TerrainID always returns 0?
I assume this just isn't implemented yet?
TerrainID always returns 0?
I assume this just isn't implemented yet?
TerrainID always returns 0?
I assume this just isn't implemented yet?
I don't think so.
Sorry for my late response, but which method are you referring to exactly? ![]()
PlayerHitTerrainEvent
You used to be able to see if the player was hitting rock, dirt, coal, etc via TerrainID.
Don’t have an account yet? Create a new account now and be part of our community!