Broken Door Animation
- yahwho
- Thread is marked as Resolved.
Latest hotfix: 0.8.0.1 (2024-12-20)
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Unfortunately the locked animation is broken for some reason In fact it no longer contains any animation data (so it's an empty animation now). According to our git history, it was changed with our recent Unity update (to 2022.2) in February... we haven't touched the animation in a long time (last actual change was years ago), IDK why it's empty now. It's a bit concerning if the Unity update broke the animation
Anyway, we've recovered the old animation, it should be fixed with the next update If you find any other broken animations or objects, please let me know!
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Will do
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I think the break animation plays a lot with most items being picked up! Not sure if this is intentional?
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To add to this, if an open door is shot (even if on a protected claim) it will break
That's weird If the door is inside a protected area, the player shouldn't be able to break it by shooting it (if the "destroyobjects" permission is false for this area) - unless the player "owns" the door (i.e. if he was the one who placed it)...
The handling for this is basically the same as if the player tries to break the door with a pickaxe... does the open state really matter in this case?
Is the player able to break doors in protected areas by just using the pickaxe or any other tool?
I think the break animation plays a lot with most items being picked up! Not sure if this is intentional?
That's unfortunately a bug, apparently it's mostly happening in multiplayer... but it will be fixed with the next update
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The handling for this is basically the same as if the player tries to break the door with a pickaxe... does the open state really matter in this case?
Is the player able to break doors in protected areas by just using the pickaxe or any other tool?
Just open doors, not closed ones. Destroyed objects privs set to false.
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