Update: The standalone should now be available! Sorry for the delay!
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Thanks .. I just confirmed it every time I used the floats without the f it kept giving me a lossy error. If I put the the hard integers like 255 or 160, Netbeans accept it but made it pink for some reason so it confused me to what was going on. I just came back here to let you know it confirmed to work. Now If I could just turn the dang thing off.
a double and float are much the same thing but you can have bigger numbers with a double over a float, when the number is small like 1.0 or 0.75 just add f for float like 0.75f netbeans shouldn't give any errors with that for a double you can do 0.0d for an int just do 123,123,112
i don't think BackgroundColor(); supports doubles anyway ive never tried 1.0d lol only floats or integers
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yeah there are a number of ways to do it you can do panel.setBackgroundColor(1.0f, 1.0f, 1.0f,1.0f) change the number like 0.5f = half that color its r b g i think and then capacity
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i was thinking the same thing 
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Seems everyone likes going back to the 90s now i see even yahwho has joined in now 

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Thank you! I don't have the server file in my folder, though it is a dedicated server. Also...where can I find my UID?

arrow points to where the UID is
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Bump
Version 4.7
Bug fix's
Portals no longer gets the information needed from the database on every block change.
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you could count it and then remove what ever and get what is left so say the stake size is 10 then you do 10 - 2 = 8 2 goes somewhere and 8 stays in the slot
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i never did a thing lol its always been abale to do this, and if people are talking about it then its working lol 😂
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I'm struggling to change settings so that my wilderness areas aren't all locked by default. When I click /wp to bring up the admin tool, I'm not able to change any of the presets, just the number of points per hour. Can someone help me figure this out, please?
EDIT: This is my Singleplayer game
You need to click admin tools, this will open the control for unclaimed areas, if admin tools won't open then you need to add yourself as a admin.
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Lol I've had some good comments about it, hey you don't need to be jelly Lol
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There are no plans to add any other ores, this may change after the game is finished But don't expect them anytime soon.
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Is there a Z layer on the UIElements?
i was also looking for this the other day, i could not find it. so if you cant and i cant i guess not lol
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as my server is using the database a lot im starting to get connection open/locked issues. tho currently ive not noticed any negative effects of this im going to switch to mySql. my question is, do i just make one connection for all players? or should i make a new connection for each connected player and close it when they disconnect? asking as i have never messed with mySql
the try catch automatically close's the connection anyway well, its meant to so you shouldn't need to close the connection, i was doing this and then started to run into closed connection problems lol
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Ive not talked to red51 about this but I have been told he knows about it and it is getting fixed, for when is a question only he can answer,
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You make that file directory in the build or in the plugin directory on the server? If I would guess, you put that in the Plugin directory as just a plain file. I read one of the methods used a jar file so it confused me a bit as to the best choice.
going to use your suggestion thanks.
you don't really need the assets folder but I like to have them, yes the files should go into the plugin folder, as long as the right path is set the folder does not matter
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It's not good practice, but you could do this:
import net.risingworld.api.*;
Importing everything in the API.
I'm just about at that point with world protection 😆
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player.getNpcInLineOfSight(500, (npc) -> {your code here}
//500 is the max distance
for objects you could use a number of events like onPlaceObject onHitObject etc etc
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Red51 i think is planning on adding such types of blocks but that wont come for some time.
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SoundAsset soundfile = SoundAsset.loadFromFile(getPath() + "/assets/warp.mp3");
player.playSound(soundfile);
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Bump
Version 4.6
- When deleting a portal the portal and its text are now fully removed, for all players at the time of deleting it