Facing Posters

  • Posters are often used as props, and many games use such billboards for flora, and even classic video games used them for NPC art to save on custom 3D modeling.


    The issue with posters is that if you rotate them off the floor/wall to stick out to suit the purpose of prop, flora, or npcs is that they vanish when viewed edge on - posters can be crossed 90deg to temper the illusion but can result in seeing the double cross images. Videogames long ago solved this by having these poster sprites (optionally) autorotate to normally face the player (client side). This can create the illusion of 3D art using only 2D art

  • i actually use a prefab for some of my plugins icons in the world. this is done by creating a prefab and adding the art in billboard mode. if you would like, when i get time i can try to make a plugin for this. tho the images would have to be saved into the plugins directory before hand. but it could allow for taking an image(like in your other post) and treat is as a billboard.

  • i actually use a prefab for some of my plugins icons in the world. this is done by creating a prefab and adding the art in billboard mode. if you would like, when i get time i can try to make a plugin for this. tho the images would have to be saved into the plugins directory before hand. but it could allow for taking an image(like in your other post) and treat is as a billboard.

    So somehow you get unity access even though the game has not done billboards? Why would you not use the existing Graphics dir that posters require - it is because the art becomes part of the plugin itself?

  • So somehow you get unity access even though the game has not done billboards? Why would you not use the existing Graphics dir that posters require - it is because the art becomes part of the plugin itself?

    The plugins folder is one of the few folders that you never have to worry about it being modified, etc. by an update.

  • its kinda confusing to be honest. the api supports unity prefabs. could make a parameterized prefab that accepts an image(Texture). then the prefab is loaded into the world. the images should be stored separately from poster to keep things clean. also posters are converted to .CIMG files.