Nearly half of the 19,000 games released on Steam this year went almost unnoticed

  • Hello,


    Read this story on techspot : Half of the 19000 games ...


    " ... Data aggregated by SteamDB shows that Valve's digital storefront saw 19,112 games launch over the year.Nearly half of them – 9,327 titles – received fewer than 10 user reviews, suggesting they never reached a meaningful audience. For 2,229 games, the review count never rose above zero. ..."


    Rising World ...

    English reviews: 2984 (very positive)

    Dutch reviews: 5071 (zeer positief)

    Deutsch rezenschionen: 845 (Sehr positiv)

    ...


    Our game was noticed ! And does have a meaningful audience :wow:


    Take note: only a fraction of players give a review ;)


    All thanks to the good work of Red51 and existing playerbase ^^

  • I genuinely desire to see Rising World succeed because Minecraft irritates me so much. Trying to play it with Trains Add-on via Bedrock is awesome, just not the vanilla side of things. I'm happy Rising World is doing so well, but it can also genuinely do so much better if only people and Red51 can both be as honest as they can be. Everybody needs to keep doing what they can to keep both Rising World and older games doing well. And of course, a few proper newer gems of games.


    Another reason as to why games are faulting is because gamers are aiming for older games, not newer ones.


    https://x.com/Pirat_Nation/status/2002167065868648956


    Quote

    Steam Reveals That Players Spent Only 14% of Their Time on Games Released in 2025, Preferring Older Titles
    via: mp1st


    People desire to simply play games for games, without any real-world influences interfering with the game. Escapism with actual escapism. It's own realm and sandbox. AAA games are being trash, other games being less interesting, with myself playing Rising World that much more. Older games (such as Rising World) appeal to people because they actually contain what people desire for their actual escapism. From everything, including modern frustrations.


    Waiting on Red51 to update the game with necessary features so I can at least attempt to make more YouTube videos with bigger boats, trains, actual modding, etc. The more he adds, the better this game shall be. Red51 is lucky he was able to get a proper foothold into the market. Still more work to be done. Other games aren't as lucky. They need to be legally attacked by Nintendo, or face some controversy they can survive to even keep going forward. That, or simply make games people actually desire, which games usually tend to suffer from. Sweet Transit was awesome at launch, failing to hold its playerbase going forward turning more into a city builder, not a cute train game. Developers need to know both of what they desire and what gamers desire. A nice happy medium.


    Rising World should count its blessings, be grateful, moving forward without taking things for granted.

Participate now!

Don’t have an account yet? Create a new account now and be part of our community!