so in java version, i could snap the ghost image on a beam and then rotate the element and place the element. after placing the element the new ghost image would stay in the same orientation so i could move the image to new location and place another element. But in unity version, the element keeps flipping back to its original position instead of staying in the position i wanted it to be in. So in images below you can see after i place the element it flips back to the original ghost orientation.
in java it would stay in the placed orientation so i could just quickly move the element over and place another element in the same orientation. This makes building much much slower as i have to reorientate each piece every time i want to place a new one.
Most of the time i have had problems in the Unity version it is because i did not know about a setting somewhere, so i am hoping that there is a setting that can change this behavior back to the way it was in java.