Just a couple suggestions that I have come across that would be useful for building:
- Saving texture scale between sessions. Most settings in the radial menu, like rotation angle etc, are remembered across play sessions but texture scale is not. It can be really frustrating having to tear down a bunch of stuff because you forgot to set the texture scale appropriately every time you log in. Perhaps this was an oversight?
- Element spacing gap setting. We can drag elements and use the + key to adjust the gap between elements. However it changes by 0.005 block intervals, which makes it take really really long to adjust the gap if you use large gaps. If we could set that through the radial menu, or even just using a console command, that would be great! (for example setgap 1)
- texture rotation. Most textures seem to be set to the world axes regardless of the rotation of the element orientation. If you place elements at unusual angles (building ignoring the grid), the textures of things like timber flooring can look ugly and unrealistic. I see that some textures do rotate with the element rotation instead of the world axes, for example material 169, so it must be possible. Perhaps there could be a toggle in the console to choose whether a texture locks to the world axes, or the element axes? (for example settexturemode 1 or something...)