Not sure if it's just me but the emoticons in chat have changed to <sprite name=sad> etc.
Also, there appears to be some items that are invincible (trees and rocks) - I'm guessing these are left over from the original demo?
Not sure if it's just me but the emoticons in chat have changed to <sprite name=sad> etc.
Also, there appears to be some items that are invincible (trees and rocks) - I'm guessing these are left over from the original demo?
Not sure if it's just me but the emoticons in chat have changed to <sprite name=sad> etc.
Yep, I saw that too, it's a new bug. I have also reported it
It's indeed a bug which was introduced with this update I'm not sure if there is room for another hotfix, so this will be fixed with the next update at the latest.
Also, there appears to be some items that are invincible (trees and rocks) - I'm guessing these are left over from the original demo?
Oh, that's strange Left overs from the original demo really shouldn't be an issue... did it happen in multiplayer? Are these elements still invincible after restarting the server?
Oh, that's strange Left overs from the original demo really shouldn't be an issue... did it happen in multiplayer? Are these elements still invincible after restarting the server?
I'll check later. A player reported it to me and I confirmed it the specific trees/rocks wouldn't break for me either. I'll find which ones there are again, and restart the server standing near them to check that they aren't ghosts.
Just FYI: the ID I could see on the console was -1 when hitting the objects
HIT PICKABLE: WorldElement [id: 549776, dbID: -1, created: 1638699901, chunk: [26, 0, 18], pos: (21.50, 520.50, 6.50), rot: (0.04404, 0.89387, -0.00557, 0.44611), scale: (1.04, 1.04, 1.04)]
Restarted world, objects were still there but this time managed to chop tree down... *shrug*
HIT PICKABLE: WorldElement [id: 549776, dbID: -1, created: 1638699901, chunk: [26, 0, 18], pos: (21.50, 520.50, 6.50), rot: (0.04404, 0.89387, -0.00557, 0.44611), scale: (1.04, 1.04, 1.04)]
This looks ok to me, the "dbID" is just the player ID (typically the database ID of the player who placed it, but for naturally spawned elements, it's always -1).... the actual unique ID of the element was 549776 in this case.
Restarted world, objects were still there but this time managed to chop tree down... *shrug*
So after a restart it didn't happen anymore? I will still try to reproduce this issue on my end... in case you run into this bug again, please let me know
same thing has happened to me. Some rocks seem to be indestructible and then later all works fine. This happened on multiplayer.
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