Yes really amazing work mate o.O!
Thanks 👍
Yes really amazing work mate o.O!
Thanks 👍
Had a delay in getting the update out after some guy on steam this week was giving me a thumbs down and telling me Rising World does not have a lot of text, is not a role playing game and does not need translating.
Back into translating today.
you always get that guy who dumps on what you do, don't worry about them and just do your own thing, you're doing a fantastic job,
yea, I was doing that and I was like, there has got to be a way to paint textures on surfaces lol. Regular paint is boring, I want textures haha!
With Decals you can essentially paint any wall any color or any texture
Bump
It would be perfect if the non-automatic doors could be operated with the interaction key, because I swapped e and f in the assignment - this also opens the crafting menu
f key is the default function key for the game, this why its used, for me to change it to something else because some players change the default keys to something else will just cause more problems, like the next guy might say i use the q key for my function key next thing im expected to some how make every key work for the doors to accommodate everyone, oO
The autodoors.bundle file exists in the directory ../Plugins/AutoDoors/assets and the folder ../Plugins/AutoDoors/worldname was also created automatically with the content database.db
The permissions are also correct for the user, I expanded it to Group and Everyone but the door is still not displayed. Perhaps a "typo" within the plugin? Linux differentiates between upper and lower case compared to Windows.
I have now written the names here exactly as they exist or are created.
yes the assets folder needs to be renamed Assets sorry that is my mistake maybe i changed it on my end at some point IDK but it needs to be Assets not assets
Ich hab die Türen nun mal getestet. Bei einer Freundin auf ihrem Winschrott Rechner sieht das alles schick aus und funktioniert wunderbar und ich bin begeistert. Nun auf meinem Rechner unter Linux kann ich zwar die Türen auswählen und mit der rechten Maustaste positionieren aber sehen tu ich keine Tür auch nicht beim Positionieren. Ich hab mal meine player.log angehängt.
I've tested the doors. It all looks great on a friend's Winschrott computer and works wonderfully, and I'm delighted. Now on my computer under Linux I can select the doors and position them with the right mouse button, but I can't see any doors, even when positioning them. I've attached my player.log.
Ok after Talking to red51 it seems the problem is the assets folder is assets not Assets, just rename your assets folder to Assets and it should work, seems Linux is cause sensitive for folder names, but that is my fault and i will update the plugin to have the right folder name in future
Ich hab die Türen nun mal getestet. Bei einer Freundin auf ihrem Winschrott Rechner sieht das alles schick aus und funktioniert wunderbar und ich bin begeistert. Nun auf meinem Rechner unter Linux kann ich zwar die Türen auswählen und mit der rechten Maustaste positionieren aber sehen tu ich keine Tür auch nicht beim Positionieren. Ich hab mal meine player.log angehängt.
I've tested the doors. It all looks great on a friend's Winschrott computer and works wonderfully, and I'm delighted. Now on my computer under Linux I can select the doors and position them with the right mouse button, but I can't see any doors, even when positioning them. I've attached my player.log.
Seems at a glance the file for the Assets is not found, does the folder Assets have the autodoors bundle file inside it ? If so it might be a folder permissions problem
Version 2
New vault door
2x New sci-fi doors
New Barn door
New Rotating Door
Some small code improvements
Some color improvements and shading improvements
Display MoreHello there
I've been playing RW (new version) again for a few weeks. Never had any problems. Suddenly my computer crashes when I start the game. After 1-2 reinstallations it works again. The next day the same game starts again. It's slowly becoming no fun anymore. I have a few games on my computer. No problems with crashing anywhere. Games like Conan, ARK, Empyrion, etc. run without any problems. I design and animate with the computer. I don't think it's the computer's fault. What could be the problem?
Best regards
Wool
It maybe a bad SSD or HDD, it just happensds to install RW onto some bad sectors, do a SSD or HDD health scan to at least rule it out.
Looks very good here and I have to test it one of these days. I swapped the key assignments E and F in RW, because the interaction key in my game is E by default. Now the question for me is whether, once I have installed the plugin, the door will open/close or the production menu will be called up or even both as soon as I press F.
regards room6675
you need to use the f key for the garage door only, the other doors will work fine as they auto detect you as you walk upto them
Boats have the ability to move through the world being directed by a player. How would one go about creating other vehicles that move? For example: making a mobile houseboat for traveling the oceans out of a rowboat.
its totally possible to do this right now with the API i know because i made a flying helicopter and it woks, thee down side is on a server its laggy but seems fine in single player, talking to red51 the lag is due to the command been sent to the server then back to the clients computer, there is no way around this problem ATM
Is it possible to do a split door? i.e Stable doors and have the two work independently, or does it have to be just one door?
it is possible but you could also just do a large single slider barn door and place two of them, witch makes more sense than to try and add such complexity to the problem, if you make your barn door bp it and post it on here and ill look at doing it, but gillwin and myself have been working on some new doors and we already talked about barn doors.
Make a door and frame in RW then BP it and upload it to this feed and i may animate it and add it to the AutoDoor Plugin for everyone to use as a real working door, also add some info on how you would like your door to open, full automatically or half automatic or only with the F key, also what type of door, sliding or swinging and what way, but keep the door simple for moving, i maybe able to do it but something like a bifold is very time consuming so would most likely go to the bottom of my list.
Bump
Version 4.1
Placing is now updated shift + L key then hit the right mouse button to place
you now use the f key on the elevator doors to call the elevator
you now use the f key on the inside walls of the elevator to bring up the floor selection menu
fixed bugs that stopped the plugin working on servers, should now work on servers too
to delete you now look at menu inside and click the delete button
AutoDoors Adds some new doors, some will auto open as you walk up to them others use the F key to open and close them.
The plugin adds a drop down menu to the crafting area of the game, just select the door from the menu and you will get the door preview, you then move the mouse to pinpoint the area you want to place the door,
right click the mouse to place,
Version 2
Would like to mention that Gillwin has been helping me make the new doors, and that the doors in this plugin are fully made by both Gillwin and myself Gillwin made the new rotating door, barn door,
one of the new sci-fi doors and vault door, he has also made two other doors that i am now in the process of animating and adding to the plugin so please thank him for his involvement in this project too.
Unbelievable great work once again
Thank you, its always nice to get nice feedback, makes uploading them to the forum worthwhile
Display MoreThis is sort of the QoL additions we genuinely need in Rising World, especially without the needless negative attitudes I keep seeing from people. ALways berating, being abusive, stalking me on numerous social media to openly sabotage me, and simply being a bunch of jerks.
Seeing those escalators is indeed what Rising World needs, and I'm happy for what Yahgiggle had done. Not only do I see escalators, I also see stationary helicopters, and maybe other assets which would do well in Rising World, something I've also been strongly desiring in adding into Rising World, yet everything has to be needlessly tedious.
I'll give my respect solely to the escalator plugin being worked while also equally hoping it'll also find its way into the game in a vanilla manner, once time and resources allow. And hope no malicious code finds its way into the plugin (Minecraft mods suffer with a lot of that). That's the last thing Rising World needs right now, especially with the open sabotage campaign of berating people off the community.
No, seriously. More honesty, and less stalking-sabotage would be nice. Rising World is such a great game, and it's honestly a shame people stoop to low levels to try to hog Rising World for themselves while doing highly petty things to keep Rising World to themselves. It genuinely deserves so much more. It would do so well having this escalator, elevators, and other stuff. So, once again, I give my praise for working on the elevator, yet disappointed about every other negative behaviour surrounding the plugin trying to shift Rising World into a more corrupted area when it should stay creatively neutral, something I still admire Rising World for. Creative neutrality is always nice.
Curious what else people have planned, if at all, or if more sabotaging campaigns are planned in the near or far future.
i will never add malicious code to my plugins, the plugin is now uploaded btw
if you go to my youtube channel you can view all my projects, BTW you can fly my helicopter, the plugin for that works best in single player but is a little laggy on my server