Some bugs that I found in new Unity version

  • These bugs I faced in new Unity version. I don't know if someone already reported them, but they still exists in latest update, and existed 3 versions earlier.

    (The game itself runs fast and smoothly on almost any settings)


    1. Bug with player movement:

    When I'm playing new Unity version sometimes I see this strange bug. If you will pause the game for a while and/or alt+tab window to another one (for some time), and then return back - the player sometimes move incredibly slowly. I faced this bug in creative mode when the player is no flying, if player starts to fly - it will have normal speed, but if it will stop - the bug happens again. After certain amount of time the bug may disappear or not.


    2. Bug with console:

    If you start the game and type something into the console - you can easily remove letters with backspace if you have a mistake. But if you will alt+tab window and try this again you may notice that it is impossible to remove letters. You can type more letters, but you cant remove them.


    3. Bug with game exit:

    On game exit independently from what point it was done (from world or main menu) the game will crash after correct world saving.


    My system spec:

    - Windows 7 (Professional), 64 bit;

    - Intel Core I7-7700;

    - Nvidia GeForce GTX 980.

  • When I'm playing new Unity version sometimes I see this strange bug. If you will pause the game for a while and/or alt+tab window to another one (for some time), and then return back - the player sometimes move incredibly slowly

    This is unfortunately a bug in Unitys new input system :/ The alt key is still considered actuated after switching to the desktop, resulting in slow movement. You can solve this by just pressing alt again.


    We're still considering moving back to Unitys old input system, which is horribly outdated, but at least working...


    If you start the game and type something into the console - you can easily remove letters with backspace if you have a mistake. But if you will alt+tab window and try this again you may notice that it is impossible to remove letters. You can type more letters, but you cant remove them.

    This is basically the same issue - usually you can fix it by pressing alt again. This is a frustrating bug :dizzy:


    On game exit independently from what point it was done (from world or main menu) the game will crash after correct world saving.

    Hmm... I have seen this happening before, but it's strange that this only happens on some machines. We definitely need to take a closer look at this. Maybe you could send us a report, that would be extremely helpful :) To do that, please launch the game, then quit it again (to cause a crash to happen), then launch the game again, open the console and type "report". This brings up the report dialog which includes the last log (which may contain more information about the crash).


    After sending the report, you could try this to see if this fixes the issue: Please open the config.properties file in the game directory and add this line somewhere: Game_NoAbort=True, then save the file and run the game. Does it still crash on exit?

  • This is unfortunately a bug in Unitys new input system :/ The alt key is still considered actuated after switching to the desktop, resulting in slow movement. You can solve this by just pressing alt again.

    Didn't know that, thanks you very much


    Maybe you could send us a report, that would be extremely helpful :) To do that, please launch the game, then quit it again (to cause a crash to happen), then launch the game again, open the console and type "report". This brings up the report dialog which includes the last log (which may contain more information about the crash).

    Done :)


    After sending the report, you could try this to see if this fixes the issue: Please open the config.properties file in the game directory and add this line somewhere: Game_NoAbort=True, then save the file and run the game. Does it still crash on exit?

    This worked, now game is not crashing on exit, thank you! Thanks for the great game!

  • Thank you very much for the report and your feedback! :) Actually it seems there is indeed something going on which may be related to the original crash: The HDRP is spamming a warning to the log, which is basically harmless, but it may have a small negative impact on performance (and it could also be the reason why the game crashes on exit if the NoAbort flag is not set).

    It has been reported in the Unity forums some time ago, but there was never an official response about this. It was only happening on certain GPUs, but actually we're also using a GTX 980 and didn't experience this issue, so it could be related to Windows 7. However, back then it turned out that decals were triggering this bug in HDRP, causing it to spam the warning. You could try to disable Decals in the graphics settings and see if this has some sort of impact on your performance.


    Nevertheless, we will also forward this bug to Unity, maybe we can get a response on this ;)

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