Posts by yahgiggle

    Brilliant!!! Thanks for all your hard work :)


    Oh, and is there a way to preview the claim before placing? Just so that you don't end up, like me, with a claim only a couple of blocks above ground but the rest below where you are standing? So that to build a home you need two claims in the same place!!!


    Thanks.

    A preview option is definitely possible, I'll add this to the list

    Soon the admin will be able to give points to players, this will solve this exact problem, I'll do the code for that next, I have another update that I'm almost finished, this gives players the ability to unlock there areas or just the opening of doors or cheasts, well the update already works but I need to do some finishing touches, but I'm tired so I'm off to bed lol, you will need to wait till tomorrow 😜

    The default area protection can be used now and admin can set permissions in them as usual. With this , large areas can be set up for mining and lumber harvesting. I don't think individual permissions are able to be made in this plugin yet. Things will be changed in the future I am sure, but until then, these are possible workarounds.

    Yes indeed that is right

    Also, if you set an area with WP and then dig till you have removed 1 block outside your area and then step into it, you can set another area below your claim or to the side, to continue digging. This has been tested and it works.

    yep that is also right

    On the other hand, if not owned areas are made workable, the reverse would be possible, you could stand outside an area and mine a short distance into claims. I am not sure witch way I prefer it.

    this is why the whole world is set as protected, because indeed it would be possible for players to smash anything inside a area by standing outside an area and smash or mine a short distance into claims

    One other request from players that might not be possible with the current API...the ability to set individual permissions with chests and doors. Some players might want to setup a public chest to give away items or something like that.

    ill look into this, it should be possible to add an option to make chests public,

    Also, the option to allow things to still be modifiable in unclaimed areas is needed quickly, players can't mine, chop trees, hunt animals or forage food in unclaimed areas currently which makes it difficult to do things on survival servers or be able to build roads and other public infrastructure.

    yes i understand the problem, however if you make a Admin area with every permission set needed to mine, cut trees and so on, this could be a good work around, you could name it a community area or mine or what ever.

    Hi yahgiggle,


    Finally had some time to test out the plugin. Will there be a way for admins to configure settings in the future? i.e. how long it takes to earn points, how many points a plot costs, etc. I would also like the option to allow players to still modify things in unclaimed areas.

    • This is two questions, yes i will add an option for admins to adjust the price but this will be a limited option, it wont have a setting for stopping the rise in cost as the players buys more plots and the price change will effect how fast the cost of a plot rise's by,
    • Adding the option to still allow players to modify things in unclaimed areas is a good idea, i will add this.


    I'm also noticing that the plugin doesn't give points for past playtime, only playtime from when it was installed. On existing worlds this might annoy some long-time players who need more claims to cover all the things they've already built.

    • Yes you are right, this plugin does not give points for past playtime, this wont be added, but i am going to give the admin a way to give players points, also i am going to allow players to trade points i am still thinking about this,

    Also, would it be possible to implement some kind of abandoned claim thing, like if players have not logged in for 30/60/90 days, the claims can be removed either automatically or by admins, or added to a list for admins to sort through if it should be removed or not as there may be some buildings that we want to preserve. Even just having visible to admins something like "This plot was claimed on 01/01/23, owner last logged on 03/03/23." to help admins manage claims better would be helpful.

    • This indeed could be a good idea, but i think removing claims automatically would be the wrong approach, this is due to some users building amazing things that could become reclaimed by another player, admins can already delete any area, so i think adding the date would be very helpful.

    Edit: Also just noticed some typos, the bottom right on screen message in unclaimed areas says "Plot Owner=Not Clamed", and in unnamed areas it says "Area Name=Unknowin"

    • Thanks for that, i will fix that tonight oO

    2nd Edit: It would also be nice if the admin areas could be toggled to allow claiming so that an admin area can be setup to show as the town name, and players can claim plots within it.

    • Well this could be more tricky, because i need a way to know what Admin area can have areas inside and what ones cannot, ill need to think about this, also the other problem is permissions, the admin area ATM overrides the plugin permissions so if they had a area inside a Admin Area then the permissions would be what ever the areas permissions are, having said that, if its just for naming towns i could give the Admin a town Area option, this would allow them to select a area that can be named but has zero permissions, ill look into this option.

    3rd Edit: Noticed players don't get points back when they delete an area, is this intentional? The count of areas owned also does not update when an area is deleted. (Edit: Nvm, the area count updates when a player relogs. Not sure if points were refunded though...)

    • yes this is intentional, this is to stop a player claiming doing damage deleting then claiming again and repeating, well they could just keep building and deleting new areas but each time they do that they need to wait for the points to build back up.
    • The count of areas should update, no matter what oO ill look into this, thanks again for pointing that out.