Posts by Trillnar

    Rising world just crashed to the desktop after flying for a long time . I did type clearworldparts a couple of times. I suspect a memory leak or a java issue .


    This does not happen every time . I just wanted to show red the logs


    ___________________________________________


    A fatal error has been detected by the Java Runtime Environment:


    # EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x0000000000000000, pid=7708, tid=4904
    #
    # JRE version: Java(TM) SE Runtime Environment (8.0_25-b18) (build 1.8.0_25-b18)
    # Java VM: Java HotSpot(TM) 64-Bit Server VM (25.25-b02 mixed mode windows-amd64 compressed oops)
    # Problematic frame:
    # C 0x0000000000000000
    #
    # Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
    #
    # If you would like to submit a bug report, please visit:
    # http://bugreport.sun.com/bugreport/crash.jsp
    # The crash happened outside the Java Virtual Machine in native code.
    # See problematic frame for where to report the bug.
    #


    --------------- T H R E A D ---------------


    Current thread (0x000000001ab5b800): JavaThread "LWJGL Renderer Thread" [_thread_in_native, id=4904, stack(0x00000000202e0000,0x00000000203e0000)]


    siginfo: ExceptionCode=0xc0000005, ExceptionInformation=0x0000000000000008 0x0000000000000000


    Registers:
    RAX=0x0000000000000000, RBX=0x000000014ff6e8f0, RCX=0x00000000219d2fb0, RDX=0x00000001a9025980
    RSP=0x00000000203de798, RBP=0x0000000000003000, RSI=0x0000000000000000, RDI=0x00000000219d2fb0
    R8 =0x00000000203de7e0, R9 =0x0000000000003000, R10=0x00000000219d2fb0, R11=0x0000000000000004
    R12=0x0000000000000002, R13=0x00000001a5337be0, R14=0x00000001a9025980, R15=0x0000000000000001
    RIP=0x0000000000000000, EFLAGS=0x0000000000010246


    Top of Stack: (sp=0x00000000203de798)
    0x00000000203de798: 0000000061140465 0000000000f30000
    0x00000000203de7a8: 00007ff87e46ed27 000000014ff580d8
    0x00000000203de7b8: 0000000000000000 0000000000000000
    0x00000000203de7c8: 0000000000100008 00000000200c1a00
    0x00000000203de7d8: 00000000203de910 00000002042ed000
    0x00000000203de7e8: 000000018d21fe80 00000000ff1fe038
    0x00000000203de7f8: 0000000000000000 0000000000000000
    0x00000000203de808: 0000000000000000 0000000000000001
    0x00000000203de818: 0000000000000000 0000000000000000
    0x00000000203de828: 0000000000000000 0000000000000000
    0x00000000203de838: 0000000000000000 0000000000000000
    0x00000000203de848: 0000000000000000 0000000000000000
    0x00000000203de858: 0000000000000000 0000000000000000
    0x00000000203de868: 0000000000000000 0000000000000000
    0x00000000203de878: 0000000000000000 0000000000000000
    0x00000000203de888: 0000000000000004 0000000000000000


    Instructions: (pc=0x0000000000000000)
    0xffffffffffffffe0:


    Register to memory mapping:


    RAX=0x0000000000000000 is an unknown value
    RBX=0x000000014ff6e8f0 is an unknown value
    RCX=0x00000000219d2fb0 is an unknown value
    RDX=0x00000001a9025980 is an unknown value
    RSP=0x00000000203de798 is pointing into the stack for thread: 0x000000001ab5b800
    RBP=0x0000000000003000 is an unknown value
    RSI=0x0000000000000000 is an unknown value
    RDI=0x00000000219d2fb0 is an unknown value
    R8 =0x00000000203de7e0 is pointing into the stack for thread: 0x000000001ab5b800
    R9 =0x0000000000003000 is an unknown value
    R10=0x00000000219d2fb0 is an unknown value
    R11=0x0000000000000004 is an unknown value
    R12=0x0000000000000002 is an unknown value
    R13=0x00000001a5337be0 is an unknown value
    R14=0x00000001a9025980 is an unknown value
    R15=0x0000000000000001 is an unknown value


    Stack: [0x00000000202e0000,0x00000000203e0000], sp=0x00000000203de798, free space=1017k
    Native frames: (J=compiled Java code, j=interpreted, Vv=VM code, C=native code)


    Java frames: (J=compiled Java code, j=interpreted, Vv=VM code)
    J 2228 org.lwjgl.opengl.GL15.nglBufferSubData(IJJJJ)V (0 bytes) @ 0x00000000045e15d6 [0x00000000045e1580+0x56]
    J 5349 C2 com.jme3.renderer.lwjgl.LwjglRenderer.updateBufferData(Lcom/jme3/scene/VertexBuffer;)V (452 bytes) @ 0x0000000004083538 [0x00000000040831e0+0x358]
    J 4273 C2 com.jme3.renderer.lwjgl.LwjglRenderer.setVertexAttrib(Lcom/jme3/scene/VertexBuffer;Lcom/jme3/scene/VertexBuffer;)V (304 bytes) @ 0x0000000004a3dab8 [0x0000000004a3d9a0+0x118]
    J 5979 C2 com.jme3.material.Material.render(Lcom/jme3/scene/Geometry;Lcom/jme3/renderer/RenderManager;)V (327 bytes) @ 0x00000000050e5484 [0x00000000050e3800+0x1c84]
    J 5244 C2 com.jme3.renderer.RenderManager.renderViewPortQueues(Lcom/jme3/renderer/ViewPort;Z)V (166 bytes) @ 0x0000000004596330 [0x0000000004592da0+0x3590]
    J 6788 C2 ae.a.postQueue(Lcom/jme3/renderer/queue/RenderQueue;)V (263 bytes) @ 0x000000000514da9c [0x000000000514d5e0+0x4bc]
    J 4834 C2 com.jme3.renderer.RenderManager.renderViewPort(Lcom/jme3/renderer/ViewPort;F)V (329 bytes) @ 0x0000000004c25e8c [0x0000000004c25ac0+0x3cc]
    J 6754 C2 com.jme3.system.lwjgl.LwjglDisplay.runLoop()V (71 bytes) @ 0x0000000005188db0 [0x0000000005187ca0+0x1110]
    J 8058% C1 com.jme3.system.lwjgl.LwjglAbstractDisplay.run()V (153 bytes) @ 0x00000000045e9fb4 [0x00000000045e9480+0xb34]
    j java.lang.Thread.run()V+11
    v ~StubRoutines::call_stub


    (part 2 in next reply )

    Actually you could make a snowy valley by just removing the grass and changing the ground to snow for a new biome :)

    [quote='red51','https://forum.rising-world.net/index.php/Thread/2632-Reminder/?postID=20553#post20553'][quote='rajkox','https://forum.rising-world.net/index.php/Thread/2632-Reminder/?postID=20347#post20347'
    Expect a preview of the biomes update this weekend, from that point on, it requires a few weeks until the update goes live ;) Definitely will be available in September.[/quote]


    Are you going to just post screenshots red , or what kind of preview. Perhaps a video :)

    I myself have written several games over the last 30 years. For those that are complaining about how long this takes.


    1. Are you aware of how complicated, generating a random procedural voxel terrain is ? If not google it. It is extremely complicated.


    2. After you generate the terrain you have to texture it and then smooth out the voxels so they aren't all square , this requires meshes and textures to get the realistic look.


    3. Just as little as 5 years ago, a computer was probably too slow to render a world like rising world is.


    Give red some time. Eventually it will get done. If you look it up you will see just how many thousands of people have bought rising world.

    English Translation via google


    Little explanation in German.
    Download the top of the first post the file from the attachment, unpack and had to pack in your scripts folder of the game as.
    Start Game.


    We have now in the game 2 commands.
    Once around plants in a certain radius around me to plant.
    And even just moved to plants like the mustaches plant.


    Command 1: Wild in the radius


    ">For this, there is the command / Planting <value1> <value2> <Value 3> <Value 4>


    = Anzahl der Pflanzen die gesetzt werden sollen
    "><Value1> = number of plants to be set
    = Im welchen Radius um dich herum gepflanzt werden soll
    "><Value 2> = In what radius around you to be planted
    = ID der Pflanze mit der angefangen werden soll zu pflanzen
    "><Value 3> = ID of the plant is to be started with the planting
    = ID der Pflanze mit der aufgehört werden soll zu pflanzen


    "><Value 4> = ID of the plant is to be stopped with the plant


    Example:
    You give / Planting 100 100 7 7 in the chat a then 100 plants of ID 7 are placed within 100 blocks, so the big fir.
    But you give example / Planting 50 10 1 7 in the chat a will within 10 blocks of 50 plants from 1 - 7 is set Random.


    So you can be manufactured NEN beautiful forest with no problems, or call ne chic colorful flower meadow in life. : Thumbup:


    Command 2: Just like on a Schnurr


    ">For this, there is the command / planning line <value1> <value2> <Value 3> <Value 4> <Value 5>


    = Anzahl der Pflanzen die gesetzt werden sollen
    "><Value1> = number of plants to be set
    = Auf welcher Länge gepflanzt werden soll, du bist dabei die Mitte
    "><Value 2> = At what length should be planted, you're there in the middle
    = In welcher Breite gepflanzt werden soll, 0 steht für 1 Block
    "><Value 3> = to be planted in what width, 0 stands for 1 block
    = ID der Pflanze mit der angefangen werden soll zu pflanzen
    "><Value 4> = ID of the plant is to be started with the planting
    = ID der Pflanze mit der aufgehört werden soll zu pflanzen



    "><Value 5> = ID of the plant is to be stopped with the plant


    Example:
    You give / line plans 10 10 0 7 7 in the chat, a then 10 trees of ID 7 are placed in a straight line of 10 blocks, the large fir.
    Does the line in the wrong direction then simply replace the value 2 and 3, see here:
    / Plant line 10 0 10 7 7 and the line is drawn in the other direction.


    Will you give but eg / line plans 50 100 0 1 7 in the chat will be a straight line of 100 blocks of 50 plants from 1 - 7 is set Random.


    With / line plans 20 10 3 7 7 we are 20 plants in 10 blocks in length 4 blocks wide in a straight line. In our case, the ID 7, the big pine.


    Now you wonder just how determined I wrote in 4 blocks wide although we have yet ne 3 set in the command ?!
    In this case we have to 0 with counting, which is 0 for 1 block wide. So we have a 3, we have to be in command out of 4 blocks wide.


    Note
    This script runs smoothly next to my plants scripts.
    There are two different scripts use the different commands!

    ok i know this is kinda off topic but when will we be expecting the next update
    im guessing yesterday was the update :D
    you guys are doing a great job with this game i never was a fan of games like MC but this is an enjoyable game


    Red51 mentioned August (Late august ) for the biomes on the steam forums a few weeks ago. You never know what might happen. Such is the life of a software developer.

    well we did do that , players could sneak in images at we may not notice for an hour or two.



    This is the problem with ALL games of this type, people will always try to ruin something or try to be cute . About the only thing you can do is ban the people. I am sure that more permissions will be added in the future to only let certain people upload posters. Such is what happens when you open multi player worlds. There will always be troublemakers. That just goes with the territory.

    Red posted this over on the steam forums


    red51 [developer] 8 minutes ago


    Yes unfortunately the journal has no hints about that yet. We will update the journal once blueprints are fully functional ;)


    To save one of your buildings, go to the workbench and craft a blueprint. Now grab this blueprint, and press the left mousebutton to go into "selection mode". You can define an area now (with your left mouse button and also with your arrow keys), and once you're done with that, press the right mousebutton. A small context menu will appear, now select to save the area. Enter a desired name for your blueprint in the popup, and click "Create". Now you find your blueprint in your journal ;)


    To place a blueprint (this does not fully work yet! you can't place blocks atm unfortunately, but that will be fixed very soon), grab a new blueprint, open your journal, go to blueprints, select a desired blueprint and hit "Use blueprint" at the right bottom. You will see a preview of your building now, hit the left mousebutton to freeze it. Once that's done, it can be moved with the arrowkeys (or by holding the left mousebutton again).
    Press the right mousebutton to create the building.


    Blueprints are btw. stored on your harddrive in the "Blueprints" subfolder of your game directory (steam/steamapps/common/risingworld). Of course you can share those files with other players if you want.


    Sorry if this description might be slightly confusing^^

    i think the creative Mode will come earlier then the Biom Update. But the most important thing for me is, when will you insert water as a feature. Actually in my German Let's Play i build a Swimming Place and need water ^^


    Basically it is already there . Just type setgametype 1 in a command prompt and use it to create whatever you want.
    There are other threads here that list the commands and how to do whatever you want.


    What is the timeline for the biomes update ? Actually I think A lot of us both here and on the steam forums were thinking that this was the biomes update.

    So in single player? Your house gets unloaded if you lose sight of it? That's just weird. I probably sound like a right numpty, but it's just a little much to get my head around. So the chunks which go out of sight are unloaded, and as chunks come into sight they're loaded. right?


    The entire world is saved on the fly, you wont lose anything you build.

    In that case I'd eventually recommend buying the Standalone version from our homepage, it works completely independent from Steam :)


    I have not reached that point as of yet, However if things really got bad you might have to look into some type of bridge or update to deal with such issues. I do not have that much experience with steams reliability, like I stated before , sometimes it is just better to buy software directly from the publisher. This was probably just a fluke. I never really had issues before today. At the rate things are getting broken into lately, one never knows what is going to happen. As of now things are ok as it is .

    @Trillnar is right: It's an error caused by Steam. It occurs when the Steam API does not respond (most likely when some Steam servers are down), unfortunately nothing we can do about it :( But usually these problems get fixed really quickly.


    Red ,
    While steam is good for selling software, it is not good if the steam site goes down. Lately steam here has been dropping off line every day at least for brief periods. It is kind of like putting all of your eggs in 1 basket. Some games will simply not work offline and some will. I think it has more to do with software protection more then anything. I still prefer to buy as many programs as I can without involving steam, In some cases we do not have a choice. I do understand that many people need steam to make sales. It is something that we just have to put up with. I shudder to think what would happen if one day steam went poof . I guess if it did go poof most software vendors would just fix their programs to run without it .

    Error 201 is steam , Maybe red51 can write an error trap to get around it if steam goes down. Such things happen when you put your faith in a third party to manage certain aspects of your software . I am sure it is a condition of selling on steam. Anyhow its not rising world but rather steam that is at fault.

    I believe Red and the folks are working on; Desert, Savannah, Tiaga and polar biomes. I hope this helps Friend, and i'm sure Red will correct me if i'm mistaken. haa!


    I am eagerly awaiting them, As good as the endless forest and mountains look it does get tiring not to see a change of scenery , Since the world is endless it will be interesting to see if the polar ones are north or just mixed in , since this is not a "round" world it should not matter. Also the transition zones will be interesting , I am sure he will add Swamp, Lakes , wetlands and others soon enough when water is ready.