Posts by Gillwin

    a talent system would also be nice. So not only do you have an economy, but people could specialize in the things they like to do. (Miner, logger, hunter , etc.) . So as you advanced in the levels you would produce/harvest more of the item, with less food consumption. I have been playing a lot of eco lately patiently (or maybe not so patiently) waiting for RW to return. Eco has a relatively simple but effective way for people to specialize.


    would be nice if you had admin setting that gave admins max settings.

    thank you, will look into it.

    also, when i am in the game i cant open the journal. Nothing happens when i press J key. Not sure what to press to be able to build,

    how about having the block table be able to change the shape of an item already made. so if you made 100 cubes, you can change them to wedges at the table . This way you dont have to go out and cut down a hundred more trees to make all the different shapes you want, you can just recycle the shapes at the table.

    also it would be nice to maybe have a finishing table, so once you have the shape you want you can go to the finishing table to get the texture you want. also allow us to change the texture of premade blocks at this table so you dont have bunches of blocks of various shapes with unwanted textures.

    sorry this is not in German, but i have a couple suggestions:


    For planting plants in arable soil, you can have the ghost outline you see before placing be in green if the plant will grow normally, or yellow if it will grow slowly due to improper climate, and red if it will not grow at all and die due to climate.


    For collecting resources. I have seen in other games a toggle switch in the inventory window, where a player can select to collect natural resources (grass/dirt) or not.

    was not asking for it to be removed. You can still cut down a tree and then the stump, but if you leave the stump then in say 8 hrs it should turn back into a tree or disappear. I have been admin on several servers of the years and i have spent many many many hours removing stumps people have not removed.

    I see you have been working on trees. Would it be possible that the stumps return to trees after a period of time, or possibly disappear. No one seems to like to chop out the stump and the world becomes a world of stumps.

    I always though it would be cool if people could set their own claim areas to pvp or not. so if someone wanted to make a dungeon or fighting arena (area) they could then set their claim to pvp. Those that dont like pvp can just leave their claim areas set for nonpvp. Of course you would need to have an indicator on the screen telling you that you just walked into a pvp area.

    I should have mentioned spheres in pnb. it would be nice to have spheres instead of having to rotate a log as it would help decrease the lag generated by placing so many logs on top of each other.


    I dont know if this is possible , but it would be nice if you had the ability to change the rotation point for certain pnb elements. I am thinking of the triangle. It has always been very difficult to place a triangle in the proper position cause the center of its rotation is in a funny location.


    And just to make your life more difficult :). how about adding more shapes to pnb. Couple shapes i am thinking about are : a wedge of a sphere (like an orange slice) , so we can adjust the radius and circumference of the slice. This way we could make half circles or dome shapes if we like. Other shapes could be Cones, pyramid and wedge shapes

    love the new look just one small change I would suggest. Right now it is a bit hard to see the difference between new and old posts. The old posts are green text and new are a bit bolder and blue but on my phone it is actually not very noticeable difference. Can you increase text size or boldness to help quickly be able to see a difference between old and new messages



    Yes I am getting old

    currently I use blocks in my blueprints to help in the placement as blocks always lock to the grid. If all elements are now like beams and you cant see the grid while placing a blueprint then It will be far more difficult to place blueprints with precision.


    Can you either add an element we can use that will snap a blueprint to the grid, or show the grid while placing a blueprint?


    example, when I am doing a complicated build, I often build the basic structure then blueprint small parts of the build that I want to improve. I place the small blueprinted area in a different location and work on it. then when that section is done I reblueprint it and place it back onto the main build. I am able to do this because I keep at least one block in the blueprint so I know when I go to replace the improved area that it will line up perfectly with the main build. The block acts as a key for me, so can you either have some sort of element that will always snap to the grid I can use as a key?

    Not sure if you were using the snap feature to generate this but if you were than that would explain it. When beams snap on to each other they over lap by 0.01 so you would have to compensate for this in the over all length of the beam. This becomes more noticeable when snapping several pieces in a row and then comparing them to blocks. The gap will become more noticeable.

    You would need to use a plank or a beam and size it to what you need. Planks and beams are very flexible and you can build just about anything with them. Blocks in all their shapes are limited in how you can rotate them and where you can place them. I use blocks where ever I can but most of the build is plank and beam