Antique furniture. III - Tables

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  • Antique furniture

    III – Tables


    18/10/2024 - Initial release.

    29/04/2026 - v2 release.

    03/05/2026 -v 2.1 release.


    Description


    Antique furniture is a series of blueprints set with the ambition to cover the main types of furniture that can be found in the western world during the pre-industrial era. This set, the 3rd, offers 3 heavy tables and 8 light tables, all in various sizes for a total of 56 blueprints. Be sure to download (only) the last version (v2.1).


    Each table has its type and dimensions in its name. For example: "Heavy table I - L3 W2" is the model I of heavy tables of length 3 and of width 2.



    Installation


    Unzip all the content into your blueprint folder, usually \Steam\steamapps\common\RisingWorld\_New Version\Blueprints. Of course, you need to use your blueprint table to obtain the set content in game.

    If you have installed an older version, you should remove it first.



    Screenshots




    My others blueprints


    Antique furniture

    I – Shelves

    II – Beds

    III – Tables

    IV – Throne

    V – Pottery

    VI – Cabinets

    VII – Stools & Benches

    VIII – Chairs

    IX – Books

    X – Crates

    XI – Farm equipment

    XII – Candlelights

    XIII – Writing materials


    Others

    Old wood carts

    Windmill (outdated)

    Old windmill redone

    Medieval crane

    Roman tile roof set (outdated)

    Apothecary scale & weights

    Barn

  • Ozorvals

    Changed the title of the thread from “Antique furniture. III - Table” to “Antique furniture. III - Tables”.
  • v2 update !

    Screenshots in the first post.


    List of changes:

    - Various minor textures and blocks changes (for optimization) in old models

    - Old models renamed Heavy table I & II
    - New Heavy table III

    - New Light table I to VIII

  • I just found an issue that shouldn't have passed my checks. A tiny block is missing in the NE corner of the 6-lenght heavy tables. This will be fixed in the next update, which shouldn't be coming anytime soon. In the meantime, if you want to fix it, you need a quarter-sphere, copy (INSERT) another corner, and place this block using modular snapping.

  • Frag mich jetzt nicht welcher Tisch das war, auf jeden Fall einer der großen. Aber die Textur der Tischplatte war in der Mitte gespiegelt. Vermutlich hattest du nur einen halben Tisch gebaut & die Blaupause dann gedreht. Hatte dann eine neue Platte für die ganze Fläche benutzt & Problem gelöst.

    Soll natürlich kein Vorwurf sein, ich liebe deine Sammlungen. Da du sie aber sowieso überarbeiten willst & es extra angekündigt hast, wollte ich es mal erwähnen :saint:

  • Frag mich jetzt nicht welcher Tisch das war, auf jeden Fall einer der großen. Aber die Textur der Tischplatte war in der Mitte gespiegelt. Vermutlich hattest du nur einen halben Tisch gebaut & die Blaupause dann gedreht. Hatte dann eine neue Platte für die ganze Fläche benutzt & Problem gelöst.

    Soll natürlich kein Vorwurf sein, ich liebe deine Sammlungen. Da du sie aber sowieso überarbeiten willst & es extra angekündigt hast, wollte ich es mal erwähnen :saint:

    Thank you for pointing out this issue, and sorry for replying in English - my German isn't good enough to discuss such details. I'm aware of it; it stems from my choice to avoid using any blocks with a dimension greater than 5 (like in survival mode), and from the tabletop texture in local mode (requiered for the right orientation of wood fibers, even if the table is rotated). I was wondering if anyone would notice it.


    I thought the problem was insurmountable, but your suggestion made me realize that mirroring the texture was actually a good way to solve it, as shown in the screenshot below. I'll also need to fix similar issues with the table legs.



    I might try to publish a small patch in a few days :)

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