Posts by yahgiggle

The official Rising World Soundtrack is available!
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    looks and sounds good.as you say, every time you get close to the doors, the elevator triggers and the ding goes off. It might be nice to have some way to tell that the elevator is on the way. It is difficult to tell if you have triggered the elevator call. It is not necessary but would be nice.

    yeah, that can be a pain, btw the bell only goes off if the elevator is on the same floor, i agree i need to add something to let the user know the elevator is on its way.

    I would heavily suggest (for all plugins in general) to not bind the plugin functions to predefined keys because it can conflict with other functions :!:

    Instead, a chat command like /portal would be suitable.

    yeah I think that appears to be the way to go, it's just soooo slow 🤣

    The "k" key is unsuitable because the compass is on it.
    Briefly press k twice and 80(!) elevators were added to the database. Also the game has to be restarted completely before the elevator works. Manually deleted the 79 "superfluous" elevators in the database and now no more rides.
    I think I'll stick to building staircases or the F2 key for flying.

    You should stop looking at stuff

    , You deleted needed info from the database oO each elevator has one entry but also other entries for each floor and player detection, I mean you delete that needed stuff then complain that it no longer works 😭 for the k key you are right, I'll look into changing that again, for needing to restart the game, that is indeed needed ATM or you can just type reloadplugins in the console, for not wanting to use the plugin, well that's totally up to you, but I don't know why you would want to tell us that and in my opinion In such a nasty way.

    the crossing the center part will always be how this works, but however i have now added buttons, so you need to click the floor you want to goto, the button menu pops up when you walk accross the middle, yes i dont know why i said L when its i oO ,, its best to setup the ground floor first using the grid, then it should be fine,, im about to upload this new version, all the chat messages are now gone,, they are there to help me understand whats going on when coding the plugin.

    There's a bug there =O If I placed an elevator, I have to end the whole game and restart it before the newly placed elevator works :crazy:. Without restarting the game he just stands in the landscape without any function.
    I'll keep an eye on the plugin though. It would also be nice if you could adjust the floor height - everyone builds differently. I would also find a medieval variant really cool where you enter a "cage" and this "cage" is then pulled up or down on a rope or chain.
    What annoys me is the constant display of the coordinates when I move: e.g. Match (135: 3879.3567, 125.01, 3201.0105)

    yes ATM its full of bugs, this is tricky, floor height will be able to be adjusted, but im stall working stuff out, this one is taking a lot of my time lol

    Somehow you can only get through the portal from one side - if you come from the other side you walk through without getting out at the destination. Can this be adjusted so that it doesn't matter how you got through the portal? If this should not work, an alignment function when creating the portal would be useful. The portals don't always work sporadically, so I have to go through them several times before I can get out at the other end - but I can't concretely reproduce this peculiarity.


    I will probably only use one portal to jump between my two areas (my world and test area) instead of switching the test world every time via the main menu. In perspective, I hope for a nice teleporter where you can choose your destination. There is a GPS plugin for the old version (GPS Plug-in for world navigation and self-locating) . This is going wonderfully. However, with a menu and not graphically.

    When the rotation problem with the API is sorted, I should be able to make it so you're always facing away from the portal when you go through, for it not working every time, this could be one of two things, first there is a 10sec cool down before you jump again, this means you cannot jump for ten seconds after you just made a jump, or you may not be going through the center of the portal, if you are off to one side or you run and jump into it you may not jump as you have not been detected that you are inside it.

    I was just thinking, you know those old freight elevators that have the sliding accordian gates you have to open before you can get out or have to open it by hand before you get in, you might try something like that. The old old old european and colonial elevatores were something like that.

    i know the ones, but i wonder how this would work if the elevator is on another level :thinking:

    maybe you can offer two variants; one in metal and one in a wood texture (which can then look modern and a little older) :thinking:

    yes that's a good idea and was already thinking about this, but first i want to get the elevator working in some way where you can pick the level and call the elevator to you if its on another level, this has been a challenge for me so far with the current API, Been talking to red and requested some things witch he replied with some good Solutions but they could take some time for Him to add to the API. but if i cant make it work till then i might just make it so its similar to how it is ATM where you just goes from floor to floor stopping at every floor, ive got much of the code done for getting the right elevator in the right location, also made it so everyone sees the same elevator so you don't get an elevator for each player, oO theres a lot more to this than just dumping an asset in the game and telling it to go up and down.

    I also follow this plugin with great interest. :thumbup:

    I would also find doors as a boundary for the individual floors very good. Even more important for the outside than for the inside.

    A button to call the elevator could perhaps be attached to these outside doors?

    Also, if that's possible, the menu only appears when you click the button (or use "F") and not because you happen to be walking down the hallway.

    Is the elevator really a room or just an area that you can design yourself?

    Yes on future API update we maybe able to add button on the outside, the elevator will have 4 doors, for the design it's not editable sorry but this was a 10min build, I can spend more time and add more details but ATM this is a place holder for me to get the underlying code done 👍 as I said this is just a proof of concept atm