Broken Door Animation

  • Unfortunately the locked animation is broken for some reason :thinking: In fact it no longer contains any animation data (so it's an empty animation now). According to our git history, it was changed with our recent Unity update (to 2022.2) in February... we haven't touched the animation in a long time (last actual change was years ago), IDK why it's empty now. It's a bit concerning if the Unity update broke the animation :huh:


    Anyway, we've recovered the old animation, it should be fixed with the next update :) If you find any other broken animations or objects, please let me know! :)

  • red51 To add to this, if an open door is shot (even if on a protected claim) it will break. :) Or if you pickup a door, the break animation will play even though it is added to inventory.

    "The past is history, the future a mystery, but today is a gift, which is why we call it the Present."

  • To add to this, if an open door is shot (even if on a protected claim) it will break

    That's weird :wat: If the door is inside a protected area, the player shouldn't be able to break it by shooting it (if the "destroyobjects" permission is false for this area) - unless the player "owns" the door (i.e. if he was the one who placed it)...


    The handling for this is basically the same as if the player tries to break the door with a pickaxe... does the open state really matter in this case? 8|

    Is the player able to break doors in protected areas by just using the pickaxe or any other tool?


    I think the break animation plays a lot with most items being picked up! Not sure if this is intentional? ;)

    That's unfortunately a bug, apparently it's mostly happening in multiplayer... but it will be fixed with the next update :)

  • Quote

    The handling for this is basically the same as if the player tries to break the door with a pickaxe... does the open state really matter in this case? 8|

    Is the player able to break doors in protected areas by just using the pickaxe or any other tool?

    Just open doors, not closed ones. Destroyed objects privs set to false.

    "The past is history, the future a mystery, but today is a gift, which is why we call it the Present."

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