Hello! I am using the WindowsGSM game server for two multiplayer servers. Both servers show up under the multiplayer section of the game and I can connect to "Island Paradise" but not "Wild Wild West". NOT at the same time, but when I stop Island Paradise, I can then connect to Wild Wild West. I googled how to host two severs of Rising World on WGSM and it told me to use 4255 and 4254 for one and 4256 and 4257 for the second. The IP is the same so would that be the problem?
Posts by Xantequia
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Yes, I have those as well.
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There was a plugin that played music in certain areas called custom game music.
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I downloaded them all and put them on the "Wild Wild West" server as Denver.
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well it is possible, but not for us.. bandits at their bandit camps do exactly what you said here...
Yea, I redresses the bandits and moved them to different positions and as soon as I am done, they start to roam. I lock them and when someone comes close, they just yell and dont move so they are sitting ducks.
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Hello, any way to make a NPC that you spawn then lock them in place run and attack? I lock them in place so they don't wonder. I set them to aggressive, but they wont attack. I know I locked them, but it is either that or they wonder. I want to be able to have my NPC's to be like how the game drops them and they are not moving but will attack when you get close. Is that possible?
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I haven't seen any dungeons either on Unity
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Is there a way to only have NPC's sell and buy stuff?
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I just opened the server to the public today and the players say that the self claim timer keeps resetting after about 3 seconds even while not moving on a chunk. Does the plugin see the time amount played on the server to determine claims? One player has been on for eight hours now and still can not self claim.
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You probably already noticed that, but only the terrain can hold water; blocks cannot.
I assume you placed the water with "F5" and tool 5 activated. To remove it, it's the same tool, but right click instead of left click. Remember you can increase the tool size ("+" on your numpad).
Thanks OZ! You certainly are a wizard!!

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I did already suggest this one time and good news: red said he will make a setting for this in one of the updates

Awesome! I look forward to that update.
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Uh oh, I tried to fill a empty square with water and it went all over the floor. I tried the "undo" and it did not work. Is there a way to "mop" up this water all over the place?
Thanks!
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Not sure if this will help, but I go into window mode, hit esc to release my mouse, and then go online or do other stuff and the game runs in real time. Or it seems to because i can hear it raining then stop and the daylight has faded.
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Hello, I was wondering if there is a plugin that allows players to craft certain items. My Wild West theme does not want players to craft "modern" items like flashlights, construction barriers, etc. I would like only items in that time period to be created. Like a plugin that displays ALL items that can be made and then just click the ones you want available.
Is that possible?
Thanks!
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Hi James, I have another server running on WindowsGSM and the portals and admin switch plugins are not working. Is there something that needs to be tweaked to run on it? I thought I saw that the file folder needs to be a .cs or something.
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I installed the plugin and it took a bit to get to know it. I went into "permissions of the claim and clicked myself as "resident". I didn't know until reading that it would block changes. So, is there a way to re make me owner? Or do I need to delete the area and try again? Also, at the top it still says "This chunk is owned by No owner found." I host a server and I am an Admin.
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In the java version there was a pirate hat. Not sure why a lot of the clothes are no longer available in Unity.
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How would a server owner find out the areas protected by F9?
The permissions.json has the "true" or "false" items listed to make things available or not. Here is an example of permissions one can have in their protected area...
"general": {
"changeblockshape": true,
"changeclothes": true,
"changegamemode": false,
"changeskin": true,
"crafting": true,
"destroyitems": true,
"destroyownvehicles": true,
"destroyvehicles": false,
"dropitems": true,
"edititems": true,
"editnpcs": false,
"editownitems": true,
"editownvehicles": true,
"editvehicles": true,
"fixedspawn": false,
"fly": false,
"godmode": false,
"healthregeneration": 0.5,
"instantdigging": false,
"keepinventory": true,
"noclipping": false,
"nofalldamage": false,
"nohungerthirst": false,
"nostamina": false,
"notemperature": false,
"openinventory": true,
"pickupitems": true,
"placeitems": true,
"placevehicles": true,
"pve": true,
"pvp": false,
So the above snippet shows what a player can or can not do while in the area. You can modify the "default" permission and save them as .json file (not txt) like "owner", "guest", etc. each permission modified to the players permission to do in that protected area. When you assign the owner of the property, set permission to owner and then the players name of that area. Player must be online at time of property protection assignment.
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I think I know what is wrong. You both are right, I am/was in gm 1. As an admin/owner, I thought that the admin permissions were kind of like a "god mode" where you could do anything while in gm 0. The thing I am worried about is if I go into the console and do gm 1, will the other players get to do creative? or just me.