i could add an update that if you open a chest and no one owns it, it becomes yours and locked how's this idea ?
Posts by yahgiggle
										
					The next update will be available on Friday, October 31, towards the evening (GMT+1)				
		
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					Moved by me as this is not a plugin its a discussion about a plugin Please keep your posts in the right area 
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					Moved by me as this is not a plugin its a discussion about a plugin Please keep your posts in the right area 
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					Moved by me as this is not a plugin its a discussion about a plugin Please keep your posts in the right area @Miwarre this would have been better in your plugin post oO 
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					Moved by me because this is not a plugin its a Discussion oO Please keep your posts in the right area 
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					Moved by me because there is no plugin oO when you have your plugin then make a new post with the plugin added please keep your posts in the right areas 
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					Small bug fix with admins not having any rights over chests in protected zones Now Server Admins are able to remove, delete or move items from any chest 
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					Bump to let you guys know i have updated this script you can now keep your chest locked but let some users use it by adding them to your chest to add a user type in chat /cp add username id 1234 
 to remove a user type in chat /cp delete username id 1234my plan is to later use your pin to open the chest but an api update is needed for that. the script not only checks pin but also the owner, so this means added users still cannot add other users or anything else 
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					Are there any plans to "port" this over to a Java Plugin? Have I missed it in the plugins? i think someone else has oO maybe im yes im going to redo this for the new API oO 
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					Chest Protection 1.2 What does it do 
 This plugin protects all new chests that are added to the world after this plugin has been installed
 this means other users cannot steel your stuff or smash your chest even if that chest is outside the protected zones
 you can also have the option to unlock the contents that's inside the chestsThe chest commands are /cp = help 
 /cp lock id pincode= lock the chest contents, note this is the default setting
 /cp unlock id pincode = unlock the contents of the chest, note if your chest is inside a protected zone the contents will still be locked as before
 /cp add playername id pincode = adding players to a locked chest
 /cp delete playername id pincode = to remove a player from your chest
 /cp unprotect id pincode = to unprotect your chestExample 1 /cp unlock 12 1234 = chest contents with id 12 is now unlocked, note that the chest is still protected from been removed or smashed, 
 Example 2 /cp add yahgiggle 12 1234 = adding yahgiggle to your chest 12 with pincode 1234 note 1234 is the defult pincode for the chest
 Example 3 /cp delete yahgiggle 12 1234 = removing yahgiggle from your chestNote: the user name has to be 100% the same as the in game username if yahgiggle is Yahgiggle then yahgiggle wont work also the pin code defult is 1234 i plan to let chest owners change this pin 
 Only the chest owner can add and remove usersAll Server Admins can still smash any chest Please report any bugs, also note this plugin is still at version one more stuff will be added, Also there has been a new small server side update that non steam server owners may need to install for this plugin to work 
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					you need to own the area and be inside it, then in the chat box type /removearea 
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					What is the ID of the new "white wood"? I'm not sure I'm seeing it? Is it as white as the "white plaster" (ID: 143)? yes its id 143 all ids are in the block bench i guess you know that lol 
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					just a bump to let everyone know i just uploaded a new updated script, it fix's a bug and also gives more feedback when filling areas 
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					I was using the plugin that was available on May 2nd.Tomorrow I'll test the new one. Thank you. spooky tonight im going to work on some bug fix's anyway, so ill upload a even newer one later on tonight 
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 ok the problem is i have updated the script a number of times, the script your using is not the newest one, i have also done other things so just reuploaded a even newer script, download this one and try that. 
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					But I have the blockplacer installed, in the same folder as the other plugins. Single player mode. 
 Steam\steamapps\common\RisingWorld\plugins\BlockPlacer\BlockPlacer.jarIs it in the wrong folder? ok i just tested it in single player and it works fine when you use /delete con in single player or on a server even if the command does not delete anything you get an output of Deleted all Construction 
 in the chat box, you did not get this so i noted in your video that you have used your programmable keys to save this command, try doing another video but this time type the command don't use the shortcut key you have made.
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					Ok, I am officially confused. I thought the commands "/selectarea", "/select area", "/select" and even "/selectportal" would all be 4 separate commands and the plugins/scripts would only respond to their corresponding one. in code you can have lots of commands that do 100% the same thing because its goes like this if (cmd[0].equals("/select")){ 
 player.enableAreaSelectionTool();
 player.sendTextMessage("select area tool now enabled");
 }if (cmd.length == 2){ 
 if (cmd[0].equals("/select")){
 if (cmd[1].equals("area")){
 player.enableAreaSelectionTool();
 player.sendTextMessage("select area tool now enabled");
 }
 }
 }if (cmd[0].equals("/selectarea")){ 
 player.enableAreaSelectionTool();
 player.sendTextMessage("select area tool now enabled");
 }all 3 commands = player.enableAreaSelectionTool() <----------- this is the real command as such 
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					ok red51 reply was this red51: basically the game just has "one" selection tool. not sure about lua but if you call "player.enableAreaSelectionTool()" in the plugin api multiple times, nothing will happen (just the selection tool gets enabled). which methods do you call exactly? 
 Yahgiggle: i use player.enableAreaSelectionTool()
 Yahgiggle: this is what i expected but didint know 100% cheers
 red51: yeah you can basically call this method multiple times, it doesn't matter
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					Sorry, I didn't intend to be rude; direct maybe yes, but not rude; if it sounded like this, I apologise. This may be a point. 
 If it is of any relevance or usefulness, when I still used chat commands for the various functions of my plug-ins, I decided to use a common prefix, which was usually the name of the plug-in (or an acronim for it), reducing the possibility of conflicts ("/gps sethome", "/gps gohome", etc), but still not ruling them out definitely and so, I gave the possibility to change the prefix via plug-in settings, in case another one use (now or in the future) the same string as a prefix or a command.Now, I moved everything to GUI, but there is still the (single) command to call up the main GUI entry point; in any case, for this, I still give the possibility to customise it. i was going to add GUI but decided that the game will have that built into it fully at some point anyway so no point to it. like i said above, if it turns out that two instance's of the selection tool does run, then i will redo my script to include /pb i have messaged red and im now waiting for a reply 
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					if it turns out that two instance's of the selection tool does run, then i will redo my script to include /pb or maybe we should hold a vote lol if im out voted ill suck it up and add it lol 
 
		 
		
		
	


