Hello, JIW-Games and other forum members!
We can adjust animal/enemy spawn rates in game or set time scale.Is it possible to add adjustable hunger rates or vegetable spawn rates in wild? Because I often feel, like I got too much of food living in forest.
P.S. You are making great game I fell in love with after I dug first chunk with stone tool in Java. Bought copy even to my friend. We both can see the effort you put into every update.
Hunger and survival aspect of game
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See settings there is a growth rate so you can make it so you have to go further to forage by making it respawn longer, also a hunger rate if you want to set it to make you have to go forage more often, and thus have to go further each time. The UI is limited range so use the config file it creates and the UI range will adjust.
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Does not solve my problem with hunger even with growth time of 300%. Still too much food. I want to feel joy, when I find carrot. Not ignore it. So I still would love to adjust spawn rates of useful plants and hunger.
Thanks.
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Hello, JIW-Games and other forum members!
We can adjust animal/enemy spawn rates in game or set time scale.Is it possible to add adjustable hunger rates or vegetable spawn rates in wild? Because I often feel, like I got too much of food living in forest.
P.S. You are making great game I fell in love with after I dug first chunk with stone tool in Java. Bought copy even to my friend. We both can see the effort you put into every update.i agree with you, i think it's so easy to make some small changes to have more survival .....naturally optional cause the survival-haters of this game will not get upset
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Yes, basically it's possible to change the hunger/thirst rate
Unfortunately this isn't exposed to the settings menu yet, but this will change with the next update
Currently you can only change it manually in the config.properties file in the game directory. There is a setting Game_HungerThirstDurationFactor which determines how long it takes until the player gets hungry/thirsty. Set it to a lower value to make the player get hungry/thirsty more quickly (e.g. if you set the factor to 0.5, the player will get hungry twice as fast etc). But as mentioned, this setting will be exposed to the settings menu with the next update^^
When it comes to vegetables spawn rates, this is unfortunately a bit more tricky. Basically this has to be a world setting (in the world creation dialog), because it directly affects the world generator. It's on our to-do list, but unfortunately I have no ETA for that yet
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but this will change with the next update
yessss!
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Thank you for this! Waited for more hardcore hunger system since Java.
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Actually i don't remember if i've already asked, but food spoilage will be in the next update?
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Never saw it mentioned, it is just a todo