Settings_IllegalStateLimit

  • This setting is basically the threshold when a player gets kicked for desync. If there is any kind of desync between the client and the server, this triggers an "illegal state". This setting determines when the player gets kicked, so if there had been more than 100 "illegal states" for this player during the session, he will be kicked from the server.


    So if you don't want to get players kicked from the server in these cases, you can just set a high value there ;)

  • If such a player/client stays on the server due to a high value, can it also lead to disruptions for everyone else?


    (Wenn so ein Spieler/Client durch einen hohen Wert auf dem Server bleibt, kann es dann bei allen anderen auch zu Störungen führen?)

  • If such a player/client stays on the server due to a high value, can it also lead to disruptions for everyone else?

    Not necessarily. It depends on whether the illegal state was caused by desync, or by a bug in the game. But in the worst case there will just be a desync between this client and his actions on the server.


    If you're still experiencing illegal state kicks, please let us know, so we can take a closer look at this to find out whether or not it's caused by a bug ;)

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