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
Event: 688.951 GC heap after
Heap after GC invocations=713 (full 51):
par new generation total 613440K, used 68096K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 0% used [0x0000000080000000, 0x0000000080000000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a5710000, 0x00000000a9990000, 0x00000000a9990000)
to space 68096K, 0% used [0x00000000a1490000, 0x00000000a1490000, 0x00000000a5710000)
concurrent mark-sweep generation total 1415616K, used 1221414K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
}
Event: 701.215 GC heap before
{Heap before GC invocations=713 (full 51):
par new generation total 613440K, used 613440K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 100% used [0x0000000080000000, 0x00000000a1490000, 0x00000000a1490000)
from space 68096K, 100% used [0x00000000a5710000, 0x00000000a9990000, 0x00000000a9990000)
to space 68096K, 0% used [0x00000000a1490000, 0x00000000a1490000, 0x00000000a5710000)
concurrent mark-sweep generation total 1415616K, used 1221414K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
Event: 701.282 GC heap after
Heap after GC invocations=714 (full 51):
par new generation total 613440K, used 68095K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 0% used [0x0000000080000000, 0x0000000080000000, 0x00000000a1490000)
from space 68096K, 99% used [0x00000000a1490000, 0x00000000a570fff8, 0x00000000a5710000)
to space 68096K, 0% used [0x00000000a5710000, 0x00000000a5710000, 0x00000000a9990000)
concurrent mark-sweep generation total 1415616K, used 1253441K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30538K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
}
Part 3
--------------- P R O C E S S ---------------
Java Threads: ( => current thread )
0x000000002bb36800 JavaThread "pool-1-thread-16" [_thread_blocked, id=10764, stack(0x0000000047730000,0x0000000047830000)]
0x000000002bb2f000 JavaThread "pool-1-thread-15" [_thread_blocked, id=7448, stack(0x0000000047630000,0x0000000047730000)]
0x000000002bb35800 JavaThread "pool-1-thread-14" [_thread_blocked, id=8984, stack(0x0000000047530000,0x0000000047630000)]
0x000000004100e000 JavaThread "pool-1-thread-13" [_thread_blocked, id=8204, stack(0x0000000047430000,0x0000000047530000)]
0x000000004100c800 JavaThread "pool-1-thread-12" [_thread_blocked, id=9664, stack(0x0000000047330000,0x0000000047430000)]
0x000000004100f800 JavaThread "pool-1-thread-11" [_thread_blocked, id=4500, stack(0x0000000047230000,0x0000000047330000)]
0x0000000041010800 JavaThread "pool-1-thread-10" [_thread_blocked, id=7384, stack(0x0000000047130000,0x0000000047230000)]
0x000000004100f000 JavaThread "pool-1-thread-9" [_thread_blocked, id=8452, stack(0x0000000047030000,0x0000000047130000)]
0x000000004100c000 JavaThread "pool-1-thread-8" [_thread_blocked, id=8076, stack(0x0000000046f30000,0x0000000047030000)]
0x000000004100d800 JavaThread "pool-1-thread-7" [_thread_blocked, id=2264, stack(0x0000000046d30000,0x0000000046e30000)]
0x0000000041004800 JavaThread "pool-1-thread-5" [_thread_blocked, id=6228, stack(0x0000000046c30000,0x0000000046d30000)]
0x0000000041006800 JavaThread "pool-1-thread-6" [_thread_blocked, id=3708, stack(0x0000000046a30000,0x0000000046b30000)]
0x0000000041007800 JavaThread "pool-1-thread-4" [_thread_blocked, id=6004, stack(0x0000000046930000,0x0000000046a30000)]
0x000000004100b000 JavaThread "pool-1-thread-3" [_thread_blocked, id=3684, stack(0x0000000046830000,0x0000000046930000)]
0x0000000041003800 JavaThread "pool-1-thread-2" [_thread_blocked, id=9412, stack(0x0000000046730000,0x0000000046830000)]
0x000000004100a800 JavaThread "SingleplayerNetworkThread 6" daemon [_thread_blocked, id=5024, stack(0x0000000046630000,0x0000000046730000)]
0x0000000041009800 JavaThread "SingleplayerNetworkThread 5" daemon [_thread_blocked, id=4036, stack(0x0000000046530000,0x0000000046630000)]
0x0000000041003000 JavaThread "SingleplayerNetworkThread 4" daemon [_thread_blocked, id=9588, stack(0x0000000046430000,0x0000000046530000)]
0x0000000041005000 JavaThread "SingleplayerNetworkThread 3" daemon [_thread_blocked, id=7440, stack(0x000000003ecf0000,0x000000003edf0000)]
0x0000000041006000 JavaThread "SingleplayerNetworkThread 2" daemon [_thread_blocked, id=6276, stack(0x000000003be30000,0x000000003bf30000)]
0x0000000041009000 JavaThread "SingleplayerNetworkThread 1" daemon [_thread_blocked, id=5000, stack(0x000000003bd30000,0x000000003be30000)]
0x0000000041002000 JavaThread "SingleplayerNetworkThread 0" daemon [_thread_blocked, id=228, stack(0x000000003bc30000,0x000000003bd30000)]
0x0000000041001800 JavaThread "pool-1-thread-1" [_thread_blocked, id=10116, stack(0x000000003bb30000,0x000000003bc30000)]
0x0000000018faf000 JavaThread "Swing-Shell" daemon [_thread_blocked, id=4956, stack(0x000000002fe60000,0x000000002ff60000)]
0x0000000022849800 JavaThread "pool-2-thread-1" [_thread_blocked, id=4176, stack(0x0000000026ff0000,0x00000000270f0000)]
0x0000000022e4d000 JavaThread "LWJGL Timer" daemon [_thread_blocked, id=5040, stack(0x0000000020420000,0x0000000020520000)]
0x0000000022261800 JavaThread "Thread-1" [_thread_in_native, id=4116, stack(0x0000000023eb0000,0x0000000023fb0000)]
0x000000002220d800 JavaThread "jME3 Audio Thread" daemon [_thread_blocked, id=4288, stack(0x0000000023440000,0x0000000023540000)]
0x000000001ac8d800 JavaThread "Thread-6" daemon [_thread_blocked, id=9116, stack(0x0000000023140000,0x0000000023240000)]
0x0000000003dfd800 JavaThread "DestroyJavaVM" [_thread_blocked, id=7880, stack(0x0000000003c80000,0x0000000003d80000)]
=>0x000000001ab5b800 JavaThread "LWJGL Renderer Thread" [_thread_in_native, id=4904, stack(0x00000000202e0000,0x00000000203e0000)]
0x000000001a97a000 JavaThread "AWT-Windows" daemon [_thread_in_native, id=4360, stack(0x000000001b580000,0x000000001b680000)]
0x000000001a9a2800 JavaThread "Java2D Disposer" daemon [_thread_blocked, id=11244, stack(0x000000001b160000,0x000000001b260000)]
0x0000000019036000 JavaThread "Service Thread" daemon [_thread_blocked, id=8320, stack(0x000000001a340000,0x000000001a440000)]
0x0000000018fb0000 JavaThread "C1 CompilerThread3" daemon [_thread_blocked, id=2268, stack(0x000000001a240000,0x000000001a340000)]
0x0000000018fad000 JavaThread "C2 CompilerThread2" daemon [_thread_blocked, id=1604, stack(0x000000001a140000,0x000000001a240000)]
0x0000000018fa9800 JavaThread "C2 CompilerThread1" daemon [_thread_blocked, id=6048, stack(0x000000001a040000,0x000000001a140000)]
0x0000000018fa8800 JavaThread "C2 CompilerThread0" daemon [_thread_blocked, id=9904, stack(0x0000000019f40000,0x000000001a040000)]
0x0000000018fa4800 JavaThread "Attach Listener" daemon [_thread_blocked, id=9808, stack(0x0000000019e40000,0x0000000019f40000)]
0x0000000018f9b800 JavaThread "Signal Dispatcher" daemon [_thread_blocked, id=7996, stack(0x0000000019d40000,0x0000000019e40000)]
0x0000000018f9a800 JavaThread "Surrogate Locker Thread (Concurrent GC)" daemon [_thread_blocked, id=10704, stack(0x0000000019c40000,0x0000000019d40000)]
0x0000000018f56000 JavaThread "Finalizer" daemon [_thread_blocked, id=8284, stack(0x0000000019b40000,0x0000000019c40000)]
0x0000000018f4f000 JavaThread "Reference Handler" daemon [_thread_blocked, id=10940, stack(0x0000000019a40000,0x0000000019b40000)]
Other Threads:
0x0000000018f4c000 VMThread [stack: 0x0000000019940000,0x0000000019a40000] [id=3472]
0x0000000019038800 WatcherThread [stack: 0x000000001a440000,0x000000001a540000] [id=9376]
VM state:not at safepoint (normal execution)
VM Mutex/Monitor currently owned by a thread: None
Heap:
par new generation total 613440K, used 269598K [0x0000000080000000, 0x00000000a9990000, 0x00000000a9990000)
eden space 545344K, 36% used [0x0000000080000000, 0x000000008c4c7bd8, 0x00000000a1490000)
from space 68096K, 99% used [0x00000000a1490000, 0x00000000a570fff8, 0x00000000a5710000)
to space 68096K, 0% used [0x00000000a5710000, 0x00000000a5710000, 0x00000000a9990000)
concurrent mark-sweep generation total 1415616K, used 1253441K [0x00000000a9990000, 0x0000000100000000, 0x0000000100000000)
Metaspace used 30539K, capacity 30898K, committed 31276K, reserved 1077248K
class space used 3403K, capacity 3532K, committed 3660K, reserved 1048576K
Card table byte_map: [0x0000000013ac0000,0x0000000013ed0000] byte_map_base: 0x00000000136c0000
Marking Bits: (CMSBitMap*) 0x0000000003e8e2a8
Bits: [0x0000000014a20000, 0x0000000015fb9c00)
Mod Union Table: (CMSBitMap*) 0x0000000003e8e368
Bits: [0x0000000003d80000, 0x0000000003dd6670)
Polling page: 0x0000000003c40000