Hi folks,
A big update is available! This update greatly improves the visuals, especially since all trees and plants have been reworked, and most textures have been replaced. In addition, we did some major improvements to all existing sounds, and also added ingame music! Those changes create an even denser atmosphere, and increase the immersion factor.
This update also provides more possibilities when it comes to farming: You can cultivate more plants now, among others potaoes, salad or broccoli - time for a healthy diet
Another important change, you no longer have to search apples in dense grass after cutting down a tree: Just pick some from an appletree now. Or what about a tasty lemon, from a lemontree?
Even though this update brings so many changes, one important aspect is missing, contrary to expectations: Biomes. They still need more work, and since we want to provide you some great looking results, it's necessary to put more time in it. We hope you understand that. It shouldn't take too long until they're finally available!
Also note: The new changes are still work-in-progress. Expect another update within the next days. Feel free to leave some feedback and let us know what you think
Changelog:
- [New] New tree types: Spruce, forest spruce, birch, weeping willow, maple, appletree, lemontree, rowan
- [New] New plants (can be cultivated and provide food): Strawberry, potato, lettuce, broccoli
- [New] Added ingame music
- [New] Added loads (!) of new soundeffects
- [New] Added higher resolution variations for some textures (WIP)
- [New] New objects (incl. different variations): roadbarrier, boom barrier, cone, delineator
- [New] Itemstacks can now be splitted in your inventory by using your mousewheel while dragging
- [New] Sheeps drop wool now (used to craft cloths)
- [New] Added support for Nvidia Optimus and AMD Dynamic Switchable Graphics (Windows 64-bit Steam only)
- [New] Object placement keybindings can now be changed in the settings
- [New] Audio output device can now be changed in the settings
- [New] Added options to adjust volume of different audiogroups (e.g. ambience, animals, footsteps etc) individually
- [New] Added different light colors (green, blue, yellow, orange, white) for red lamp model (lamp1)
- [New] Added new variations for some lamps
- [New] Flowers can now be replanted
- [New] Added warning when your inventory is full while digging
- [New] New Lua functions: "player:setCreativeModeEnabled(set)" to enable creative mode, "player:slap(damage)" to hurt a player and "player:playSound(soundname, position)" to play a sound for a player
- [Change] Moved to FMOD soundengine, OpenAL is non longer used
- [Change] Improved many soundeffects (e.g. ambience sounds)
- [Change] Improved tomatoplant and watermelon model
- [Change] Game takes less time to start now
- [Change] General performance improvements
- [Change] When changing the resolution, you have to confirm a dialog within 15 seconds
- [Change] Game now automatically selects another fullscreenmode if current mode is not supported
- [Change] If an error occurs, the game provides more useful information now
- [Change] Improved settings menu, added reminder to save changes and appropriate option to revert changes
- [Change] Increased visibility of glasspanes when placing
- [Change] Sickle and scythe are no longer able to destroy objects
- [Change] Did minor adjustments to main menu
- [Change] Some recipes require cloths now as ingredient
- [Change] Adjusted loadingscreen for certain resolutions/aspect ratios
- [Change] Replaced logo on gamestart
- [Bugfix] It's no longer possible to put chest items into wrong inventory slots
- [Bugfix] Fixed issue when too many objects were placed in the same chunk
- [Bugfix] Fixed wrong fog calculation in LOD chunks
- [Bugfix] Piano sound is no longer audible over large distances (multiplayer)
- [Bugfix] Fixed issue that prevented a multiplayer server from loading Lua scripts in some cases
- [Bugfix] Game no longer crashes when no audio device is connected
- [Bugfix] Fixed error when removing a WorldElement (e.g. 3DText) via Lua