• RPCore is a role play plugin system that allows compatibility across multiple plugins.

    more info as well as downloads are available on the Discord Invite.


    NOTE: I cannot guarantee compatibility with other plugins. this plugin set is not intended for single player(Single player theme builder in the future).

    I have only tested on windows. i am unsure about Linux and mac support(Will work on Linux in the future).


    Plugins:

    RPCore: Base Plugin. handles most assets as shared assets that can be used for multiple plugins.

    contains basic settings for player themed UI's across all compatible plugins.

    Themes can be imported and exported (Shared).

    Handles prefabs/item placement in the world that are scalable, resizable and interactive.

    handles customizable interactions keys and enable disable messages and sounds.


    Currency: Dynamic Currency handler. Currencies can be created using an image file and a properties file.

    Comes with coins installed. there are more on the discord to download and install.

    Currencies can be defined across RPCore compatible plugins.


    NPC Manager: Base plugin for npcs used in plugins. Contains an automatic naming feature defined by .name files. (Last, male, female).

    Allows for assigning roles to spawned npcs.(Currently Vendors).

    Allows for themed npcs(icons near npc).

    includes damage reactions including attacking and messages in chat (Defense Dialogue).


    Character: plugin that handles all player upgrades, exp, race and professions. **IS NOT READY!


    Backpack: a simple backpack system will be up gradable in the future!


    Area Protection: An area Protection plugin that allows players to buy/sell land. **ready. preparing info for release.

    multiple area types (currently City and Player)

    supports area enter sounds and messages.

    can set areas to pvp and has a pvp sound and message for pvp areas.


    Vendors: Plugin that allows to assign themed NPC's to buy/sell items.


    Mail: Send mails with attacked item to other players. **IS NOT READY!


    Portals: place-able portals. **IS NOT READY!


    Github available upon request.


    List of required plugins

    RPCore is required for all RPCore plugins!


    RPCore: Currency

    Backpack: NONE

    AreaProtection: NONE

    NPCManager: NONE

    Vendors: NPCManager




  • As an retired-graphic designer, I would highly recommend simpler backgrounds and larger fonts. While it's tempting to make a window or menu colorful and detailed, it makes it hard for those of us with vision impairments to read. I am referring to the Select a Race window. The leaf background is nice but the font is still dinky. I use glasses but I still need to squint to read the teeny Arial font with all the graphics in the background. Help us older players by making your windows attractive but simple in design. Thanks!

  • As an retired-graphic designer, I would highly recommend simpler backgrounds and larger fonts. While it's tempting to make a window or menu colorful and detailed, it makes it hard for those of us with vision impairments to read. I am referring to the Select a Race window. The leaf background is nice but the font is still dinky. I use glasses but I still need to squint to read the teeny Arial font with all the graphics in the background. Help us older players by making your windows attractive but simple in design. Thanks!

    all of the UI can be customized by the player. font, font color, font size, backgrounds and border size and color can be set by each player. i did this specifically for some of my visual impaired players. all of the UI settings are also used across all of the plugins. these settings can also be exported and imported.

  • Thanks for getting back to me so quickly. I looked again at the menu and finally found the scroll bar that allowed me to change the text font & sizes. HUZZAH and Thank You! I changed the default 12 pt. up to 22, 25 & 30. NOW I can see everything. Great Job on this tool. I look forward to using it. And I am keeping the leaf background. :party: FYI: the word "Settings" doesn't have an apostrophe. :nerd: Keep up the great work!

  • Thanks for getting back to me so quickly. I looked again at the menu and finally found the scroll bar that allowed me to change the text font & sizes. HUZZAH and Thank You! I changed the default 12 pt. up to 22, 25 & 30. NOW I can see everything. Great Job on this tool. I look forward to using it. And I am keeping the leaf background. :party: FYI: the word "Settings" doesn't have an apostrophe. :nerd: Keep up the great work!

    Old age is a disease that everyone gets.


    Many devs screw up scalable UI so instead I use mixed reality (Quest 3) to put up a PC screen that is larger than my wall! (I use the aftermarket mask that is same material used on CPAP sleeping masks, but you still have to be careful with the tightening pressure) When you are a dev that works on big monitors up close and have good vision, you might wonder what the issue is. But soon as you get some years on you and realize no amount of focals can fix every use of glasses, and realize TV gaming is more relaxing than using a desk monitor - the fonts will start to fail you!

  • Old age is a disease that everyone gets.


    Many devs screw up scalable UI so instead I use mixed reality (Quest 3) to put up a PC screen that is larger than my wall! (I use the aftermarket mask that is same material used on CPAP sleeping masks, but you still have to be careful with the tightening pressure) When you are a dev that works on big monitors up close and have good vision, you might wonder what the issue is. But soon as you get some years on you and realize no amount of focals can fix every use of glasses, and realize TV gaming is more relaxing than using a desk monitor - the fonts will start to fail you!

    i myself use 2 32inch 4k LG televisions.

  • i myself use 2 32inch 4k LG televisions.

    It is hard to judge size since Meta has yet to implement augments fixed to the wall - I strived for 90deg screen at first which is 20' widescreen 10' away but could not find a FOV setting that made sense - 90FOV on that screen was cleary not at 90deg (the advantage of a calibrated grid is measuring FOV in game!). But then the room intrudes on the edges yet I only wanted to see my keyboard, so I made the screen as big as possible which is nearly the FOV of the headset and went with 80FOV as that had the proper perceived depth with my real wall.

    I have poor 3D vision due to coke bottle glasses warping my visuals (contacts real world always looks larger than glasses, but I have bad allergies), never did good at ball sports as a result. So it appears to make the game VR to me!

  • I also want to put in a plug for getting this into single player. Sure some of these are features that would require online like a mail system and areas while currency and NPC types have nothing to do with online - it is just adding/changing game objects.

    I wanna dwarven blacksmith in my town that I build that gives me a discount on using their shop. More immersive than plopping all the stations down in one room like I normally do.

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