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Version 1.3 now uploaded
Bump
Version 1.3 now uploaded
yes the weather and time effects the power the panels produce,
if (Weather.name.equals("Default")){WeatherEffect = (float) 1.2;}
if (Weather.name.equals("Clear")){WeatherEffect = (float) 0.8;}
if (Weather.name.equals("Breeze")){WeatherEffect = (float) 1.2;}
if (Weather.name.equals("Overcast")){WeatherEffect = (float) 2.0;}
if (Weather.name.equals("Rain")){WeatherEffect = (float) 5.0;}
if (Weather.name.equals("HeavyRain")){WeatherEffect = (float) 7.0;}
if (Weather.name.equals("LightSnow")){WeatherEffect = (float) 9.0;}
if (Weather.name.equals("Snow")){WeatherEffect = (float) 9.0;}
if (Weather.name.equals("HeavySnow")){WeatherEffect = (float) 10.0;}
if (Weather.name.equals("Storm")){WeatherEffect = (float) 10.0;}
if (Weather.name.equals("Cold")){WeatherEffect = (float) 4.0;}
if (Weather.name.equals("Fog")){WeatherEffect = (float) 12.0;}
if (Weather.name.equals("DenseFog")){WeatherEffect = (float) 15.0;}
if (Hour == 0){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 1){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 2){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 3){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 4){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 5){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 6){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 7){SolarGen = (float) 5.5 / WeatherEffect;}
if (Hour == 8){SolarGen = (float) 10.0 / WeatherEffect;}
if (Hour == 9){SolarGen = (float) 20.0 / WeatherEffect;}
if (Hour == 10){SolarGen = (float) 40.0 / WeatherEffect;}
if (Hour == 11){SolarGen = (float) 60.0 / WeatherEffect;}
if (Hour == 12){SolarGen = (float) 80.0 / WeatherEffect;}
if (Hour == 13){SolarGen = (float) 110.0 / WeatherEffect;}
if (Hour == 14){SolarGen = (float) 80.0 / WeatherEffect;}
if (Hour == 15){SolarGen = (float) 60.0 / WeatherEffect;}
if (Hour == 16){SolarGen = (float) 40.0 / WeatherEffect;}
if (Hour == 17){SolarGen = (float) 20.0 / WeatherEffect;}
if (Hour == 18){SolarGen = (float) 10.0 / WeatherEffect;}
if (Hour == 19){SolarGen = (float) 5.5 / WeatherEffect;}
if (Hour == 20){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 21){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 22){SolarGen = (float) 0.0 / WeatherEffect;}
if (Hour == 23){SolarGen = (float) 0.0 / WeatherEffect;}
i think you will understand that
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Version 1.2 now uploaded
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Version 1.1 uploaded
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Version 1.0 uploaded, read the main post for info
do the batteries dim when they run low?
no, but i was thinking about adding a bar type meter on the side that shows the level
WorldPower
Version 1
Version 1.1
Version 1.2
/Change Light GridName new grid name here or /Change SolarPanel GridName new grid name here or /Change Battery GridName new grid name here
Version 1.3
Version 1.4
Version 1.5
To place a solar panel type in chat /solar to place a battery type /battery
the Solar panels and battery's are set to the same user grid, to add lights to the grid, you can turn on and off your current lights or place a new light
The solar panels are effected by night and weather, so on a heavy snow day the panels will produce less power, on sunny days they produce more power.
once all power in the batterys are used up all the lights will go out
TODO
Credit sharkbitefischer ( for testing, for his idea's, and overall help ) he has spent many hours helping me, Thanks sharkbitefischer
Note this is still in experimental stage, try at your own risk, all feedback welcome
maybe you could Build a prefab that you put logs onto to make charcoal
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Version 2.9 now uploaded
Yes, indeed it is in the settings. However, I did like the way you had it set before (doubling the number of points needed) but this should work just as well.
it never doubled the amount needed before, after the second lot the price went up by the amount of plots + 20, now the setting allows the admin to do the price increase at just the amount of plots so if you own 20 plots then next plot would cost 20, by doing 1 and so on, so if you set the price increase to 20 it should = 400 if you have 21 lots it be 420, so the price works by multiplying the plots by the price increase adjustment, also by adjusted the points earn the higher price's become more affordable, but also more easy for some users to spam unwanted plots everywhere, this is why the admin can also delete all areas one user may have placed without going to every single area and removing it.
Ok... I'm an idiot, I was hitting the next button instead of the give points button. Other than an error showing up which like you said, doesn't interfere with anything, your plugin works perfectly. I would also like to thank you for sharing your work with the community. If you have a way to receive donations, please share that as well.
oh yes hitting the right button also helps , i do the plugins because i enjoy users been able to use them, no donation needed. but thankyou for the offer anyway.
There is a known error message that has no effect on anything, points can take up to one full minute to show up in your friends account
When I create a town area and go to rename it and unlock the area, chests and doors, I get an error and my selections don't take hold.
My bad, I am able to rename the areas and unlock the fields, it's when I try to give back the players area points they lost is when the error occurs.
sorry so what is going on, when you try to give back points the area is lost or unnamed or something ??
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Version 2.8 Bug fix, let me know if this solves the error on line 3455
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Version 2.7 now uploaded, read the main post for information.
Ok Guys i have started work on a Admin Tools panel, but i need your help with what is needed in this panel
Please add a request and if its possible ill add it to the todo list.
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Version 2.6 Uploaded
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Another Update, just started work on some UI improvements button effect and panel background, version 2.5
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Another Update, Version 2.4