ok sweet its downloading now
Posts by yahgiggle
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Did an error occur serverside when dying or respawning? Usually this happens when something goes wrong with respawning (either when an error occurs [you should be able to see it in the server log], or when a lua script prevents the user from respawning).it maybe todo with not porting the sql file to mysql lol my fault here i was thinking you would have had this do this with a script but reading on i see we need to do it im working that out now but cannot download your tool
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The requested URL /tools/converter.zip was not found on this server. ???
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ok frist bug after i die from bear attack it goes to game over screen i click respawn and i respawn fine but the game over screen stays and wont go away so have to end game and come back to have it removed also when i respawn it saves that spot as my new spawn point now im lost lol
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ok sweet mysql is up and working sweet, the bears are running after me oooo no help lol now mysql is something i know well sweet
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WOW thanks Lord :-D
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ok guys i did a edit and think i changed everything that needs to be changed but it did not work
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Where is it your seeing a decline of users who come on? The server you play on?this forum?...
http://rw-stats.com/ the over all game i keep a eye on the stats
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Quote
I would never appropriate someone else's code without having a damn good reason to
This is what I do for a living (code), and I highly respect the works of others, regardless how much efforts they had put into it. Besides, my additions were mostly copy / paste of the existing code as well.
i am not implying you steel or copy his work im just saying you could make a whole new world edit advanced he never added the build option you did this he has more of a landscaping script maybe you could stay away from landscaping and do a building one like /build-block id /build-halfblock-bottom id /build-halfblock-center id /build-remove-blocks /build-select-blocks just make it so you cant do any landscaping with it and it only works with constriction
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May I ask the permission, or can someone from the dev, create a "RisingWorld" Github organization, so we can create official script repositories for the game? ZScript, AreaProtection, WorldEdit, etc. could be added there. We can, then, add members to each repository for easy access, modify and maintain the different scripts. This would give some leverage to the core team and would help monitor better the different issues, features, suggestions, etc. of the different community projects.
I would also be willing to start an app to easily sync scripts with the game. This app would be coded in Java, have a GUI and also handle CLI executions (i.e. for servers and headless environments). Having a central repository, it would be easier to maintain a list of quality scripts for the community.
this is a awesome idea and one that is needed :0D
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there is a limit on servers i think its set to 10 but the admin can change this to any number they like i have mine set to 1000 if you managed to upload and see your images they should still be showing for you maybe the admin has removed them or you deleted your own files as i think the images maybe also on your own computer or did you log on with a new computer? anyway i don't know 100% how the images work but yeah maybe that's the problem lol
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also if your worried you could say he forked it from the protection script as some of the code he used is from that ie we-select
not saying he did but thats just a fact about coding some lines need to be the same to get the end result
or we could just keep it as is and use my chart for the block info haha
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LOL
Yeah.... If the original author can make a Github project out of the script, I could fork it and make a PR for changes... That would make things much easier for everyone. I just don't want to take ownership without permission. Using Git, others could contribute as well.
i think by all the ad dons you have done to this script you could do your own advanced world edit script and call it your own you only need to change we to something else maybe /lay-block ect ect
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yeah that looks good to me now all you need to do is make us the full script lol i know your just dying to do it hehe man my heads starting to implode just thinking about it
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They could be aliases; long names = short names. I did not invent these names
they actually are the ones used in the game itself. (With the command item.)
yes i under stand this but cant we change this like this $halfblock = "hb" ; i know this is php but does lua do the same sort of thing?
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What if the id is, for example, 186? Would it be 20100 + 186 = 20286 or "201".."186" = 201186 ?
I am asking as we could amend the command to add optional values to the command arguments, such as
/we-fillblock id [blocktype [rotation [orientation]]]
Where
- blocktype could be one of block, halfblock, reamp, rampcorner, rampcornerhalf, rampcornerinner, cylinder or cylinderhalf (not sure about the other block types) (default block)
- rotation could be 0, 1, 2, or 3 (where angle = rotation * 90°) (default 0)
- orientation could be up, side, or down (default up)
For example/we-fillblock 126 ramp 1 down
to place a ramp upside down, rotated 90 degrees. (Note: only id is mandatory.)
However, there might be issues with some block types and orientation that must be taken into account when processing the command. For example, cylinders and ramp corners cannot normally be placed sideways, only upward or downward.
it would need to be it be 20100 + 186 = 20286
i like your idea but i think it would be better that we name them like this hb for halfblock sb could be for stair block cb conerblock assb a simple stair block and so on this just cuts down the typing
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Ok i talked to Red and for halfblocks you add 195 to the id so did some testing of my own and found you can change the position of the blocks like so
195 halfblock bottom
198 halfblock center
201 halfblock topIf your Half Block id is 37 and you want the block at the top you type /we-fillblock 20137
if the id is, for example, over 100 like say 186 it Would be 20100 + 186 = 20286
example 2 for Half block Center 198 19800 + 186 = 19986
example 3 for Half block Bottom 195 19500 + 186 = 19686
This is the same for All block types with the id over 100Full List
North East South West is to show you what way the block is facingNorth East South West Block type 39 42 45 48 Stair 51 54 57 60 Stair type2 63 66 69 72 Stair type3 75 78 81 84 Stair corner 87 90 93 96 Stair inner corner 99 102 105 108 Ramp 111 114 117 120 Ramp upside down 123 126 129 132 Ramp Half Corner 135 138 141 144 Ramp Inner Corner 147 150 153 156 Ramp Half Corner upside down 159 162 165 168 Ramp Inner Corner upside down 171 174 177 180 Ramp Corner 183 186 189 192 Ramp Corner upside down 195 195 195 195 Half Block bottom 198 198 198 198 Half Block Center 201 201 201 201 Half Block Top 204 207 204 207 Cylinder on its side 219 219 219 219 Pyramid 222 222 222 222 Pyramid upside down North East South West Block type 225 228 231 234 Ramp On Its Side 237 240 243 246 Arc 249 252 255 258 Arc upside down 261 264 267 270 Arc on its side 273 276 279 282 Stair on its side 285 288 291 294 Stair upside down 297 300 303 306 Stair Corner upside down 309 312 315 318 Stair Inner Corner upside down 003 003 003 003 Cylinder 006 009 012 015 Cylinder Half This took me some hours guys so a thank you would be nice
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Did anyone work out the id for half blocks with /we-fillblock ?
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here's some more images of our server