I logged in and I am the only player online and not in a group. A player made a group GPS location a week ago and it is still listed. On another server, there are two locations still listed when only one person, not in a group, logs in and can still use them. Top picture is GPS version 5.0 Bottom is 3.1
🛰️OZ - GPS v0.6.0 | Access rules and sector pricing
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ok, if you mean you see offline player marker ... this is intended, they are saved on the server and for the group so i dont get it. What is your problem?
You are always in some kind of group, even if it is the default or "null" group.
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So one day you get a group together and want to teleport to a location that might be a "secret" from other players and you only want your friends to know about it so you create the "Group" marker. then after you and your group decide to leave the game, that "secret" location will always be available to random players that log on a day or week or month later and can just pop into that "secret" area and loot/damage or whatever? I can see saving the personal markers for future use so only you can refer to them whenever you log in, but I would think that group markers would auto delete since that group disbands after they leave the game.
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The game does not have any real groups, there is no function to invite other players to "YOUR" party/group so an admin has to decide which players are in which group. By default any player who joins is in the default group so all default group players share the default player group markers. If you as admin create a new group permission file called "super cool secret friends group" and add 5 people to it, they share their group markers. If they quit the game the markers are still there but if you as admin don't add new players to the abounded group, there is no posibillity for other players to see the markers of that group.
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Devidian
Changed the title of the thread from “🛰️OZ - GPS v0.5.0 | Economy integration, visual polish” to “🛰️OZ - GPS v0.6.0 | Access rules and sector pricing”. -
Next version is now official released. Main feature is a configurable total playtime requirement for accessing non static gps markers, default is 15 minutes. So in other words new players need to stay 15 minutes on the server before they have access to private,group or global marker.
## [0.6.0] - 2026-06-08 | Access rules and sector pricing
- feat: require configurable total playtime for non-static GPS features while keeping static markers available
- feat: make `travelCostMode` editable through the shared admin settings select control
- change: calculate distance travel costs from sector distance with `base + sectorDistance * base`
- refactor: migrate GPS marker persistence from deprecated Tools `SQLite` to `SQLiteConnectionFactory`
- feat: add GPS shortcut visibility setting for `/ozt` and inventory shortcuts
- change: remove obsolete shared escape-close registrations pending future API support
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I have used your plugin on your OZ server and love them, so simple to use. I got a Boss first time playing on your server although the reward was a bit lame, 5 coal lol! The gps is great as is the market plugin both make things much simpler in my humble opinion although I have yet to see the market or economy or trading really catch on to any great degree on any server or with any plugin. However, if player creations in the form of bp such as furniture and decorations and so on with use limited to the server they are sold on could help kick start trading in server communities which I assume is what owner/admins want? Thanks for all your hard work, appreciated.
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Thank you dag, yes the rewards for Bosses must be rebalanced 😅 currently only the Money rewards is good for the end loot you must be very lucky. One i got many leather over 40 from fighting lions. The Economy Plugins will be improoved to. Blueprints are Not available to the Server yet but i Hope that might Change in the Future. Trading bp ingame would be really nice.
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Just my option, I have seen many market plugins come and go most of the time when they go it is because the plugin has issues. OR the Dev disappears and the server admin cannot get help any more.
That being said I really like OZ's plugins and he is very helpful and after the initial trials they just work.
I am testing the market one on my test server and after a few more days I will put it live on my server DAY ONE.
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