water block delete

  • I really do not understand how this is not possible. As far as I read from the dev you can delete water with F5 option 4 area select. But that can only fill the area with stone or delete the area of terrain AND (not OR) water. Where is the area delete that does water only? The other problem is area is limited in size and my build is bigger than this - so I started sectioning it off with dams before I figured out area option replaces/deletes all terrain along with the water. Spent a lot of time editing this terrain I do not want to do this all over again.


    I have completely screwed up my castle/moat/dungeon build thinking I had no leaks when I took down the dam.


    I only save general backups once a week, and I do not see any startup backups in the game dir (as I am used to with Ark). So if I cannot fix this I am done with the game until it can be fixed. I need a delete water only in a larger area I can use with an ocean dam - but even then I am not going to take down the dam until blocks stopping water is implemented. This is ocean water that flowed in, it is not static water blocks that I placed.


    Downloading Enshrouded which has been wishlisted for a while - it just did a water update and it has full controller support. Yes it only has one block shape but I will see how much I can do with it, it seems their blocks have lots of 3D detail to them. Not a fan of action combat so I hope they have a good controls to turn that off while I build.

  • A far as I remember you can delete water by pressing DEL while using the water tool and if you screw up something then you can use the undo command.

    If you use tools you are not familiar with you should always make a backup before :).

  • A far as I remember you can delete water by pressing DEL while using the water tool and if you screw up something then you can use the undo command.

    If you use tools you are not familiar with you should always make a backup before :).

    Undo is not recursive, so is only useful if you immediately notice it


    That does not work for flowing water since it refills the deleted area. As I said I need an area select that is larger than my build so I can dam up the ocean and eliminate all the water in the castle. Though I suppose I could 3D dam grid with stone thru the castle then line up the water delete with each sub dam.


    And that is not going to solve the problem because I had inspected things before I took down the dam and no clue where the leak was. So even if I delete all the water, patch all the damaged terrain, and remove all the dams it will just flood yet again. Already started to do that before I realized it was futile.


    I think it will be easier to area fit stone outside the walls of each room, then area delete the stone just inside the inside walls - leaving stone terrain box inside the walls which should then be leak proof.


    I have played many other games that do startup backups it was not unreasonable to expect it was doing that. Usually that feature is put in to protect the players from devs screwing up the database on updates.

  • I would suggest using F5, option 7 to select an area, then use the mouse scroll wheel to set the water to "static," confirm with the left mouse button, and then move the selection area in a different direction using the arrow keys and the Shift key. Repeat this process until the water inside and around the castle is static. After that, you can remove the water inside the castle without any more water flowing in from outside, since it should now be static.


    And yes, you can delete water by pressing the "Delete" key after selecting the area.


       

  • I would suggest using F5, option 7 to select an area, then use the mouse scroll wheel to set the water to "static," confirm with the left mouse button, and then move the selection area in a different direction using the arrow keys and the Shift key. Repeat this process until the water inside and around the castle is static. After that, you can remove the water inside the castle without any more water flowing in from outside, since it should now be static.


    And yes, you can delete water by pressing the "Delete" key after selecting the area.


       

    Thanks for being actually helpful. I did put back up the ocean walls (easier now that I figured out area blocking - I did f5 add/delete/smooth before) so indeed I could convert the dammed water to static that way so that delete key actually works - but where is the scroll wheel conversion even documented?


    Though I think I will do the stone area minus smaller stone area trick in each room as that is the only way I see to make waterproof walls is leaving a stone shell inside of them. Only thing I can think of is I got an off grid of 0.1 crack somewhere that unless you are dead on you cannot see it.


    Maybe engine is bugged and you need corner blocks to close the seam caused by diag stepped blocks (why use corner blocks if you cannot see them)- I can see thru this seam sometimes and it goes away if I use corner blocks - I suspect that despite snapping sometimes there is a minute floating point error like its 0.00001 off grid even though I am on the starting map.


    Note that the wiki says the method I used and I found that is a dev quote from steam. https://rising-world.fandom.com/f/p/2769698085142769613 it really needs updated for Unity.


    UPDATE I needed eight section to cover it and the problem is it is too hard to tell underwater which water is which as it gets too dark and too easy to get lost. I think I probably missed some dynamic water mines that refilled after I deleted the static water but it gets pitch black down there even in GM lite mode.. So I did the stone area add/delete instead as then sunlight falls and it is easy to go in and fill any missed holes. Carved it out without any leaks so I know that method will work for stoning the room walls later. I was going to redo the terrain and dungeon elevations anyways.

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