TerrainID always returns 0?
I assume this just isn't implemented yet?
TerrainID always returns 0?
I assume this just isn't implemented yet?
TerrainID always returns 0?
I assume this just isn't implemented yet?
I don't think so.
Sorry for my late response, but which method are you referring to exactly?
PlayerHitTerrainEvent
You used to be able to see if the player was hitting rock, dirt, coal, etc via TerrainID.
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