looking up the information on your video card, i found a number of users who play other games with similar problems, also the driver notes talk about Enhanced Sync causing black screen problems and that if you disable Enhanced Sync it might solve your problem, this could be a temporary workaround till they fix the problems with the driver, also updating the driver may solve your problem as Red51 suggested above.
Posts by yahgiggle
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thank you very much
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Hello all. Forgive my late arrival but I've only recently begun using plugins on my RW Nitrado server, and have had some bother that's taken me some time to recognise. It seems that the Land Claim plugin kicks players from the server. I can't see anything regarding this problem anywhere else on the internet so I thought this might be the best place to ask for help. Can anyone shed any light whatsoever on the nature of this problem?
sorry but i don't know why that would happen, but also because there is new RW version, i no longer update these plugins
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Looking very nice, well done mate.
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Of course not, but I just think it's not realistic, but who knows, maybe JIW has similar ideas
unfortunately because of tax, they have to come up with a idea that does not look like some type of scam, so something has to be sold, be it DLC from the developers <-- witch people hate and can seem a scam in itself, or by from content creators <--- a little less scammy but still not the best, or users buying more copies of the game, something that i myself have done..
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Really bad idea with blueprints. In the current blueprint system, there is nothing to stop you from placing blueprints and then scanning them in as a new blueprint, I think the implications are clear.
And selling plugins? Not even in such huge communities like Minecraft have I seen plugins that you have to buy ... I don't know if people would take that seriously
people can copy music too but they also can buy it on itunes, the point of the shop is not to stop free content, its to give the community a way to help support the developers and content creators, no one would be forced to use it, and just because something has never been done before does not automatically make it a bad idea.
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If they made a ingame shop where users could sell blueprints and plugins for real money, and for each sale a % goes to the dev then this could be good for content creators and the game developers, i see it as a win for both party's.
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My pc can still stand it. I have an i9 and Nvidia GTX 3080. But for other players this could be a problem. There will certainly be improvements in this regard in the future.
The engine Should adjust for the best look but also best performance depending on your hardware, Nvidia GTX 3080 ?? do they do a Nvidia GTX 3080 or did you mean RTX 3080
Anyway like i said the setting are adjustable and why RW includes the video Settings
BTW if it is a RTX 3080 <--- thats a nice GPU
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Awesome update mate
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When looking at the terrain and the surroundings, you notice that not everything is visible in the distance and then you see the whole thing
very pixelated. Not every player has set maximum view range, but that is a personal setting and
dependent on the PC. Building cities is very important to me.
Indeed this is a performance rendering workaround, done by the engine, you can override it but your computer will be very sluggish, it's one of the things we all have to put up with till we have far better hardware oO
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Well not looking at the API I think I recall setplayertemperature or something like that, so this could be done very easy if I'm not mistaken.
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One of my Java blueprints is smaller in Unity version.
I can walk through the aisle of the chapel in the Java version, but I can't in the Unity version.
By enlarging the blueprint, however, the seat height of the benches, window height and door height are no longer correct.
i think the player height is adjusted in the new blueprint, as before i think it was 1.5m high and that is too short, so it was made higher, maybe this is the real problem, the blueprint is the same height but the player is bigger, maybe resize your blueprint just a little before placing it will solve the problem but you will need to have new doors and windows oO
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As far as I know it may be kind of difficult to go Survival in the new version as there are not yet enough game components ready. I don't think there are any NPCs (animals, bandits) yet.
that is right, its kind of pointless, but ATM the Unity version is just a demo of what it will look like and how overall the menu and building system will work, its not intended to be that advanced yet, if you are looking for a Survival type mode you are indeed better off playing the java version,
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you can remap the keys in the config.properties file or in game goto Settings in the first menu then click control, goto the keys you dont have and click a key that will replace it.
Ps you could print out the config.properties file once you are done remapping them
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The Tool is for Windows only ?
yes all the server installers are for windows only, well in saying this they may indeed work, i have not tested them but i know Linux will be able to run some of the files. i just cannot guarantee they will work as expected, and if they sort of work but have problems, i am not interested in fixing any bugs caused by not been fully compatible, however the newer unity installer i am coding ATM maybe fully compatible as everything is done using Java code,
you could try and run them on Linux, and if they work post back here your findings.
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red51 i would like rubber tree forests please, so we can hung buckets on the side and get rubber for crafting
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OK i have fixed some bugs ive found with the UI Java version 4
The New Version is now 4.1 and will solve some installing problems and user permission problems
it also changes some of the default settings,
Again to run This UI you need to first install the jdk from this link Download JDK v18 Windows Installer
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very cool
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I noticed differences in the display of the window frame. (see screenshot).
The size differs in two dimensions. The bottom size may be rounded up, but that's not essential for precision
advantageous. You can also see the white writing much better.
if you point your mouse on the object you want the height to match it will match it, then lock it with CTRL and move it around with arrows , if you point the mouse on the ground it often changes height that can be a pain in unity if you don't notice at first but once you know the work around it becomes easy